Ryū ga Gotoku Kenzan!: Hanamaru and Shirayuki, complete relationship routes
Original Japanese PS3 release. Final-request sections include relationship-story spoilers. The shared relationship-system guide covers heart caps, outfit bonuses and intoxication. Use the separate courtesan-minigame guide for Iroha Karuta and Fan Toss.
The conversation numbers here are lookup entries, not menu positions. Regular topics appear in a varying order. Match the current question and the Japanese cue inside the response before choosing an answer.
HANAMARU AT AZAMIYA
Her fee is 1,500 Mon. Blackcurrant Orange Sake and Dried Squid cost just 180 Mon together and give +2 hearts before conversation. If avoiding alcohol, Orange Water gives +0.5 and Green Tea is neutral.
Hanamaru also responds particularly well to equipment bonuses: the shared guide's 16-or-higher handsomeness bracket gives +1.5 at the start of later visits. Good conversation and inexpensive orders can therefore build this route without buying valuable gifts every time.
ALL ORDER REACTIONS
Drinks:
• +1: Blackcurrant Orange Sake.
• +0.5: Orange Water, Maiden's Amazake.
• No change: Green Tea, Malt Sake, Amber European Sake, Celebration Sake.
• −0.25: Flaming Shochu, Sugoroku Unrefined Sake.
• −0.5: Snowy Wind Refined Sake.
Food:
• +1: Dried Squid, Nori Wasabi Sea Bream Chazuke.
• +0.5: Fresh Vegetables, Boiled Kyoto Vegetables.
• No change: Pickled Vegetables, Seafood Funamori.
• −0.25: Red and White Manju, Sparrow Yakitori, Fruit Serving.
• −0.5: Broiled Tuna Head.
GIFTS
For +2: Glass Kiseru, Gold Leather Tobacco Case, Gold Plate, Gold Kiseru or Fireworks Kimono.
For +1: Red Hairpin, Stylish Kiseru, Edo Women's Sachet, Dutch Box, Mechanical Doll, Flower-Pattern Incense Burner, Golden Hairpin, Silver Plate, Cherry Blossom Kimono, Rising Dragon Inro, Potted Chrysanthemum, Wave-Pattern Obi, Foreign Coin, All-Purpose Pill: Ultimate, Jade Obidome, Tortoiseshell Hairpin or Village Tribute.
A liked healing item is an option, not a requirement. Keep the medicine you need for the story or her final errand rather than spending it merely to avoid another conversation.
ALL 21 REGULAR CONVERSATIONS
Each listed response gives +1 heart.
1. Wanting to become a doctor: explain that it takes effort. Cue: 努力.
2. Worrying about another war: say there probably will not be one for a while. Cue: 当分.
3. Her embarrassing habit: select the scratching answer. Cue: かく.
4. Judging men by money: ask how much Hanamaru would cost. Cue: いくら.
5. Wanting to hug something cute: ask for a hug too. Cue: 俺も.
6. What makes Kiryu fall for someone: choose being watched with tearful eyes. Cue: 潤んだ瞳.
7. How he would confess his feelings: shout that he likes her. Cue: 大声で叫ぶ.
8. Noticing a smell of blood: say he has a serious injury. Cue: 大怪我.
9. Why he chose her: choose her unusual appearance. Cue: 見た目.
10. Being called an old man: call it a form of affection. Cue: 愛情表現.
11. The conversation about baldness and hair: compliment the wig. Cue: かつら.
12. His preferred type: a considerate woman like Hanamaru. Cue: 気が利いた.
13. Wanting enjoyable company: choose conquering the country through laughter. Cue: 笑いで天下.
14. Paying for her father's medical care: praise her devotion to her parent. Cue: 親孝行.
15. A quiet customer who leaves her doing all the talking: suggest he is nervous around her. Cue: 緊張.
16. A venue where men entertain women: say it is a good idea. Cue: いい考え.
17. Having to share drinks for work: choose getting used to it because it is the job. Cue: 仕事だから. This adds intoxication.
