Lost Judgment: every Stats and Abilities skill
Skill catalogue, part 1 of 3
This is the first part of the full base-game skill checklist. It covers all 39 Stats upgrades and all 28 general Abilities, with their SP costs, prerequisites, and effects. Part 2 covers Tiger, Crane, and Snake; part 3 covers Special skills. The optional Boxer DLC tree has its own guide.
There are 184 base-game skill purchases altogether. These first 67 cost 905,300 SP: 708,600 for Stats and 196,700 for Abilities. That does not include buying any skill books.
How the list works
Each price buys that individual level. Earlier levels still have to be purchased. Unless an entry lists a requirement, there is no additional skill or book needed once its menu is available. Snake-related options open after the Chapter 1 Snake tutorial.
Finding a skill book unlocks the skill for purchase; you still have to spend its SP cost. The five books needed here are listed at the end, with their locations.
If you are early in the game, Boost Health Lv. 1 and Boost EX Gauge Lv. 1 are cheap starting purchases. Leapfrog Strike and Wall Strike give you more ways to attack for 600 SP each. Buy Battle Bonus upgrades as you work through the game so later fights help pay for the rest of the tree.
Stats: 39 skills
Yagami starts with 6,000 health. Tiger's, Crane's, and Snake's Health Boost upgrades all add to the same health pool, regardless of the style you are using. Buying every health upgrade raises the base maximum to 19,300.
Boost EX Gauge improves how quickly the gauge fills; it does not add extra segments. Battle Bonus applies to the battle-bonus SP earned from fighting. Each level replaces the previous multiplier, so Lv. 6 gives four times the normal amount, not all six bonuses added together.
1. Boost Health Lv. 1: 600 SP
Raises maximum health to 6,500.
2. Boost Health Lv. 2: 1,200 SP
Requires: Boost Health Lv. 1.
Raises maximum health to 7,000.
3. Boost Health Lv. 3: 2,500 SP
Requires: Boost Health Lv. 2.
Raises maximum health to 7,500.
4. Tiger's Health Boost Lv. 1: 5,000 SP
Requires: Boost Health Lv. 3 and at least 3 learned Tiger skills.
Adds 500 maximum health.
5. Tiger's Health Boost Lv. 2: 10,000 SP
Requires: Tiger's Health Boost Lv. 1.
Adds 700 maximum health.
6. Tiger's Health Boost Lv. 3: 20,000 SP
Requires: Tiger's Health Boost Lv. 2.
Adds 900 maximum health.
7. Crane's Health Boost Lv. 1: 5,000 SP
Requires: Boost Health Lv. 3 and at least 3 learned Crane skills.
Adds 500 maximum health.
8. Crane's Health Boost Lv. 2: 10,000 SP
Requires: Crane's Health Boost Lv. 1.
Adds 700 maximum health.
9. Crane's Health Boost Lv. 3: 20,000 SP
Requires: Crane's Health Boost Lv. 2.
Adds 900 maximum health.
10. Snake's Health Boost Lv. 1: 5,000 SP
Requires: Boost Health Lv. 3 and at least 3 learned Snake skills.
Adds 500 maximum health.
11. Snake's Health Boost Lv. 2: 10,000 SP
Requires: Snake's Health Boost Lv. 1.
Adds 700 maximum health.
12. Snake's Health Boost Lv. 3: 20,000 SP
Requires: Snake's Health Boost Lv. 2.
Adds 900 maximum health.
13. EX Health Boost Lv. 1: 20,000 SP
Requires: Tiger's, Crane's, and Snake's Health Boost all at Lv. 3.
Raises maximum health to 15,300.
14. EX Health Boost Lv. 2: 40,000 SP
Requires: EX Health Boost Lv. 1.
Raises maximum health to 17,300.
15. EX Health Boost Lv. 3: 80,000 SP
Requires: EX Health Boost Lv. 2.
Raises maximum health to 19,300.
16. Boost Grip Lv. 1: 1,200 SP
Expands the grip meter for climbing and hanging.
17. Boost Grip Lv. 2: 5,000 SP
Requires: Boost Grip Lv. 1.
Expands the grip meter for climbing and hanging.
18. Boost Grip Lv. 3: 20,000 SP
Requires: Boost Grip Lv. 2.
Expands the grip meter for climbing and hanging.
19. Boost Attack Lv. 1: 2,500 SP
Raises attack damage.
20. Boost Attack Lv. 2: 5,000 SP
Requires: Boost Attack Lv. 1.
Raises attack damage.
21. Boost Attack Lv. 3: 10,000 SP
Requires: Boost Attack Lv. 2.
Raises attack damage.
22. Boost Attack Lv. 4: 20,000 SP
Requires: Boost Attack Lv. 3.
Raises attack damage.
