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Like a Dragon: Ishin! (2023): Finale Walkthrough

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Like a Dragon: Ishin! (2023): Finale Walkthrough FULL ENDGAME SPOILERS: This part names every remaining story opponent, including the final boss. Stop here if you only wanted help getting to the finale. 14. DAWN BREAKS Go to Teradaya and agree when Otose offers to call Oryo. Follow the outing's markers: have a meal, choose a marked bar for drinks, then visit Utamaruya for singing. Continue to Nichibuza for the dance portion when the objective directs you there. Finish the outing at Kiyomizu Temple, using the gate at the end of the forest path. Afterward, visit headquarters and speak to Nagakura, Hijikata and Okita for their individual practice fights. - Nagakura: watch his heavy rising attacks and thrusts. Evade the full combination before responding. - Hijikata: his stances resemble Kondo's. Work around his defense or counter after an attack rather than repeatedly striking his guard. When he powers up, be ready to defend against his fireballs. - Okita: use the timing from your previous encounters. Keep pressure on him when safe, but stop before his counterattack catches you. These are useful tests of your equipment. If ordinary hits barely make a difference or you burn through medicine, go back into town and improve your setup before departing. THE POINT OF NO RETURN The commitment is telling Okita at headquarters that you are ready to leave for Tosa, after the practice fights. The earlier outing with Oryo is not that final cutoff. Before confirming, make a separate manual save, finish your shopping, check your equipped cards, and fill your usable inventory with recovery items. If you want the Legend completion trophy, change the difficulty before this departure. The final combat stretch does not let you freely change it midway through. RETURN TO TOSA Advance with your three allies, defeat the groups in the street, and break the barriers in your path. BOSS: SASAKI TADASABURO Remove his supporting soldiers while watching for Sasaki's approach. Your allies give you openings, but don't assume they will draw every attack. When he commits to someone else, strike from behind. His powered sword attacks still deserve space. Afterward, Nagakura stays behind. Continue through the next enemies and the door into the underground route. BOSS: ITO KASHITARO Ito is surrounded by soldiers and fights aggressively. Thin the crowd before concentrating on him. Steam periodically obscures the room, so move toward an edge and use the minimap to avoid being surrounded. Keep your attacks short enough to react when he closes in. Hijikata stays behind after this fight. Continue with Okita, defeat the group and armored giant ahead, then move along the dock. The offshore bombardment doesn't require you to stop and destroy that vessel. Clear the enemies on your route, complete the button prompt at the end, and board the docked ship. BOSS: THOMAS GLOVER Deal with the mounted-gun operators at the rear and the other shooters before settling into the duel. Glover uses two pistols, evasive rolls and kicks to keep you away. Watch his retreat rather than running straight into the shot that follows it. Close in during his recovery and keep him under pressure when possible. His later fiery barrage can set you alight, so don't ignore a falling health bar while chasing him. Defeat him, then continue alone after Okita stays behind. Collect the two medicines in the courtyard and heal before entering the castle. FINAL BOSS: TAKECHI HANPEITA Be ready for a button prompt as the confrontation begins. The fight changes stages, so don't treat the first depleted bar as the end. First phase: fight the swordsman patiently. Let him commit, evade or guard, then return a short attack. His ability to withstand hits makes reckless trading expensive. Second phase: after the next prompt, he combines sword and pistol. Swordsman is useful here because guarding can stop you being trapped in an entire combination. Stay alert for spinning attacks, gunfire and lightning. Use your Trooper abilities when they help rather than saving everything indefinitely. Final phase: at the top of the tower, he returns to the sword. Expect stronger resistance, including reduced effectiveness from Heat Actions. Keep your health comfortably above danger, defend through his combinations and use the openings. If his summoned blades appear, guarding with Swordsman is safer than trying to rush through them. Finish the fight and watch the ending. Keep your clear data when prompted so you can continue with Premium Adventure and the remaining side content.

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