18. Deciding whether people suit each other: say affection also counts as love. Cue: 情も.
19. Her joke about something sticking out: turn the joke back on her. Cue: お前も.
20. Never showing customers her unmade-up face: say she can stay without makeup. Cue: すっぴんのまま.
21. An entirely defensive shogi strategy: Anaguma castle. Cue: 穴熊囲い.
THE THREE MILESTONE CONVERSATIONS
At 11 hearts, she describes being taken in by her adoptive father. Ask to hear more. Cue: 詳しい. Gain: +1.
At 16, she asks about marriage. Say there is someone Kiryu is interested in. Cue: 気になる女. Gain: +1.
At 20, she says she normally avoids falling for customers. Tell her she is a fine woman. Cue: いい女. Gain: +1.
Complete all three conversations before expecting the final request. A full meter with an unseen milestone is the usual thing to check if the next meeting has not appeared.
THE OUTING
Read the letter from her attendant outside Azamiya and meet Hanamaru at Gion's main gate. Hatsukaze is the preferred inexpensive option: +1 for the venue, then +1 for a liked meal.
The complete date list follows. Restaurant orders are for two; every listed item adds +1 after the venue adjustment.
• Hatsukaze, +1: Rikyu Egg, Kotori Zosui, Oyster Rice, Eel Kabayaki or Turtle Hot Pot.
• Arigataya, +0.5: Golden Hairpin, Fireworks Kimono, Cherry Blossom Kimono, Wave-Pattern Obi, Dutch Box or Edo Women's Sachet.
• Ginya, no change: Barazushi or Steamed Sushi.
• Koyoro, −1: Ume Banquet only.
Kotori Zosui for two is a working inexpensive order at Hatsukaze. Going to the expensive restaurant does not impress her more: its venue penalty can cancel the meal's benefit. Use the interruption-response list in the shared guide if another woman approaches during the outing.
FINAL REQUEST 5: THE CORRECT MEDICINE
Meet Hanamaru at Suiten Inari Shrine, not Gion Inari. Her father is unwell and she asks for help.
Go to Tenguya and speak to the special medicine seller standing outside. Buy the Foreign Pill, the fourth option, for 1 Ryo. Return to Hanamaru and give the medicine to her father.
The other three medicines do not produce a permanent failure. They simply fail to cure him, forcing another trip and another purchase. Bringing the correct medicine first saves money and backtracking.
The apparent setback in the scene is not a failed quest. Let it finish. The request ends with Complete and 2,000 EXP. Read Hanamaru's follow-up letter afterward. Keep this 1 Ryo medicine cost in mind before spending the last of your cash on session gifts.
SHIRAYUKI AT AZAMIYA
Her session fee is 4,000 Mon. Remove European Men's Sachet before visiting: it contributes −10 handsomeness for her instead of its usual +3. At the low 0–5 equipment bracket she also loses 0.25 hearts on entry, so the outfit matters more here than simply wearing a fashionable-looking item.
Maiden's Amazake and Sparrow Yakitori are her favourite drink and food, giving +2 together for 3,400 Mon. Blackcurrant Orange Sake with the same food is a cheaper +1.5 combination at 500 Mon. Orange Water is neutral when you need to avoid alcohol.
ALL ORDER REACTIONS
Drinks:
• +1: Maiden's Amazake.
• +0.5: Blackcurrant Orange Sake, Snowy Wind Refined Sake, Celebration Sake.
• No change: Orange Water, Malt Sake, Flaming Shochu, Sugoroku Unrefined Sake.
• −0.25: Green Tea.
• −0.5: Amber European Sake.
Food:
• +1: Sparrow Yakitori.
• +0.5: Nori Wasabi Sea Bream Chazuke, Boiled Kyoto Vegetables, Broiled Tuna Head.
• No change: Red and White Manju, Dried Squid, Fresh Vegetables, Fruit Serving.
• −0.25: Pickled Vegetables.
• −0.5: Seafood Funamori.
GIFTS
For +2: Golden Hairpin, Potted Chrysanthemum, Fireworks Kimono or Hina Doll Empress.
For +1: Mechanical Doll, Flower-Pattern Obi, Flower-Pattern Incense Burner, Kyoto Women's Sachet, Gold Plate, Gold Comb, Cherry Blossom Kimono, Rising Dragon Inro, Hina Doll Emperor, Village Tribute or Picture of an Actor.