23. Boost Attack Lv. 5: 40,000 SP
Requires: Boost Attack Lv. 4.
Raises attack damage.
24. Boost Attack Lv. 6: 80,000 SP
Requires: Boost Attack Lv. 5.
Raises attack damage.
25. Boost EX Gauge Lv. 1: 600 SP
Improves EX generation in combat.
26. Boost EX Gauge Lv. 2: 2,500 SP
Requires: Boost EX Gauge Lv. 1.
Improves EX generation in combat.
27. Boost EX Gauge Lv. 3: 10,000 SP
Requires: Boost EX Gauge Lv. 2.
Improves EX generation in combat.
28. EX Extension Lv. 1: 2,500 SP
Slows EX drain during EX Boost.
29. EX Extension Lv. 2: 10,000 SP
Requires: EX Extension Lv. 1.
Slows EX drain during EX Boost.
30. EX Extension Lv. 3: 40,000 SP
Requires: EX Extension Lv. 2.
Slows EX drain during EX Boost.
31. EX Enhancer Lv. 1: 2,500 SP
Raises EX Action damage during EX Boost.
32. EX Enhancer Lv. 2: 10,000 SP
Requires: EX Enhancer Lv. 1.
Raises EX Action damage during EX Boost.
33. EX Enhancer Lv. 3: 40,000 SP
Requires: EX Enhancer Lv. 2.
Raises EX Action damage during EX Boost.
34. Battle Bonus Lv. 1: 2,500 SP
Raises battle-bonus SP by 50%, for 1.5 times the normal amount.
35. Battle Bonus Lv. 2: 5,000 SP
Requires: Battle Bonus Lv. 1.
Raises battle-bonus SP by 100%, for 2 times the normal amount.
36. Battle Bonus Lv. 3: 10,000 SP
Requires: Battle Bonus Lv. 2.
Raises battle-bonus SP by 150%, for 2.5 times the normal amount.
37. Battle Bonus Lv. 4: 20,000 SP
Requires: Battle Bonus Lv. 3.
Raises battle-bonus SP by 200%, for 3 times the normal amount.
38. Battle Bonus Lv. 5: 40,000 SP
Requires: Battle Bonus Lv. 4.
Raises battle-bonus SP by 250%, for 3.5 times the normal amount.
39. Battle Bonus Lv. 6: 80,000 SP
Requires: Battle Bonus Lv. 5.
Raises battle-bonus SP by 300%, for 4 times the normal amount.
Abilities: 28 skills
These entries add attacks, EX Actions, taunts, and bonuses for particular combat situations.
With default controller bindings, PlayStation / Xbox inputs are:
- Light attack: Square / X.
- Heavy attack and EX Actions: Triangle / Y.
- Grab: Circle / B.
- Dodge or sprint: Cross / A.
- Fighting stance: hold R1 / RB.
- EX Boost: R2 / RT.
- Taunt: click the left stick.
For EX Actions, meet the condition and press heavy attack when the on-screen prompt appears. Low health means the health gauge is flashing red. The four EX Burst skills activate when you turn on EX Boost at low health; their effects end if you leave EX Boost or heal above that low-health threshold.
40. Leapfrog Strike: 600 SP
Sprint toward an enemy to vault over them, then press light attack, heavy attack, or grab during the leapfrog. Unlocks attacks and EX options from the vault.
41. Wall Strike: 600 SP
Sprint toward a wall to jump off it, then press light attack, heavy attack, or grab during the wall jump. Unlocks attacks and EX options from the jump.
42. Breakfall Adept: 600 SP
Reduces damage from falling off high places if you fail to brace for the landing.
43. EX Waking Wrath: 5,000 SP
While Yagami is knocked down near an enemy, press heavy attack at the EX prompt to counterattack from the ground.
44. EX Bind Reversal: 5,000 SP
While an enemy has grabbed Yagami, press heavy attack at the EX prompt to break free with a counterattack.
45. EX Desperate Flurry: 5,000 SP
At low health, press heavy attack near a downed enemy. Follow the rapid-button prompt during the attack for more damage.
46. EX Running Palm Strike: 10,000 SP
During EX Boost, run near an enemy and press heavy attack for the palm strike. Uses half an EX Gauge segment.
47. EX Running Assault: 10,000 SP
During EX Boost, run near two or more enemies and press heavy attack for the group attack. Uses half an EX Gauge segment.
48. EX Running Wall Smash: 10,000 SP
During EX Boost, run near an enemy with a wall behind them and press heavy attack. Uses half an EX Gauge segment.
49. EX Light Bullet: 10,000 SP
Only works in Dice & Cube. With all six EX Gauge segments full, hold fighting stance and press heavy attack to fire the explosive projectile. Uses the entire gauge.
