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Ryū ga Gotoku Kenzan!: Momochika and Hinagiku, complete relationship routes

· Games/Ryu ga Gotoku Kenzan!

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Ryū ga Gotoku Kenzan!: Momochika and Hinagiku, complete relationship routes Original PS3 release. This covers all listed regular topics, milestone conversations, food, gifts, outing choices and final requests for these two routes. Final-request sections contain relationship-story spoilers. The shared relationship guide explains hearts and intoxication; the four-minigame guide covers the games. Reference numbers below do not identify menu positions. Ordinary topics appear in a varying order, so match the current topic and Japanese recognition cue. The dialogue notes stay focused on the game's choices rather than reproducing its adult-themed conversations. MOMOCHIKA AT YUMEJIYA The session fee is 5,000 Mon. Her favourite cheap drink is Flaming Shochu, but it adds substantial intoxication. Pairing it with Seafood Funamori gives +2 hearts for 1,600 Mon before conversation. That combination is useful when sober, not something to repeat through several extensions without checking intoxication. If you want to avoid a costly drink, Malt Sake is neutral. Both nonalcoholic choices lose 0.5 hearts, so there is no universally ideal order that is cheap, sober and positively received. Equipment and conversation gains can outweigh a small ordering loss. ALL ORDER REACTIONS Drinks: • +1: Flaming Shochu, Celebration Sake. • +0.5: Amber European Sake, Snowy Wind Refined Sake, Sugoroku Unrefined Sake. • No change: Malt Sake. • −0.25: Blackcurrant Orange Sake, Maiden's Amazake. • −0.5: Green Tea, Orange Water. Food: • +1: Seafood Funamori. • +0.5: Dried Squid, Nori Wasabi Sea Bream Chazuke, Sparrow Yakitori, Broiled Tuna Head. • No change: Pickled Vegetables, Fresh Vegetables, Boiled Kyoto Vegetables. • −0.25: Fruit Serving. • −0.5: Red and White Manju. GIFTS For +2: Mechanical Doll, Glass Kiseru, Gold Leather Tobacco Case, Golden Hairpin, Cherry Blossom Kimono, Gold Kiseru or Jomon Pottery. For +1: Arashi Yokan, Stylish Kiseru, Itami Refined Sake, Imozake, Edo Women's Sachet, Dutch Box, Flower-Pattern Incense Burner, Gold Plate, Gold Comb, Satsuma Shochu, Shigoro Dice, Gambler's Tobacco, Rising Dragon Inro, Shonben Jizo, Beautiful Woman Shunga, Potted Chrysanthemum, Chogoro Beads, Unrefined Sake, Nada Refined Sake, Mara Morohaku, Foreign Coin, Fireworks Kimono, Hanjiro Amulet, Hina Doll Emperor, Pinzoro Dice, Pinzoro Tag, Mirin, Picture of a Warrior, Village Tribute or Picture of an Actor. You do not need to give every liked item for relationship completion. These are alternatives. Avoid handing over a useful gambling aid, valuable equipment or an invention merely because it appears on the list when a spare ordinary gift will do. ALL 21 REGULAR CONVERSATIONS Each answer gives +1 heart unless marked otherwise. 1. The portrait she wants painted: choose the jealous response. Cue: 妬ける. 2. Waiting for someone to purchase her freedom: tell her to abandon that plan. Cue: 身請けなんて. Gain: +2. 3. Liking strong men: choose the reply that strength is not limited to the arms. Cue: 腕っ節だけ. 4. The teasing question about stamina: say it depends on the partner. Cue: 相手にも. 5. Alcohol tolerance: admit the drink is starting to affect Kiryu. Cue: 酔いが回. This response increases intoxication. 6. Kiryu's ambition: choose mastering the warrior's path. Cue: 武士道. 7. His approach to flirting: choose the bold response containing 押し倒す. 8. Her physical-preference question: choose the fuller-figure answer containing 豊満. 9. Infidelity: choose the response about being serious about the other person. Cue: 本気. 10. A favourite amusement: choose pine-needle sumo. Cue: 松葉相撲. 11. Comparing inexperienced new courtesans with herself: say Kiryu does not see their appeal. Cue: 良さが分からない. 12. The sensitive-spot question: choose earlobes. Cue: 耳たぶ. 13. The excitement of betting large sums: say Kiryu wants some excitement now. Cue: 刺激. 14. Her daily eel meals: choose the high-energy response. Cue: 有り余ってる. 