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The Kaito Files: all 11 memories, with exact targets

· Games/Lost Judgment/The Kaito Files

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The Kaito Files: all 11 memories, with exact targets Use Primal Eye and examine the glowing target. Discovering a memory only makes its skill available to buy. The SP cost still has to be paid. Memories become available as the story advances. Use the chapter groups below as a search order, then check anything still missing during Chapter 4's final free-roam window. Sources disagree on the earliest appearance of the Charles memory; its location is listed below. Chapter 1 search 1. Gorigori Finisher: 5,000 SP, Bruiser Go to the old Matsugane Family office, across from the East Shichifuku Street Poppo, just outside the Champion District. Inspect the building's glass entrance doors beside the shuttered garage. Perform three or four Light Attacks, then press Heavy twice to extend the combo. This move does not use the EX gauge. 2. Shape Up: 8,000 SP, Bruiser Enter Pink Alley behind Le Marche. At the southern bend, inspect the ground around the rubbish bins. Do not search only the main Pink Street frontage. The move adds a Heavy attack after a quickstep. Use it to counter after dodging an attack. 3. EX Headstrong: 5,000 SP, Bruiser Go inside Bar Tender and inspect the glowing point at the far end of the bar/table, away from the entrance. The memory is indoors, not on the sign outside. This is an EX Action for being knocked down at critical health. It needs EX gauge as well as the low-health/downed situation. Chapter 2 and later search 4. Hammer of Will: 8,000 SP, Bruiser Enter Genda Law Office by the elevator beside the West Shichifuku Street Poppo. Inspect Genda's desk/laptop at the far end of the office. Use Heavy after being hit for the counterattack, with a charge available for more force. While you are here, use Nose on the refrigerator for the separate Stiff Boxers scent pickup. 5. Gutsy Grab: 8,000 SP, Tank On Park Boulevard, inspect the Game Center Charles sign at its entrance, near the taxi and the Kamurocho Hills gate. The move allows a grab through incoming damage. The location is fixed, but early availability has conflicting reports. If it is absent in Chapter 2, return during the final Chapter 4 free-roam window. 6. Steely Embrace: 5,000 SP, Tank At the Kamuro Theater entrance near Theater Avenue/Taihei Boulevard, look beneath the theater logo. Use the entrance nearer Gindaco Highball Tavern and Ringer Hut. The building has more than one entrance. This memory appears after the theater becomes a story destination. The skill lets you answer a hit during Iron Guard with Grab. 7. Kaito Rocket 2.0: 5,000 SP, Bruiser Take Suppon Street west from Tenkaichi Street, behind the Poppo, toward the map boundary. Inspect the Amour Kamuro sign near the backed-in truck. Hold Heavy for the charged dropkick. Give yourself a clean approach rather than charging while completely surrounded. 8. Human Helicopter: 8,000 SP, Tank Go to the far eastern end of East Taihei Boulevard, beside the taxi outside the Champion District. Inspect the grated metal door on the southern building frontage. Use Grab after quickstepping around an enemy. It is a regular move rather than an EX Action. 9. Matsugane Mixer: 8,000 SP, Tank On Senryo Avenue, look up at the large white sign projecting from a red-brick building near the passage into Pink Alley. It has blue flower-like emblems at the top and bottom. Inspect the middle of the sign. Also required: earn Stiffed through Perfect Iron Guard in ten separate fights. It counts only once per battle. For Matsugane Mixer itself, time Guard and Light with the incoming hit. If the counter will not trigger while you are holding Guard, time the block itself to the attack rather than holding it in advance. 10. Matsugane Bulldozer: 8,000 SP, Tank Enter Pink Street from the southern entrance, facing north. Just beyond Store Sake and the Information Station, inspect the ground on the right/eastern side. Facing the entrance arch from inside the street points you the wrong way. With a large two-handed object equipped, hold Guard and press Evade to charge. A small handheld weapon is not the required setup. Later memory 11. Bomb Punch: 40,000 SP, Bruiser At Bantam on East Millennium Tower Street, inspect the small hanging sign projecting over the street, south of Wild Jackson. The nearby scent on the ground is a different collectible. The first documented opportunity is daytime in Chapter 3, rather than at night. Return in the final cleanup window if you missed it. Hold the fighting stance and use Heavy against the incoming attack for the counter. If a memory is not appearing - Confirm that you have selected Eye rather than Nose or Ear. - Check the precise object and height. Several targets are signs above Kaito. - Check whether the skill is already unlocked but unpurchased. - Advance the story and revisit any target that hasn't appeared yet. - Use a separate final free-roam save so you can check all eleven without crossing the ending cutoff.

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