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Ryū ga Gotoku Kenzan!: Asagiri's complete relationship route

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Ryū ga Gotoku Kenzan!: Asagiri's complete relationship route Original Japanese PS3 release. This is the seventh relationship, unlocked after completing the other six courtesan requests. The final section contains spoilers for her request. Use the shared relationship guide for heart gates and equipment, and the four-minigame guide for her game challenges. ACCESS AND BUDGET Asagiri works at Yumejiya and charges 1 Ryo per session. An extension costs another 1 Ryo before any food or drink. She is the most expensive route, so confirm that the first six final requests are complete before trying to arrange her introduction. Later visits give +1 heart for a handsomeness total of at least 16. A total of 6–15 has no entry adjustment; 0–5 loses 0.5. The first meeting does not receive the equipment adjustment. Prepare the outfit you intend to use before paying for repeated visits. Her eventual final request requires 50 Ryo available at once. That money is returned after the fight, but you still need to possess it when the request asks. Session fees, meals and gifts are separate expenses, so keep the refundable 50-Ryo requirement in mind while planning the route. ALL DRINK AND FOOD REACTIONS Drinks: • +1: Celebration Sake. • +0.5: Sugoroku Unrefined Sake. • No change: Flaming Shochu, Amber European Sake, Maiden's Amazake, Snowy Wind Refined Sake. • −0.25: Blackcurrant Orange Sake, Malt Sake. • −0.5: Green Tea, Orange Water. Food: • +1: Broiled Tuna Head. • No change: Fresh Vegetables, Nori Wasabi Sea Bream Chazuke, Sparrow Yakitori, Fruit Serving. • −0.25: Pickled Vegetables, Red and White Manju, Boiled Kyoto Vegetables, Seafood Funamori. • −0.5: Dried Squid. Celebration Sake and Broiled Tuna Head give +2 hearts, but cost 11,000 Mon together and the sake can add considerable intoxication. A positive ordering result is useful, not a reason to buy strong alcohol when Kiryu is already near his limit. There is no positively received nonalcoholic drink on this menu. A lower-cost order with a small heart loss can still be sensible if equipment and correct answers supply the progress. Do not judge a visit only by whether the food-and-drink animation increased the meter. ALL POSITIVE GIFTS Brand-New Cloth is the listed +2 favourite. The following ordinary gifts each give +1: Flower-Pattern Obi, Flower-Pattern Incense Burner, Golden Hairpin, Gold Plate, Gold Comb, Rising Dragon Inro, Potted Chrysanthemum, Foreign Coin, Fireworks Kimono, Portuguese Hand Mirror, Village Tribute and Picture of an Actor. She also accepts a large set of weapons for +1. The grade qualifications matter, so this list separates them rather than implying every version of every blade works. All grades of these weapon families qualify: • Amenohabakiri, Amanomurakumo, Demon Fang and Kageboshi. • Ultimate Tamahagane Greatsword and Ultimate Tamahagane Treasured Sword. • Vajra Greatsword, Sakurafubuki and White Lion Sword. • Divine Seven-Branched Sword, Water God Sword, Radiant Blade and Twin Dragon Sword. • Tamahagane Greatsword, Iron Greatsword, Superior Tamahagane Greatsword and Superior Tamahagane Treasured Sword. • Biidorimaru, Futsunomitama and Star Steel Greatsword. • Spirit Sword, Brittle Steel Greatsword, Yatsuka Blade and Dragon-Slayer. The following qualify with narrower conditions: • Red Lion Shortsword: Final Grade. • Thick Steel Great Wakizashi: Final Grade. • Nishikinagashi: Final Grade. • Akkirasetsu: its listed forms, including Final Grade. • Fake Sword: 3rd Grade, 4th Grade and Final Grade. Other listed +1 weapon gifts are Red Bat, Kachofuketsu, Strong Bat, Antique Sword, Kongomaru, Rusty Sword, Chimera-Slayer, Kosaimaru, Shiroganemaru, Bat, Large Fan, Heat-Absorbing Blade, Undying Blade, Old Sword, Mizuchi-Killer and Electric Fan. These are alternatives, not a collection checklist you must give her. Handing over a rare upgraded sword gives only the same +1 as a listed ordinary accessory. Keep your useful equipment and crafting materials unless you genuinely have a spare you want to give away. Check whether the selected item is currently part of the outfit producing your handsomeness bonus before gifting it. ALL 21 REGULAR CONVERSATIONS The numbers here are lookup entries, not answer positions. Match the subject and short Japanese cue. Each answer gives +1 heart unless noted otherwise. 1. Choosing between cleaning, laundry and cooking: choose cleaning. Cue: 掃除. 2. Whether Kiryu believes the good-fortune rumour: say he believes it. Cue: 信じる. 3. Interest in theatre: say he would like to try acting. Cue: 役者になって. 4. The sake she made herself: ask to try it. Cue: 飲んでみたい. This increases intoxication. 5. Choosing between Yumejiya's games: choose Bottle Knockdown. Cue: 徳利倒し. 6. Wearing heavy layered clothes gracefully: compliment how elegantly she wears them. Cue: 優雅. 7. The expression associated with a folding fan: choose “kanjin-kaname,” the essential point. Recognition cue: 肝心. 8. The pleasure of making something clean: ask her to clean the House of the Dragon. Cue: 龍屋が汚い. 