15. Being alone where nobody will hear: choose the bold boast containing 大声. Gain: +2. 16. Her horse comparison: choose the “wild horse of Gion” answer. Cue: 祇園の暴れ馬. 17. How a man apologised: choose cutting his topknot. Cue: まげ切り. 18. Wanting an easy way to become clever: offer private tuition. Cue: 個人授業. 19. Why she remains in the profession: choose the response about her fondness for men. Cue: 男が好き. 20. Her racing pulse: suggest calling a doctor. Cue: 医者. 21. Describing a man who attacked her: offer to deal with him. Cue: ぶっ飛ばして. THE THREE MILESTONE CONVERSATIONS At 11 hearts, she says she has no family or support. Offer to be someone she can rely on. Cue: 拠り所. Gain: +3. At 16, she invites Kiryu to gamble. Choose the boast that the gambling house would be in trouble. Cue: 賭場に迷惑. Gain: +1. Accusing her of conspiring with the gambling house loses three hearts. At 20, she asks whether her debt changes Kiryu's feelings. Say the debt does not matter. Cue: 借金なんて関係ない. Gain: +3. THE OUTING Read the letter from her attendant outside Yumejiya, then meet Momochika at Gion's main gate. Ginya is the preferred destination and has inexpensive liked meals. The arrival gives +1 and a liked order adds +1. All restaurant choices below are the “for 2” versions: • Ginya, +1: Mackerel Oshizushi, Kabayaki, Mackerel Sushi, Kohada Sushi, Steamed Sushi or Ayu Sushi. • Hatsukaze, no change: Rikyu Egg, Eel Kabayaki or Turtle Hot Pot. • Koyoro, −1: Umi no Sachi Banquet only. • Arigataya, no change: Golden Hairpin, Fireworks Kimono, Cherry Blossom Kimono, Dutch Box or Edo Women's Sachet. Kohada Sushi at Ginya is a cheap working route. The special date purchase awards +1 for any liked item, so buying a more expensive meal or accessory does not improve that particular bonus. FINAL REQUEST 3: THE LOAN SHARK Meet Momochika at Gion Inari Shrine after filling the meter and clearing the milestone conversations. You find her with the lender, then accompany her to a gambling den. She supplies 500,000 chips. Doubling them to 1,000,000 repays the debt and moves directly to the ending. You do not have to win this gambling sequence for Complete. If you lose the supplied money, leave the den and confront the lender. The false-contract dispute leads to a short fight. Defeat him to reach the alternative ending. Both paths award Complete and 2,000 EXP. Do not reload indefinitely trying to force a gambling win if you only want the request completed. Read Momochika's follow-up letter afterward, and remember that this Cee-Lo event does not replace her separate courtesan-minigame opponent records. HINAGIKU AT AZAMIYA Her fee is 1,500 Mon. This route has an easy sober order: Orange Water and Fruit Serving cost 550 Mon together and award +2 hearts. Free Green Tea also gives +0.5, making it useful when preserving money. Her games come from Azamiya's selection, so use the Iroha Karuta and Fan Toss instructions in the separate minigame guide. As with the other routes, the required win opens the heart cap; you still need the outing and milestone conversations afterward. ALL ORDER REACTIONS Drinks: • +1: Orange Water. • +0.5: Green Tea. • No change: Blackcurrant Orange Sake, Maiden's Amazake. • −0.25: Malt Sake, Amber European Sake, Snowy Wind Refined Sake, Celebration Sake. • −0.5: Flaming Shochu, Sugoroku Unrefined Sake. Food: • +1: Fruit Serving. • +0.5: Sparrow Yakitori, Seafood Funamori. • No change: Red and White Manju. • −0.25: Fresh Vegetables, Nori Wasabi Sea Bream Chazuke, Boiled Kyoto Vegetables, Broiled Tuna Head. • −0.5: Pickled Vegetables, Dried Squid. GIFTS For +2: Mechanical Doll, Flower-Pattern Obi, Gold Plate, Gold Comb, Konpeito or Hina Doll Empress. For +1: Red Hairpin, Dutch Box, Princess Kaguya's Comb, Castella, Flower-Pattern Incense Burner, Gold Candy, Silver Plate, Vermillion Hairpin, Rising Dragon Inro, Potted Chrysanthemum, Wave-Pattern Obi, Foreign Coin, Jade Obidome, Hina Doll Emperor, Tortoiseshell Hairpin, Portuguese Hand Mirror, Crane Kimono or Village Tribute. Konpeito is a useful favourite to keep in mind; an expensive accessory is not necessary simply to obtain the +2 gift reaction. Make sure you distinguish the two Hina Doll items: Empress is +2 here and Emperor is +1. ALL 21 REGULAR CONVERSATIONS Each answer gives +1 unless marked otherwise. 