50. EX Drunken Fist: 2,500 SP
With drunkenness at 6 or higher, press heavy attack near an enemy when the EX prompt appears. The animation changes with the number of nearby enemies.
51. EX Helper Hound: 5,000 SP
Requires: The Loyal Dog of Bushu.
During a city fight, press heavy attack when the EX prompt appears while Yagami is stunned or in agony. Ranpo assists, consuming one Dog Food. Keep Dog Food in your inventory.
52. EX Burst: Attack: 2,500 SP
Activate EX Boost at low health for a large attack-power increase.
53. EX Burst: Dodge: 2,500 SP
Activate EX Boost at low health to improve dodging.
54. EX Burst: Adamantine: 2,500 SP
Activate EX Boost at low health to become much harder to knock down.
55. EX Burst: Immortal: 20,000 SP
Requires: EX Burst: Attack, EX Burst: Dodge, and EX Burst: Adamantine.
Activate EX Boost at low health to prevent death while the EX Burst effect lasts. You still need EX Gauge remaining.
56. Handle the Heat: Solo: 1,200 SP
Near a downed enemy, hold fighting stance and click the left stick to taunt them. This builds more EX Gauge than an ordinary taunt.
57. Handle the Heat: All: 2,500 SP
Requires: Handle the Heat: Solo.
Click the left stick without holding fighting stance to taunt the group. More downed enemies mean more EX charge; standing enemies may become enraged.
58. Enhanced Reversal: Tiger: 2,500 SP
Increases Mortal Reversal damage against bosses while using Tiger during EX Boost.
59. Enhanced Reversal: Crane: 2,500 SP
Increases Mortal Reversal damage against bosses while using Crane during EX Boost.
60. Enhanced Reversal: Snake: 2,500 SP
Increases Mortal Reversal damage against bosses while using Snake during EX Boost.
61. Enhanced Reversal: On the Brink: 5,000 SP
Increases Mortal Reversal damage while Yagami has low health.
62. Enhanced Reversal: Certain Death: 40,000 SP
At low health during EX Boost, lets you perform Mortal Reversals against ordinary enemy attacks too, rather than waiting for a Mortal Attack.
63. Verge of Death: Fighting Spirit: 1,200 SP
Gradually builds EX Gauge while Yagami has low health.
64. Verge of Death: Wounded Tiger: 2,500 SP
Requires: Book of the Wounded.
Increases Tiger attack damage while Yagami has low health.
65. Verge of Death: Ardent Crane: 2,500 SP
Requires: Book of the Ardent.
At low health in Crane, lets you cancel actions into a dodge.
66. Verge of Death: Ravenous Snake: 2,500 SP
Requires: Book of the Ravenous.
Increases Snake throw damage while Yagami has low health.
67. Verge of Death: Brink Strike: 40,000 SP
Requires: Book of the Brink, Dragon's Crushing Fist, True Crane Beast Slayer, and Secret Technique: Twisting Viper.
At low health, increases the damage of Dragon's Crushing Fist, True Crane Beast Slayer, and Secret Technique: Twisting Viper.
The five skill books used here
The Loyal Dog of Bushu
Once Ranpo is available, summon him at the southern end of Isobe Lane, near West Tsurukame Highway in Ijincho. Follow his item search to find the book. It unlocks EX Helper Hound, which then costs 5,000 SP.
Book of the Wounded
In Chapter 2, while climbing the outside of Seiryo High after the fight with the third-year students, take the detour to the right instead of following the route left toward the roof. If you missed it, buy it later from Onodera's Wares for 3,500 SP. The skill itself costs another 2,500 SP, making the shop route 6,000 SP altogether.
Book of the Ardent
After Squirrels Just Wanna Have Fun introduces squirrel hunting, inspect the drawing at Seiryo High's southern entrance toward Kinka Bridge. Use the Noise Amp to find the second squirrel on a bridge pillar. Inspect it, then fly the drone to the bottom of the pillar to collect the book. Verge of Death: Ardent Crane costs 2,500 SP afterward.
Book of the Ravenous
Complete The Forbidden Taste. This is also the case that introduces befriending cats. Its book reward unlocks Verge of Death: Ravenous Snake for 2,500 SP.
Book of the Brink
Raise the orange-and-white/calico cat's affection to maximum at the Ijincho homeless-camp group and collect its reward. Verge of Death: Brink Strike still requires all three named counter skills as well as the book, then another 40,000 SP. Finding the book alone will not unlock the purchase if one of those counters is missing.
Final check
Finish all 39 Stats purchases and all 28 Abilities purchases before marking this part complete. If a skill is still locked, check its earlier levels, book, or named counter requirements. Part 2 continues with the 81 Tiger, Crane, and Snake skills.
Lost Judgment: every Stats and Abilities skill
· Games/Lost Judgment