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Ryū ga Gotoku Kenzan!: the other historical Yakuza game

· Games/Ryu ga Gotoku Kenzan!

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Ryū ga Gotoku Kenzan!: the other historical Yakuza game Ryū ga Gotoku Kenzan! tells a separate historical story from the modern Yakuza games. You don't need to squeeze it between two chapters of Kiryu's modern life. This is the 2008 PlayStation 3 game set around Kyoto in 1605. The man with Kiryu's face is Miyamoto Musashi, living under the name Kiryu Kazumanosuke. Familiar faces play different people here. That also means the Haruka in this story has her own history. She is not the modern-day Haruka somehow travelling back in time. The opening takes us back to Sekigahara and the events that forced Musashi to disappear. Years later, a girl comes looking for someone who will kill Miyamoto Musashi. That's a pretty uncomfortable request to bring to a man hiding under another name. Kenzan and Ishin are different games. Ishin takes place much later, in the nineteenth century, and follows Sakamoto Ryoma. Like a Dragon: Ishin! is the remake of the 2014 Ishin, not a remake of Kenzan. If you're trying to cover the whole series, one doesn't replace the other. Kenzan still has the mixture of serious story, wandering around town, side jobs and ridiculous distractions that runs through the series. The weapons change how you fight. You have unarmed combat, a single sword, two swords and a large two-handed blade, with additional weapons and techniques to find. Learning a move and actually recording its Heat Action are separate things for completion. One important difference for anyone following these guides for trophies: the original PS3 Kenzan has no PlayStation trophy list. There is no platinum to unlock. The game does have its own completion records and rewards, so there's still plenty to work through. The side content includes requests, paid commissions and wanted-man bounties. It also has sword training, an arena, storage keys, weapon crafting, restaurants and minigames. Some jobs depend on the time of day or a particular part of the story. Do not assume every older side quest will still be waiting at the final save point. That's especially important here because the post-game mode doesn't carry over completion in the same convenient way as some later games. Keep separate saves during the story. I'll separate the story route, missable actions and completion requirements so you know what needs doing before moving on. This is a guide to the original Japanese PS3 release. English names can differ between translation guides, so I'll include enough context and locations to help identify the actual objective rather than relying on a translated title alone.

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