The Kaito Files: all 71 skills and SP costs
This lists Kaito's 71 skills, their SP costs, and their requirements. “None” means no additional collectible or special condition is listed, not that the game's story has already made every style or menu available. The memory-location key below explains every numbered memory requirement. Every entry still costs the listed SP.
Stats: 15 skills
1. Boost Health Lv. 1
Cost: 1,500 SP. Additional prerequisite: None.
2. Boost Health Lv. 2
Cost: 5,000 SP. Additional prerequisite: Previous level.
3. Boost Health Lv. 3
Cost: 10,000 SP. Additional prerequisite: Previous level.
4. Bruiser's Health Boost
Cost: 10,000 SP. Additional prerequisite: Boost Health Lv. 3; at least 3 Bruiser skills.
5. Tank's Health Boost
Cost: 10,000 SP. Additional prerequisite: Boost Health Lv. 3; at least 3 Tank skills.
6. EX Health Boost
Cost: 30,000 SP. Additional prerequisite: Both style health boosts.
7. Boost Attack Lv. 1
Cost: 5,000 SP. Additional prerequisite: None.
8. Boost Attack Lv. 2
Cost: 10,000 SP. Additional prerequisite: Previous level.
9. Boost Attack Lv. 3
Cost: 40,000 SP. Additional prerequisite: Previous level.
10. EX Enhancer Lv. 1
Cost: 5,000 SP. Additional prerequisite: None.
11. EX Enhancer Lv. 2
Cost: 10,000 SP. Additional prerequisite: Previous level.
12. EX Enhancer Lv. 3
Cost: 20,000 SP. Additional prerequisite: Previous level.
13. Gifted Brawler Lv. 1
Cost: 2,500 SP. Additional prerequisite: None.
14. Gifted Brawler Lv. 2
Cost: 10,000 SP. Additional prerequisite: Previous level; 10 crests.
15. Gifted Brawler Lv. 3
Cost: 15,000 SP. Additional prerequisite: Previous level; 20 crests.
Abilities: 11 skills
16. EX Full Swing
Cost: 5,000 SP. Additional prerequisite: None.
17. EX Desperate Throw: Do or Die
Cost: 5,000 SP. Additional prerequisite: Story.
18. EX Budding Bond
Cost: 8,000 SP. Additional prerequisite: Story.
19. EX Breaking Point: Lone Wolf
Cost: 8,000 SP. Additional prerequisite: Aerial Supremacy ×10.
20. EX Breaking Point: Unstoppable
Cost: 8,000 SP. Additional prerequisite: Property Damage ×10.
21. Trash Talker
Cost: 3,000 SP. Additional prerequisite: None.
22. Enhanced Reversal: Rage
Cost: 5,000 SP. Additional prerequisite: None.
23. Enhanced Reversal: Do or Die
Cost: 5,000 SP. Additional prerequisite: None.
24. Punch-Drunk
Cost: 3,500 SP. Additional prerequisite: Who's Next? ×10.
25. Indomitable Spirit: Do or Die
Cost: 5,000 SP. Additional prerequisite: A Swordsman's Teachings: Part One.
26. Extra Firepower: Do or Die
Cost: 8,000 SP. Additional prerequisite: A Swordsman's Teachings: Part Two.
Bruiser: 13 skills
27. Repel
Cost: 1,500 SP. Additional prerequisite: None.
28. Bruiser's Hidden Arts
Cost: 6,000 SP. Additional prerequisite: Repel.
29. Secret of the Bruiser
Cost: 13,000 SP. Additional prerequisite: Hidden Arts; Bruised and Bloody ×10.
30. Knife Counter
Cost: 5,000 SP. Additional prerequisite: Go Back to School ×10.
31. Kaito Rocket 2.0
Cost: 5,000 SP. Additional prerequisite: Memory 7.
32. Hammer of Will
Cost: 8,000 SP. Additional prerequisite: Memory 4.
