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Lost Judgment: Casino and Gambling Hall, TownGo wins and every prize

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Lost Judgment: Casino and Gambling Hall, TownGo wins and every prize Heaven's Door has blackjack and poker. The Ijincho Gambling Hall has koi-koi and oicho-kabu. Each game has its own TownGo winnings counter, and the two venues use separate currencies: casino chips and wooden tags. Cheat items are allowed for these completion goals. If you plan to use them, start with blackjack to build your casino chips and oicho-kabu to build your tags, then use those winnings for the other games and prizes. Getting into both venues Heaven's Door Unlock the casino through its School Story. Continue the Robotics investigation and follow Amasawa's casino lead when it appears. The entrance is hidden in the men's public toilets on the west side of Chinatown. During the investigation, use the Noise Amp to learn the password, visit Ebisu Pawn in Ijincho, and give the password “Bon au chic.” The membership card costs ¥50,000. Return to the toilets and use the hidden door in the rear stall. Finish the Hayakawa investigation to open normal casino play. Its first poker loss is scripted, so save your cheat items for later. The separate School Stories guide covers the perfume and rematch. Ijincho Gambling Hall Go to the narrow alley southeast of the Girl's Bite taxi stop and climb the stairs to the second-floor entrance. Enter 7120 at the locked door. You can use the code without first hearing the hint in Fukutoku Park. This venue does not require the Casino School Story. Buy chips or tags from the relevant venue's attendant. Each costs ¥100, but chips cannot be used at the Gambling Hall and tags cannot be used at Heaven's Door. TownGo targets There are twelve objectives, three milestones for each game: - Blackjack: win 10,000, 20,000, then 30,000 chips. - Poker: win 10,000, 20,000, then 30,000 chips. - Koi-koi: win 5,000, 7,500, then 10,000 tags. - Oicho-kabu: win 5,000, 7,500, then 10,000 tags. The smaller numbers are milestones toward the last target, not extra amounts to add together. Purchased chips and tags do not count as winnings, and winning more at one game does not fill another game's counter. Losses do not subtract from TownGo's accumulated winnings. Blackjack and poker register winning hands as you play. Koi-koi settles its payout after the whole configured match, so finish the match before checking its earnings progress. Make a manual save before using a cheat item or risking a large stake. After a good result, leave the minigame and save again. Reloading an earlier save restores the earlier state, including any consumed item, but also discards everything you earned after that save. Blackjack: rules and table stakes Try to beat the dealer's total without going over 21. Number cards use their printed value, face cards are worth 10, and an ace can count as 1 or 11. - Hit: take another card. - Stand: keep your current total. - Double Down: double your wager, take exactly one more card, then stop. - Split: divide an opening pair into two separately wagered hands. - Surrender: give up the hand and recover half the stake. The dealer draws on 16 or below and stands on 17 or above. If you bust, you lose immediately, even if the dealer would later bust too. Equal totals are a push and return the stake. A natural blackjack is an ace plus a ten-value card in the opening hand. It pays 1.5 times your wager in profit. An ordinary win pays one wager in profit. If both you and the dealer have a natural blackjack, the hand pushes. The table choices require at least: - Low Stakes: 10 chips. - High Stakes: 100 chips. - VIP Stakes: 1,000 chips. For ordinary play, hit hard totals of 8 or lower and stand on hard 17 or higher. A hard hand has no ace being counted as 11. Decisions around 12–16 depend on the dealer's exposed card, so avoid treating every total below 17 as an automatic hit. Fast blackjack route Get a Blackjack Amulet from Onodera's Wares for 30,000 SP. It gives you five consecutive natural-blackjack hands. A free one is also available through the cat friendship rewards near Tsurukame Bridge. 1. Save before sitting down. 2. Bring at least 2,000 chips. Buying that amount costs ¥200,000. 3. Select VIP Stakes. 4. Use the Cheat Item prompt before betting to activate the amulet. 