Like a Dragon: Ishin! Fushimi substories, Part 2: Tom, the courier races, and the people around Teradaya
These are entries 46 through 55 in the 2023 remake. Some finish after one favor. Others take several visits, and a completed substory doesn't always mean the associated friendship is finished.
46. Scented Water
Available from Chapter 3. Find the woman at Shinmachi's dock, near the boatman south of Komaki's dojo. She wants perfume from Mukurogai and gives you 3 ryo to buy it.
Take the ferry over once it becomes available through the story. The merchant is upstairs, in Mukurogai's southeast section. Speak to him, beat him in the fight, then escape back toward the marked destination in Fushimi. If he catches you during the chase, use the displayed escape prompt and keep moving.
Return the perfume to the woman. You receive 300 Virtue and keep the 3 ryo. Finish any shopping or other business in Mukurogai before starting the conversation with the merchant, because the fight and chase follow it.
47. Ee Ja Nai Ka
Available in Chapter 2. Walk toward the dancing crowd outside Ebisu Pawn in Fushimi's Yashikimachi area. Deal with the men causing trouble to clear the substory and receive an Exquisite Cogwheel and 300 Virtue.
This is the first of the dancing-crowd substories. It connects to Ee Ja Not Ka and Ee Ja Nai for Justice elsewhere in the city, so don't skip it because it looks like background street activity.
48. The Way of the Sammerai
Available in Chapter 6 during the daytime. Look for Tom being harassed in Yashikimachi, near Ebisu Pawn and southwest of Komaki's dojo. Agree to help him learn.
You need three training fights with Tom at the dojo. Leave and do something else between sessions, then return during the day. He improves between fights, so don't assume the third session will go exactly like the first.
After his training, head to the southern end of Fushimi Ichibangai. You'll fight a group of nine samurai alongside him. Bring healing items before starting that final encounter. Completing the substory gives 400 Virtue, and Tom can then be recruited at the Shinsengumi barracks as a Trooper Card.
49. Last Stand of the Panthers
Available in Chapter 5 after The Panthers' Playmaker, substory 24. The courier chain runs through 8, 9, 10, 24, and finally 49. You also need to have progressed through your meeting with Yamazaki for the later races.
Look for the challenge around Teradaya, then meet Takeda down by the river-fishing spot in southeastern Fushimi. Your job is to deliver twelve letters before he does.
Watch the destination markers on the minimap. Each one disappears after its delivery, so use that to keep track of what remains instead of trying to remember every person you've visited. Group nearby stops together and avoid running back across the district unnecessarily. Sprint upgrades help, but so does staying out of pedestrians' way rather than losing momentum every few seconds.
Win for a Great Serpent Skin and 400 Virtue. This is the final Black Panther courier race.
50. The Desperate Fisherman
Available in Chapter 2. Look for the fisherman at the southern end of Shinmachi, near the waterfront in front of Teradaya. Give him a fish to finish the substory, receive 150 Virtue, and begin his friendship.
It doesn't need to be a rare fish, and a purchased fish works. Save the catches you need for cooking or other requests. Return with more fish to raise the friendship separately.
51. The Junk Boy
Available in Chapter 2. Find the boy by the storehouse in Kuramachi, north of Teradaya. Give him an item you can spare. That finishes the substory and earns 150 Virtue.
The friendship continues afterward. Keep visiting and giving him inexpensive spare items rather than valuable crafting materials. There's no reason to throw away something difficult to replace just to get the initial entry checked off.
52. The Wood Cutter
Available in Chapter 2 in South Yashikimachi, south of Hanako. Speak to the elderly man and try the woodcutting minigame. Chop twenty pieces to complete the substory and receive 150 Virtue, along with payment for the work.
The friendship needs more cutting afterward. Work toward a cumulative total of 300 pieces. A session tops out at 100, so this is meant to be done across several sessions, not in one uninterrupted run. The twenty-piece introduction is only the start.
53. The Frequently Lost Courier
Available in Chapter 3. Find the courier by the Jizo statue in Shinmachi, south of Komaki's dojo. Give him directions, leave, and return. He'll need help again. Keep coming back until he asks you to take over a delivery.
That starts his friendship and completes the substory for 150 Virtue. Actually doing his deliveries advances the friendship afterward. If the journal says the substory is done but he still has work for you, that's normal. You're working on a separate completion requirement at that point.
54. The Patient Dog
Available in Chapter 4 after Another Life unlocks. Look west of Ebisu Pawn in Yashikimachi. Give the waiting dog food to finish the substory and receive 150 Virtue.
Come back and feed him on later visits to build the bond and eventually adopt him. The first feeding alone does not send him home with you. The pet guide covers the adoption follow-up and the other five animals.
55. The Filthy Cat
Available in Chapter 4 after Another Life unlocks. Go to the pier in South Yashikimachi and approach the cat. Ryoma takes it for a bath, which completes the initial substory for 150 Virtue.
Return to the pier for the later visits. More baths and the friendship's final scene are needed before you bring the cat home. Again, the substory checkmark and the adoption aren't the same milestone.
That finishes the main numbered run of Fushimi substories. Ernest Satow's entries, 70 through 72, belong to the memoir hunt and need their own walkthrough because their progression depends on finding and handing over those collectibles.
Like a Dragon: Ishin! Fushimi substories, Part 2: Tom, the courier races, and the people around Teradaya
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