33. Gripping Piledriver
Cost: 10,000 SP. Additional prerequisite: None.
34. Gorigori Finisher
Cost: 5,000 SP. Additional prerequisite: Memory 1.
35. Shape Up
Cost: 8,000 SP. Additional prerequisite: Memory 2.
36. Dodge Roll
Cost: 5,000 SP. Additional prerequisite: None.
37. EX Headstrong
Cost: 5,000 SP. Additional prerequisite: Memory 3.
38. EX Farewell to Arms
Cost: 5,000 SP. Additional prerequisite: None.
39. Bomb Punch
Cost: 40,000 SP. Additional prerequisite: Memory 11.
Tank: 17 skills
40. Perfect Iron Guard
Cost: 1,500 SP. Additional prerequisite: None.
41. Tank's Hidden Arts
Cost: 6,000 SP. Additional prerequisite: Perfect Iron Guard.
42. Secret of the Tank
Cost: 13,000 SP. Additional prerequisite: Hidden Arts; Hit By a Tank ×10.
43. Iron Break
Cost: 5,000 SP. Additional prerequisite: Perfect Iron Guard.
44. Prime Tackle
Cost: 5,000 SP. Additional prerequisite: None.
45. Deadly Dance
Cost: 10,000 SP. Additional prerequisite: None.
46. Cross Strike
Cost: 5,000 SP. Additional prerequisite: None.
47. Wrestler's Throw
Cost: 6,000 SP. Additional prerequisite: None.
48. Gutsy Grab
Cost: 8,000 SP. Additional prerequisite: Memory 5.
49. Steely Embrace
Cost: 5,000 SP. Additional prerequisite: Memory 6.
50. Human Helicopter
Cost: 8,000 SP. Additional prerequisite: Memory 8.
51. Art of Diversion: Unflinching
Cost: 8,000 SP. Additional prerequisite: None.
52. Matsugane Bulldozer
Cost: 8,000 SP. Additional prerequisite: Memory 10.
53. Matsugane Mixer
Cost: 8,000 SP. Additional prerequisite: Memory 9; Stiffed ×10.
54. Heroic Devotion
Cost: 13,000 SP. Additional prerequisite: None.
55. EX Tackle Crush
Cost: 5,000 SP. Additional prerequisite: None.
56. EX Unyielding Counter
Cost: 5,000 SP. Additional prerequisite: None.
Special: 15 skills
57. Healthy Appetite
Cost: 1,000 SP. Additional prerequisite: None.
58. Blame Shifter
Cost: 500 SP. Additional prerequisite: None.
59. Music Appreciation
Cost: 1,000 SP. Additional prerequisite: None.
60. Heavy Drinker
Cost: 2,500 SP. Additional prerequisite: None.
61. Alcohol Aficionado
Cost: 5,000 SP. Additional prerequisite: Heavy Drinker.
62. Social Smoker
Cost: 1,000 SP. Additional prerequisite: None.
63. Drunken Warrior Lv. 1
Cost: 2,500 SP. Additional prerequisite: None.
64. Drunken Warrior Lv. 2
Cost: 5,000 SP. Additional prerequisite: Previous level.
65. Iron Liver
Cost: 5,000 SP. Additional prerequisite: 20 cats.
66. Primal Nose +
Cost: 1,500 SP. Additional prerequisite: None.
67. EX Primal Nose
Cost: 4,500 SP. Additional prerequisite: Primal Nose +.
68. Master of Disguise
Cost: 3,000 SP. Additional prerequisite: Disguise Fundamentals.
69. Primal Ear +
Cost: 1,500 SP. Additional prerequisite: None.
70. EX Primal Ear
Cost: 4,500 SP. Additional prerequisite: Primal Ear +.
71. Letter of Challenge
Cost: 40,000 SP. Additional prerequisite: Buy the other 70 skills; defeat all 3 roaming masked warriors.