5. Bet the displayed maximum on each of its five hands. At a fresh VIP table, the maximum rises with consecutive wins: 2,000, 3,000, 5,000, then 10,000. Bet 10,000 again on the fifth hand. If all five hands win, those bets earn 45,000 chips in profit, enough for the 30,000-chip TownGo target. Starting with 2,000 leaves you with 47,000 chips. Check the counter when the effect ends. If you want more chips for prizes, continuing with another amulet at the established 10,000 limit can earn another 75,000 over five wins. A loss resets the raised limit, and you should check the displayed maximum after leaving or restarting the table. The Bust Amulet also costs 30,000 SP at Onodera's Wares, but it is less dependable. It makes the dealer more likely to bust while its effect lasts. The dealer can still win with its opening cards, and the item does not protect you from busting. The Blackjack Amulet is the simpler choice for this target. Poker: making a useful hand Heaven's Door uses Texas Hold'em against three opponents. You get two private cards, and five shared cards are revealed in stages: three on the flop, one on the turn, and one on the river. Make the best five-card hand from the seven cards available to you. You can use both, one, or neither of your private cards. There is no card exchange. From strongest to weakest: 1. Royal flush: 10, Jack, Queen, King, and Ace of one suit. 2. Straight flush: five consecutive cards of one suit. 3. Four of a kind. 4. Full house: three of a kind plus a pair. 5. Flush: five cards of one suit. 6. Straight: five consecutive cards. 7. Three of a kind. 8. Two pair. 9. One pair. 10. High card. Check when nobody has bet and you want to stay in for free. Call to match the current bet, raise to increase it, or fold to give up the hand. A strong combination on the shared board is available to your opponents too, so look at what your own cards add. The table choices require: - Low Stakes: 100 chips. - High Stakes: 1,000 chips. - VIP Stakes: 10,000 chips. Royal Joker Card route Get a Royal Joker Card from Onodera's Wares for 30,000 SP or the Batting Center exchange for 2,500 points. Save, enter the VIP game, and look for a promising hand with opponents still calling or raising. Use the card during a betting phase before the next shared-card reveal. A useful time is after the flop, when one more card could complete a strong combination involving your private cards. The item improves the next reveal in your favor. Check the resulting hand rather than assuming its name guarantees a royal flush. Raise while opponents are willing to stay in. If everyone folds immediately, you win only the pot already on the table. A large pot can cover most or all of the 30,000-chip goal, but several smaller wins count too. If an item produces a poor result or everyone folds before the pot grows, you can reload the pre-game save and try again. Save a good result before risking it on another attempt. Koi-koi: setup and basic play Use these settings for a short completion run: - Expert difficulty. - Wager: 200 tags. - Three rounds. - Hand Guide: on. - Double Points for 7+: on. - Keep the other scoring hands enabled. Hanafuda cards are grouped into twelve months, with four cards in each month. Match cards by their month or plant design, not by whether they both show an animal or a ribbon. Each turn has two parts: 1. Play a card from your hand. If it matches a card on the table, collect the matching pair. If there is no match, your card stays on the table. 2. Draw a card from the deck and resolve it the same way. If two table cards match your card's month, choose which one to take. If three match, you capture all three. Only cards you have collected count toward a hand; a useful card still in your hand has not scored yet. The game highlights matching choices, and Hand Guide helps you see which combinations are close to completion. The quickest hands to look for The sake-cup card, from September's chrysanthemum set, is especially useful: - Cherry Blossom Viewing: sake cup plus the March cherry-blossom curtain. Worth five points. - Moon Viewing: sake cup plus the August full moon over pampas grass. Worth five points. Watch for those three cards and keep a matching-month card when it could help you claim one. If a viewing hand is unavailable, look for these alternatives: - Boar, Deer, Butterfly: those three animal cards, worth five points. - Blue Poetry Ribbons: all three blue ribbons, worth five points. - Red Poetry Ribbons: the three red ribbons with writing, worth five points. - Variety: five animal or other ten-point cards, worth one point, plus one per extra card. - Poetry Ribbons: any five ribbons, worth one point, plus one per extra ribbon. - Junk: ten plain one-point cards, worth one point, plus one per extra junk card. - Season: all four cards matching the current round's month, worth four points. - Three Lights: three light cards, excluding Rain Man, worth six points. - Rainy Four Lights: Rain Man plus three other light cards, worth seven points. - Four Lights: the four light cards excluding Rain Man, worth eight points. - Five Lights: all five light cards, worth ten points. Your round score comes from the completed combinations. The card categories' values identify the card types, so do not simply add those numbers together. Use the in-game Hands screen to match the pictures to the combinations above. When to call koi-koi Once you make a hand, you can end the round and bank its points or