Like a Dragon: Ishin! (2023): Story Walkthrough, Chapters 11–12
SPOILERS: This part covers Edo Castle and the return to Kyo, with the chapter bosses named below.
11. THE GREAT GAMBLE
Go to the storehouse at headquarters and speak to Todo. Leave through the subsequent conversations, then return to Teradaya. Otose warns you that you will be away for a while. Save, upgrade anything overdue, and stock a generous supply of medicine before telling her you are ready.
Do any training you particularly want now. Much of Kyo is temporarily unavailable during Chapter 12, though normal access returns afterward.
EDO CASTLE
Defeat the first group and break through the gate. On the bridge, advance between the stone lanterns while the gunmen reload. When swordsmen join in, fight behind cover rather than letting the firing line shoot you in the back.
Continue through the gates and up the stairs. Collect the medicine along the way. At the cannon position, use the same cover-to-cover approach, but don't press right against an object that is taking cannon fire: the blast can still catch you. Reach the gunners' flank and eliminate them.
Use the captured cannon to clear the obstructed route, then push onward to the artillery room. The next defense has many soldiers and armored giants. Keep firing at the giants while watching the approach on the left, where smaller enemies can reach your position. Collect the medicine between the cannons afterward.
TRAPS AND SWITCHES
Inside the castle, step onto a pressure plate and evade into a side recess as the trap activates. Watch the recesses too, because some also contain traps. In the corridor with arrows and spears, guard the arrows before triggering the next floor plate and moving aside.
Clear the ninja rooms. After the first group, activate the corner switch to reveal the way onward. At the descending-ceiling puzzle, activate the switches with red and blue borders, matching the wall's pattern. Continue through the exit, fight the ninjas on the elevator, and pick up the final medicine before the boss.
BOSS: TOKUGAWA YOSHINOBU
Start with controlled sword attacks and defend against his replies. When he adds throwing blades, move the fight away from the lingering blades rather than repeatedly walking into their stun effect.
Watch for the crest that signals his beam attack. Evade sideways. Ordinary melee attacks are a poor choice while he is firing; shoot from safety or use an available Heat Action. Keep your support cards in mind and heal before another mistake can end the attempt. Winning concludes the chapter.
12. KYO ABLAZE
Enter Teradaya and examine the letter on the counter. Head north from Fushimi toward Rakugai. Most normal activities are unavailable, but a medicine seller along the route can replenish your supplies. Use him between fights if necessary.
BOSS: SASAKI TADASABURO
Sasaki arrives with other Mimawarigumi men. Work with Okita to remove the group before concentrating on their leader. His wide attacks can break your guard, so evade the full swing and strike from the side or rear. When he turns toward Okita, take the opening rather than standing directly in front of him.
His later powered attacks are dangerous. Don't exhaust your healing early by trying to trade blows through them.
BOSS: HARADA SANOSUKE
Continue through the open streets toward Rakunai. Harada fights with a spear and pistol, giving him more reach than a normal swordsman. Dodge sideways around his thrusts, especially after the mid-fight prompt, and avoid getting caught at the end of a sweeping spear attack.
He can fight through your hits, so use short combinations, Heat Actions and your equipped Trooper abilities. Don't assume hitting him once has made it safe to keep attacking.
Afterward, reach Shijo Street and head east to Gion. Meet Kondo at Hinata, then return to Rakunai and take the northern story marker to the Imperial Palace.
BOSS: OKADA IZO, FINAL STORY ENCOUNTER
There are no followers to clear this time, and the larger arena gives you room to reposition. Keep your combinations short: Izo can slip around you and punish your exposed back. Wild Dancer's movement or Gunman's ranged attacks can help you keep control of the distance.
Remember his poison and spinning attack. Move clear of the windup, then punish the recovery. Stay ready for the fight's button prompts and use medicine when needed. Defeat him to finish the chapter.
Like a Dragon: Ishin! (2023): Story Walkthrough, Chapters 11–12
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