9. A merchant suddenly becoming wealthy: ask whether his unsold goods suddenly sold. Cue: 売れ残った. 10. Her distinctive walking style: choose hachimonji. Cue: 八文字. 11. Adding a new character to the ceremonial bonfires: choose the character for morning. Cue: 朝. 12. New Year approaching: promise to spend it together. Cue: 一緒に過ごす. 13. Teaching an attendant who is slow to learn: recommend patient instruction. Cue: 根気よく. 14. How alcohol makes Kiryu feel before sleep: choose the light-hearted or strange-feeling answer. Cue: おかしな気分. 15. The daily activity that gets her ready to work: choose preparing and dressing herself. Cue: 身支度. 16. The part of a sword that interests her: the guard, or tsuba. Cue: 鍔. 17. Completing the Ono no Komachi poem: choose the continuation beginning わが身 and containing ながめ. This is the poem-completion answer, not the unrelated dream verse. 18. The origin of the title Tayu: choose its connection with a leading role in performance. Cue: 中心役. 19. The guardian of the east: the Azure Dragon. Cue: 青龍. 20. Guessing what she was like earlier in life: choose the tomboy answer. Cue: お転. 21. Her offer to lend a book: ask her to read it to Kiryu. Cue: 読んでもらう. Gain: +2. Coffman's original walkthrough also records a separate offer involving drinking a bowl in one gulp. Accepting gives +1 but adds intoxication. Treat it as another drinking risk, not a free heart gain when already close to expulsion. THE THREE MILESTONE CONVERSATIONS At 11 hearts, she compares devotion to one person with many romances. Choose lasting devotion to one man. Cue: 一人の男. Gain: +1. At 16, she asks whether money buys everything. The highest-gain reply is the one saying money is not needed. Cue: 全然必要ない. Gain: +2. Saying some things cannot be bought is neutral; saying money buys anything loses three hearts. At 20, she asks what should motivate her next. Choose raising and teaching the attendants. Cue: 禿を育て. Gain: +2. Becoming the mistress gives +1, while waiting for someone to purchase her freedom loses two. These special conversations are requirements for triggering the final request. If you reached 20 quickly with a gift, continue through the conversations rather than assuming the number alone completes the route. THE OUTING Collect and read the letter from her attendant outside Yumejiya. Meet Asagiri at Gion Inari Shrine promptly. There are no encounters with other courtesans during her date because their routes must already be complete. Arigataya is a useful positive route. Choosing it gives +1, and a liked item gives another +1. The Portuguese Hand Mirror costs 5,000 Mon and is a working choice without buying one of the more expensive accessories. The complete date menu is: • Arigataya, +1: Golden Hairpin, Fireworks Kimono, Flower-Pattern Obi or Portuguese Hand Mirror. • Koyoro, +0.5: Matsu Banquet for two or Shiko no Zen Banquet for two. • Hatsukaze, −0.5: Boiled Tofu for two or Turtle Hot Pot for two. • Ginya, −0.5: Barazushi for two or Steamed Sushi for two. Every listed purchase adds +1. The cheaper restaurant routes can therefore yield a net +0.5 despite the venue penalty. Koyoro produces +1.5, and the preferred Arigataya route produces +2, before the separate punctuality bonus. Bring enough cash for the actual item. FINAL REQUEST 7: THE 50-RYO REQUIREMENT After maxing the meter and seeing the required conversations, go to Gion Inari Shrine for the arranged meeting. Asagiri is absent. Instead, the owner tells Kiryu that someone wants to purchase her freedom. Return to Yumejiya's entrance and approach Asagiri and Toramaro. After the conversation, the plan requires 400 Ryo in total. Asagiri's contribution is 350 Ryo, leaving Kiryu to provide 50 Ryo, equivalent to 500,000 Mon. If you do not have it, leave the request pending while you earn money through other available activities. You do not have to gamble. Substory rewards, arena income and selling genuinely spare valuable items are alternative ways to build the balance. Do not sell a weapon or material required for another unfinished objective simply to rush this one. Once you have at least 50 Ryo, speak to Asagiri outside Yumejiya. The confrontation leads to a fight against Toramaro's two henchmen. Space is limited and there are no loose weapons, but the enemies are weak. Keep them in front of you and finish the short fight. Kiryu receives his 50 Ryo back afterward. The request awards Complete and 10,000 EXP. Read the resulting letter. With all seven requests finished, the Immortal Turtle reward is unlocked. Finally, revisit the four separate minigame completion entries. Asagiri is required as an opponent in all four, so completing this relationship does not mean you have automatically won every game against her. Finish those Gion-only activities before the Chapter 12 departure closes the district.

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