Total SP
The listed 71 purchases total 562,000 SP. Story progress, exploration and ordinary fights all contribute to your earned SP. The last purchase, Letter of Challenge, accounts for 40,000 SP of that total.
If a row is greyed out despite sufficient SP, inspect its condition. For Matsugane Mixer, the memory and ten Stiffed bonuses are both required. For the final challenge, “all other skills” includes Special skills such as Master of Disguise and Iron Liver, not just combat moves.
Memory-location key
Use Primal Eye on each target. Finding the memory unlocks the purchase; it does not pay its SP cost. Several memories appear only after story progression. If one is absent early, revisit during final Chapter 4 free roam before the last story taxi.
1. Gorigori Finisher: old Matsugane Family office doors, opposite East Shichifuku Poppo.
2. Shape Up: ground by the rubbish bins at Pink Alley's southern bend, behind Le Marche.
3. EX Headstrong: inside Bar Tender, far end of the bar/table.
4. Hammer of Will: Genda's desk/laptop inside Genda Law Office.
5. Gutsy Grab: Charles' entrance sign on Park Boulevard. Revisit late if absent early.
6. Steely Embrace: Kamuro Theater entrance logo near Gindaco Highball Tavern and Ringer Hut.
7. Kaito Rocket 2.0: Amour Kamuro sign at the western end of Suppon Street, beside the truck.
8. Human Helicopter: grated door on the south side of far eastern Taihei Boulevard, by the taxi.
9. Matsugane Mixer: projecting white sign with blue flower emblems on Senryo Avenue, near Pink Alley's passage.
10. Matsugane Bulldozer: pavement on Pink Street's east side, just north of its southern entrance and Information Station.
11. Bomb Punch: Bantam's small projecting sign on East Millennium Tower Street. The early documented opportunity is daytime in Chapter 3.
Battle-condition key
Each of these must be earned ten times:
- Aerial Supremacy: finish an enemy with an airborne attack, such as Bruiser's running Heavy dropkick.
- Property Damage: finish an enemy with a weapon.
- Who's Next?: defeat a second enemy within three seconds of the first.
- Bruised and Bloody: defeat an enemy in Bruiser.
- Go Back to School: successfully use Repel.
- Hit By a Tank: defeat an enemy in Tank.
- Stiffed: successfully use Perfect Iron Guard.
The last four count once per battle. Repel uses a timed Light attack, while Perfect Iron Guard requires you to press Guard just before an attack lands. Repeating either against the same opponent ten times in one fight does not finish its ten-battle condition.
Book, collection and final-challenge key
- A Swordsman's Teachings: Part One: during Chapter 2's abandoned Bato office investigation, use Primal Ear on the cabinet, then switch to Primal Eye and inspect the gift boxes inside. A later Ebisu Pawn copy costs ¥50,000 if you miss it.
- A Swordsman's Teachings: Part Two: use Ear on the cat above the North Senryo Avenue dead end, west of the Champion District entrance.
- Disguise Fundamentals: buy it for ¥50,000 at Ebisu Pawn during final Chapter 4 free roam, after the hotel sequence. Then purchase Master of Disguise.
- Crests: twenty Matsugane Family Crests are split between ten cats and ten scent pickups. They are not the Bloody Crest accessory.
- Cats: twenty distinct cat interactions through Primal Ear unlock Iron Liver for purchase.
- Roaming masked warriors: equip the Bloody Crest from the cat beside Yagami's office, then find and defeat Bloodthirsty Strongman, Bloodstained Bludgeoner and Blood-seeking Hero.
- Letter of Challenge: after buying the other seventy skills and meeting the roaming-warrior condition, spend its 40,000 SP and visit the Kamuro Theater rooftop for the Blood-Drunk Master.
Keep a separate manual save before the final taxi to Shirakaba. The Kaito Files has no Premium Adventure for later cleanup.
The Kaito Files: all 71 skills and SP costs
· Games/Lost Judgment/The Kaito Files