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Like a Dragon: Ishin! (2023): Story Walkthrough, Chapters 9–10

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Like a Dragon: Ishin! (2023): Story Walkthrough, Chapters 9–10 SPOILERS: Chapter 10 contains major identity revelations. This guide gives the route and fights without explaining those revelations in advance. 9. FEUD OF THE AGES Go to Fukufuku in Fushimi and speak to the proprietor. After the drinking scene, visit Izakaya Matsunoi nearby in the same district. The evening soon turns into a fight with two familiar faces. BOSS: SAIGO KICHINOSUKE AND KATSURA KOGORO You are restricted to Brawler here, and your Trooper Card abilities and their stat bonuses are unavailable. Don't go in relying entirely on a powerful sword or card-based healing. Keep both men in view. Katsura has less health, so taking him down first turns the second half into a more manageable duel. Pick up the objects around the arena and use them against him while keeping an eye on Saigo. Those improvised weapons break, so make the attacks count. Saigo's heavy punches are slower and easier to read once he is alone. Dodge or parry, counter, then leave room for the next attack. There is medicine in the arena if you need it. When they power up, respect the extra reach and effects of their attacks rather than trying to interrupt everything. After the fight, take your companions to Watami in Rakunai, then Kasuga in Gion. Use the marked entrances to trigger the drinking scenes. This is a short chapter; follow the outing through to its conclusion before returning to other business. 10. TRUE IDENTITIES Visit headquarters and watch the briefing. You then need to find Okita. Leave Mibu on foot, deal with the First Division soldiers blocking the route, and head to the marked dock in Fushimi. The dock conversation sends you to Mukurogai, but the boat is unavailable for this trip. Go through Sannocho in Rakugai and enter Mukurogai at its northern gate. Continue to the upper floor of the eastern building. BOSS: OKITA SOJI, SECOND ENCOUNTER This fight returns to his sword-based style rather than repeating the short-blade phase from Chapter 8. Guard or evade the thrust-and-slash combinations, then counter briefly. Don't assume his entire move is over just because the first slash missed. Keep watching for the laugh and dangerous area attack later in the fight. The room for error is smaller if you arrive without healing, so use the journey through town to replenish supplies beforehand. THE TERADAYA RAID After the revelations, head back to Teradaya. Fight through the ground floor with Okita. Break the boxes obstructing the southwestern route. Once you are separated, clear the next enemy and break the obstruction toward the southeast to work around and rejoin him. Go upstairs, fight through the corridor, and use the breakable partitions to pass through the rooms toward the large room at the far end. Clear the armored enemies and collect any needed supplies before entering. BOSS: SAKAMOTO RYOMA? The impostor has bodyguards. Remove them first so attacks from behind don't keep interrupting your duel. Okita is helping you: when the boss turns toward him, use the opening to attack from the rear. When the boss faces you, defend and avoid forcing a long combination into his sword swings. After the escape and report at headquarters, return to your room at Teradaya. Speak to Oryo to bring the chapter to its close.

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