call koi-koi to continue trying for more. Continuing gives your opponent another chance to score and take the round away from you. You must form or improve a scoring hand before you can stop again; running out of cards without doing that can leave you with no points for the round. For a straightforward completion run, bank a five-point viewing hand rather than risking it for a small improvement. Continue only when you have a good reason, such as an immediate route to a much stronger hand or needing to recover a deficit. Banking a round does not pay your tags yet. Finish all three rounds. The final payout is the winning score difference multiplied by your wager. At a 200-tag wager, a ten-point winning margin pays 2,000 tags. With Double Points for 7+ enabled, reaching seven or more points doubles that round's scoring total. Calling koi-koi by itself does not automatically double your score. A Lucky Hanafuda Card is optional. Onodera sells it for 30,000 SP, and The Gauntlet's Tackle Death challenge, Battle 2, also awards one. It helps your matching opportunities in the first round, but you still need to form and bank scoring hands. Do not rely on it to guarantee a win or the full 10,000 tags. Oicho-kabu: rules and settings Use Advanced for the highest normal wager, 1,000 tags. Beginner caps the bet at 100, and Intermediate at 500. The ordinary score is the last digit of your card total. A total of 17 scores seven; a total of 20 scores zero. Nine is best, and there is no blackjack-style bust. You normally decide whether to keep two cards or take a third. As a player, you choose a starting card and wager against the dealer. As dealer, you face the other players separately. The dealer wins tied ordinary totals. These special hands beat ordinary totals and are listed from weakest to strongest: - Player's 4–1: pays twice the wager. - Dealer's 9–1: pays twice the wager and beats a player's 4–1. - Three matching cards: pays three times the wager. - 10–10–1: pays twenty times the wager when that rule is enabled. With the optional 4–6 surrender rule enabled, a player dealt 4 and 6 can surrender and recover the bet. For a simple starting approach, keep ordinary totals of seven, eight, or nine and consider a third card on weaker totals. Check for special-hand opportunities before deciding. Two tens are weak by ordinary scoring, but can become 10–10–1 if the third card is a one. Fast oicho-kabu route Get a 10-10-1 Charm from Onodera's Wares for 30,000 SP. You also receive one for first completing the Long Challenge course in Dice & Cube. 1. Make a manual save before entering the game. 2. Bring at least 1,000 tags so you can place the maximum player wager. 3. Select Advanced and keep the 10-10-1 rule enabled. 4. Use the charm when prompted. 5. If you are a player, wager 1,000 tags. If you are the dealer, the other players supply the stakes. 6. After receiving two tens, choose One More to draw the one and complete 10–10–1. 7. Finish the payout, leave the game, check TownGo, and save. A player's 1,000-tag wager pays 20,000 on this hand, enough for the 10,000-tag TownGo target. As dealer, the payout depends on the other players' combined stakes and can be larger. You do not have to restart just because you are not the dealer. If you specifically want a bigger dealer payout, reload the save from before using the charm and try again. Do not assume that simply leaving the table restores the item. Triple Yokan is another option if you already have one. Draw the third card to complete its first-hand three of a kind for a three-times payout. It costs the same 30,000 SP at Onodera, so the 10-10-1 Charm is the stronger purchase for this route. Every prize exchange item Keep enough chips or tags to finish the other game's objectives before spending the whole balance. Heaven's Door, paid in casino chips: - Free Pass Voucher 3: 10,000. - Expert Bat: 15,000. - Master Motor Blueprints: 30,000. - Black Drop skateboard: 36,500. - Empty Extract Vessel: 50,000. - Platinum Plate: 2,000. - Gold Plate: 1,000. - Silver Plate: 100. - Bronze Plate: 10. The five non-plate prizes cost 141,500 chips altogether. Buy only what you still need. Ijincho Gambling Hall, paid in wooden tags: - Free Pass Voucher 6: 10,000. - Quartet Master System cartridge: 2,500. - Platinum Plate: 2,000. - Gold Plate: 1,000. - Silver Plate: 100. - Bronze Plate: 10. Voucher 6 and Quartet together cost 12,500 tags. The two venues' vouchers are different pieces of the six-part Free Pass for Dice & Cube. Once you have the prizes you want, exchange spare currency for plates and sell them at a pawnshop. Final check Check all four Shop Mission counters separately: - Blackjack: 30,000 chips won. - Poker: 30,000 chips won. - Koi-koi: 10,000 tags won. - Oicho-kabu: 10,000 tags won. Confirm that all twelve milestones are complete, collect any prizes you need, and save before moving on.

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