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Lost Judgment: all 30 Boxer street skills

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Lost Judgment: all 30 Boxer street skills Optional DLC appendix Boxer adds a fourth fighting style through the School Stories Expansion Pack. The Steam release includes that pack. On console, check whether your edition or DLC bundle already includes it. These 30 skills are separate from the 184 base-game purchases and are not required for Skill Master. Claim the pack from the delivery box at the Yagami Detective Agency or Yokohama 99. You can use the street style before starting the Boxing Gym School Story. If it does not appear in your style cycle after claiming it, check the Boxer setting in Options. How gym skills transfer The first 21 skills below have two purchases: 1. Learn the technique from Todoroki at the gym using yen. 2. Open the regular Skills menu and buy its Boxer street version for 100 SP. The final nine skills are bought directly with SP and do not require a matching gym technique. Their own skill prerequisites are listed where needed. The gym investigation opens through Amasawa with Focus level 2 and the relevant School Stories progress. Visit Todoroki Boxing Gym in southwest Ijincho, near the homeless camp, and complete the opening sequence. Paid teaching opens as you progress through that introduction. Later techniques depend on gym victories and investigation scenes. The third opponent tier waits for main-story Chapter 5, and the final tier waits for Chapter 8. If you have beaten the listed opponent but a technique is still missing, finish the current boxing investigation objective and speak to Todoroki again. Chizuru Sakuma appears twice. Submarine Straight follows the first showdown; Chizuru Lance needs his later heavyweight rematch as well as Todoroki Blow. The separate Boxing Gym guide covers the complete story and opponent order. Street controls With default controller bindings, PlayStation / Xbox inputs are: - Jab, the light attack: Square / X. - Straight, the heavy attack and EX input: Triangle / Y. - Hook, replacing the usual enemy-grab input: Circle / B. - Guard: L1 / LB. - Evade: Cross / A. - Fighting stance: hold R1 / RB. - EX Boost: R2 / RT. - Taunt: click the left stick. - Change style: D-pad down. For a quickstep, hold fighting stance and press evade with a direction. A Perfect Guard is a guard timed just before the hit lands. Low health means the health gauge is flashing red. EX Actions need their listed conditions, enough EX Gauge, and the on-screen prompt. The descriptions below are for street fights. Boxer uses the normal street EX system, so you do not need the gym's full meter just to enter EX Boost. 21 techniques learned through the gym Every entry in this section costs 100 SP in the street skill menu after its gym version has been learned. The gym prices below are additional yen costs. 1. Guard & Jab: 100 SP Gym: ¥5,000. While guarding, press jab as an incoming blow connects with your guard to retaliate with a jab. 2. Block & Strike: 100 SP Gym: ¥8,000. Time guard just before impact, then press straight. The Perfect Guard strengthens the immediately following straight. 3. Quickstep & Hook: 100 SP Gym: ¥10,000. First defeat Mori Shuichi. Evade an attack at the last moment, then press hook. The successful timed evade strengthens the following hook or uppercut. 4. Uppercut: 100 SP Gym: ¥10,000. First defeat Issa Fujiyama. Press hook during a forward or backward quickstep for a hard-hitting, guard-breaking uppercut. You can also use jab, straight, then hook. 5. Triple Jab: 100 SP Gym: ¥20,000. First defeat Koji Oyama. Hold jab to deliver three rapid jabs. 6. Submarine Straight: 100 SP Gym: ¥30,000. First defeat Chizuru Sakuma in his first showdown. Hold fighting stance, quickstep backward, then press straight to dart into close range with a powerful straight. 7. Todoroki Blow: 100 SP Gym: ¥50,000. First defeat Gaku Onidake. Hold hook for a powerful punch that leaves a large opening. 8. Chizuru Lance: 100 SP Gym: ¥50,000. First learn Todoroki Blow and defeat Chizuru Sakuma in his later heavyweight rematch. Hold straight to change stance and deliver a powerful, unblockable straight. 9. Todoroki Rush: 100 SP Gym: ¥100,000. First defeat Go Todoroki. During EX Boost, press straight four times to unleash Todoroki's finishing rush. 10. Last Charge: 100 SP Gym: ¥10,000. EX charge builds faster while only one enemy remains. 