Notice the differences from other routes. Gold Plate is only +1 here, while Golden Hairpin is +2. Session-gift preferences are character-specific, not a universal ranking by sale price.
ALL 21 REGULAR CONVERSATIONS
Each answer gives +1 unless marked otherwise.
1. Wanting to improve her alcohol tolerance: say she does not need to force it. Cue: 無理に.
2. The shamisen question: choose Tenjin. Cue: 天神.
3. A preferred pet: choose a dog. Cue: 犬.
4. The kind of woman Kiryu likes: someone whose company puts him at ease. Cue: 心が安らぐ.
5. The thistle flower: describe it as delicate and cute. Cue: 可憐.
6. Something hurting her eye: offer to remove it. Cue: 取ってやる.
7. The choice between “sui” and “iki”: choose いき.
8. Favourite food: rice. Cue: ご飯.
9. The odd present from a customer: choose the wooden doll. Cue: こけし.
10. Being unable to sleep after work: offer a lullaby. Cue: 子守歌.
11. Why she disliked an encounter with a foreign visitor: choose the smell. Cue: 匂い.
12. Being the establishment's best shamisen player: encourage further practice. Cue: さらに.
13. The name of the punishment she describes: choose ぶりぶり.
14. Worrying about her appearance: say the size she mentions is not what matters. Cue: 大きさは関係ない.
15. The expression for a courtesan having no customers: choose grinding tea. Cue: お茶をひく.
16. Completing the saying about women: choose charm. Cue: 愛嬌. Gain: +2.
17. Whether Kiryu stays up late: choose neither definite answer. Cue: どちらとも.
18. A favourite Azamiya game: choose Fan Toss. Cue: 投扇興.
19. Her difficult customer: say every customer should be valued. Cue: 大切に.
20. Fireworks that look like falling stars: choose sparklers. Cue: 線香花火.
21. How to become more successful: be kinder to people. Cue: 優しく. Gain: +2.
THE THREE MILESTONE CONVERSATIONS
At 11 hearts, she asks whether Kiryu has a keepsake from someone. Say yes. Cue: 持っている. Gain: +1.
At 16, she describes an incident during the journey to Gion. Choose the answer about another girl escaping. Cue: 娘が逃げ出した. Gain: +1.
At 20, she discusses letters and trouble affecting her younger siblings. Choose working harder than before. Cue: いままで以上. Gain: +1.
THE OUTING
Read her attendant's letter outside Azamiya and meet at Gion Inari Shrine. Hatsukaze provides inexpensive positive choices. Unlike several other women, none of Shirayuki's venues gives +1 just for entering.
• Hatsukaze, +0.5: Rikyu Egg, Egg Iridashi or Boiled Tofu for two.
• Koyoro, +0.5: Take Banquet or Shiko no Zen Banquet for two.
• Arigataya, no change: Golden Hairpin, Fireworks Kimono, Cherry Blossom Kimono, Flower-Pattern Obi or Kyoto Women's Sachet.
• Ginya, −1: Futomaki or Wakame Wakizushi for two.
A liked order adds +1, so Hatsukaze gives +1.5 before any punctuality bonus. A Golden Hairpin bought during this outing also adds only +1, even though giving the same item during a normal session awards +2.
FINAL REQUEST 6: HELP THE MAN FROM HER PAST
For the final meeting, go to Gion's main gate. Speak to the man waiting there first. After he leaves, Shirayuki arrives and accompanies Kiryu toward the restaurant.
The man returns and recognises her, then two ruffians lead him away. After Shirayuki asks for help, head to northeastern Gion, toward the eastern end of Tsurumachi near the inventor's area.
Confront and defeat the two men. One carries a lantern, so remove that additional damage threat first if you are taking hits. Ground objects are available if you want to use them.
The resulting scenes complete the request and award 2,000 EXP. Read Shirayuki's follow-up letter. If the other five ordinary routes are complete too, Asagiri's route at Yumejiya is now the final relationship to open.
Ryū ga Gotoku Kenzan!: Hanamaru and Shirayuki, complete relationship routes
· Games/Ryu ga Gotoku Kenzan!