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LIKE A DRAGON: ISHIN! SPECIAL AMMO: UNLOCKS AND ALL SIX RECIPES

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LIKE A DRAGON: ISHIN! SPECIAL AMMO: UNLOCKS AND ALL SIX RECIPES William Bradley's training opens special-ammo crafting. Find his hideout through the suspicious trio at the southwest end of East Umekojicho. Complete the Enhanced Rounds Knowhow lesson, then spend an orb on that ability in the Gunman grid. The other ammunition types have their own Knowhow abilities beyond it, so learn the corresponding skill before trying its recipe. Each recipe makes ten rounds. Fees below are in mon before the smithy's discounts. The number shown beneath an ammo icon is your owned quantity, not the batch size. Flame Rounds Volcanic Rock Fragment x10 + Charcoal x10. Fee: 55,000 mon. Sets a target on fire. Thunder Rounds Crooked Magnet x10 + Charcoal x10. Fee: 55,000 mon. Shocks a target. Enhanced Rounds Lime Powder x10 + Charcoal x10. Fee: 55,000 mon. Stronger ammunition without a status effect. Flash Rounds Firework Ball x10 + Charcoal x10. Fee: 125,000 mon. Blinds a target. Poison Rounds Lead Chunk x10 + Charcoal x10. Fee: 125,000 mon. Poisons a target. Acid Rounds Umeboshi x10 + Charcoal x10. Fee: 125,000 mon. Damages an enemy's armor. For Flame Rounds, buying is cheaper: the Mukurogai Arms Dealer sells them for 1,000 mon each. Even the maximum-discount crafting fee is 33,000 mon for ten, before materials. Charcoal is sold at Don Quijote. Kurogane stocks the common mineral ingredients; the Mysterious Merchant sells Firework Balls after you open his shop. Umeboshi is food, so do not overlook the food shops while searching the materials vendors. The fermented-goods seller on West Shijo Street stocks it. Choose your special ammunition in the Equipment menu's Ammo slot. In Gunman style, Heavy Attack fires the selected special round, Triangle on PlayStation or Y on Xbox. Set the type you want before a difficult fight instead of opening the menu for the first time while enemies are closing in. If a recipe remains locked, revisit the Gunman ability grid. Finishing the training lesson unlocks the ability for purchase; it does not replace spending the orb.

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