11. Block Master: 100 SP Gym: ¥10,000. First defeat Kazuo Marciano. Successful blocks generate EX charge; Perfect Guards generate more. 12. Wild Guard: 100 SP Gym: ¥50,000. First learn Block Master and defeat Shingo Ninomiya. Automatically guards during EX Boost, without a guard input. 13. Reapervision: 100 SP Gym: ¥10,000. Outside EX Boost, EX charge builds faster while Yagami's health flashes red. 14. Godvision: 100 SP Gym: ¥50,000. First learn Reapervision. Reduces EX Gauge depletion during EX Boost. 15. Ethereal Weave: 100 SP Gym: ¥10,000. Hold guard and press evade to weave. Successfully avoiding an attack with this movement generates EX charge. 16. Hotshot: 100 SP Gym: ¥5,000. Hold fighting stance and taunt to build EX charge. The taunt can enrage some opponents. 17. Speedster: 100 SP Gym: ¥20,000. First defeat Sanpei Garcia. Increases attack speed during EX Boost. 18. Showtime: 100 SP Gym: ¥30,000. First defeat Kozo Wakita. Taunt without targeting to provoke the whole group and gain more EX charge than a normal taunt. The gain does not increase with enemy count. 19. Todoroki Roll: 100 SP Gym: ¥30,000. First defeat Makoto Ichinose. Near a downed enemy, hold fighting stance and taunt for more EX charge than a normal taunt. 20. EX Piercing Straight: 100 SP Gym: ¥80,000. First defeat Yum Woon Sen. During EX Boost, press straight at the EX prompt near an enemy in agony to perform the finishing straight. 21. EX Cross Counter: 100 SP Gym: ¥100,000. First defeat Kai Nito. During EX Boost with Yagami's health flashing red, press straight at the EX prompt as an enemy attacks to unleash the counter. 9 street-only skills These can be bought once the Boxer tree is available. No gym technique is required. Follow the listed chain for Champion's Hidden Arts and Secret of the Champion. 22. Champion's Jab: 25,000 SP Press jab just before an enemy's blow connects to move around them with a counter-jab. It has a high chance to stun. 23. Champion's Hook: 50,000 SP Press hook just before an enemy's blow connects to counter with a hook that can inflict agony. 24. Champion's Straight: 75,000 SP Press straight just before an enemy's blow connects for a powerful counter with strong knockback. 25. Champion's Hidden Arts Lv. 1: 10,000 SP Requires: Champion's Jab. A successful Champion's jab, hook, or straight counter grants nine seconds of increased EX gain. 26. Champion's Hidden Arts Lv. 2: 30,000 SP Requires: Champion's Hidden Arts Lv. 1. Extends the EX-gain buff from a successful Champion's counter from nine seconds to twelve. 27. Secret of the Champion: 40,000 SP Requires: Champion's Hidden Arts Lv. 2. The active Champion's Hidden Arts buff survives changing styles. Triggering the new style's Hidden Arts resets the carried buff's timer. 28. Comeback Blow: 5,000 SP While knocked down, press straight to get up with a punch. 29. Enhanced Reversal: Champion: 25,000 SP In Boxer style during EX Boost, Mortal Reversals deal more damage to bosses. 30. EX Street Rush: 20,000 SP During EX Boost, press straight at the EX prompt as an enemy rebounds from a wall to perform the follow-up attack. The street rules to remember Last Charge works when only one enemy remains in the street fight. Its gym version uses the fourth round instead. Street Showtime is a group taunt; you do not need to corner an opponent, and more enemies do not increase its EX gain. Street Todoroki Roll targets a downed enemy. The ring's exhausted-opponent taunt rules are different. For street EX Piercing Straight, put the target in agony and activate EX Boost. For street EX Cross Counter, enter EX Boost with your health flashing red and time the counter. These are different from the boxing minigame's full-meter conditions. Total cost and final check The 21 transfers cost 2,100 SP. The nine street-only skills cost 280,000 SP. Together, all 30 Boxer street purchases cost 282,100 SP, plus ¥688,000 to learn every matching gym technique from scratch. If a 100-SP skill is locked, check that you have actually bought its gym version, not just defeated the opponent who makes it available. Then return to the regular Skills menu for the street purchase. You can finish the base Boxing Gym story and its original completion requirements without this DLC. The pack adds the street style and the Kaito, Sugiura, and Higashi sparring partners. The 30 skills listed here are the optional street catalogue.

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