1. The shrine's animal-spirit rumour: suggest taking fried tofu. Cue: 油揚げ. 2. Being scolded by the dance teacher: choose the blunt poor-dancing answer. Cue: 舞が下手. 3. What Kiryu would become if reborn: choose a woman. Cue: 女. 4. Asking permission to order: let her choose what she wants. Cue: 好きなもの. 5. Not getting enough sleep: suggest sleeping here. Cue: ここで寝. 6. Rabbits living on the moon: choose the answer that people live there instead. Cue: 人が住んでいる. 7. Asking about life beyond her surroundings: say it is more modest than life here. Cue: 質素. 8. Why Kiryu requested her company: choose wanting a younger sister. Cue: 妹が欲しかった. 9. Kiryu's special skill: choose the one-gulp drinking answer. Cue: 一気飲み. Gain: +3, with increased intoxication. 10. Praising her own cooking: ask to try it. Cue: 食べさせて. 11. Complaining about heavy clothes: acknowledge how heavy they are. Cue: 重いもの. 12. The question about her appearance: choose the answer about eating plenty. Cue: 飯を食えば. 13. Kiryu's alcohol tolerance: choose average, neither strong nor weak. Cue: 強くも弱くもない. Gain: +3, with increased intoxication. 14. Difficulty with arithmetic and the mistress's disapproval: recommend learning to like it first. Cue: 好き. 15. Her sister working at a competing establishment: express interest in seeing her. Cue: 一度見て. 16. Other women hiding a needle in her clothing: choose the answer about enduring the teasing. Cue: 耐えろ. 17. Wanting a very large family: express concern for the future husband. Cue: 旦那が心配. 18. Favourite things after her praise of Konpeito: choose money. Cue: 金が大好物. 19. Asking what Kiryu thinks of her: choose the childlike assessment. Cue: 子供. 20. Wanting to see the foreign visitor she has heard about: ask what seeing him would accomplish. Cue: 見たところ. 21. The meaning of a brush-related expression: choose the literal new-brush explanation. Cue: 新品の筆. THE THREE MILESTONE CONVERSATIONS At 11 hearts, she wants to surpass her mother as a Tayu. Express confidence that she can. Cue: きっとなれる. Gain: +1. At 16, she asks whether Kiryu regards her as an independent woman. Choose that answer rather than the younger-sister comparison. Cue: 一人の女. Gain: +1. At 20, she discusses becoming more mature. Say she is already grown up. Cue: 十分大人. Gain: +3. The father-and-daughter comparison loses three hearts here, even though a different regular conversation rewards a childlike description. THE OUTING Collect and read her letter outside Azamiya, then meet at Gion Inari Shrine. Arigataya gives the largest arrival bonus, while Ginya provides a cheaper positive dining option. • Arigataya, +1: Princess Kaguya's Comb, Flower-Pattern Obi, Wave-Pattern Obi, Portuguese Hand Mirror or Dutch Box. • Ginya, +0.5: Futomaki, Barazushi or Wakame Wakizushi for two. • Koyoro, no change: Umi no Sachi Banquet for two. • Hatsukaze, −0.5: Kotori Zosui for two. Every liked purchase adds +1. A cheap listed sushi meal therefore gives +1.5 overall before any punctuality bonus. Spending more at Arigataya does not increase its item bonus above +1. FINAL REQUEST 4: THE SHRINE AMBUSH Meet Hinagiku at Gion Inari Shrine. The walk takes you to Suiten Inari, where an older woman arrives with three attackers. Defeat the three men. One carries a shortsword; prioritise him rather than allowing the armed enemy to strike while you fight the two unarmed opponents. Carry a few healing items if you are completing this early in Chapter 5. The scenes after the fight explain the attack and finish the request. You receive Complete and 2,000 EXP. Read the subsequent letter, then continue any missing Azamiya minigame wins separately.

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