Lost Judgment: SEGA Arcade, every TownGo target and capsule toy
The arcade checklist covers fighting games, races, shooters, claw-machine prizes, and capsule toys. Most of it can be done at Sasaki Arcade and Club SEGA Chinatown in Ijincho. You only need to visit Charles in Kamurocho for the other capsule set.
For the Gamer Life trophy or achievement, play all eight arcade video games and try UFO Catcher once. You do not need to beat every game just for that trophy. TownGo has the longer checklist below.
Where to find each game
Club SEGA Nakamichi Street, Kamurocho:
- Virtua Fighter 5 Final Showdown.
- Fighting Vipers.
- Sonic the Fighters.
- Fantasy Zone.
Club SEGA Theater Square, Kamurocho:
- Motor Raid.
- Super Hang-On.
- Space Harrier.
- UFO Catcher.
Club SEGA Chinatown, Ijincho:
- Virtua Fighter 5 Final Showdown.
- Hama of the Dead.
- Super Hang-On.
- Space Harrier.
- UFO Catcher.
Sasaki Arcade, Ijincho:
- Fighting Vipers.
- Sonic the Fighters.
- Motor Raid.
- Fantasy Zone.
- UFO Catcher.
- The Decor-ocean series 2 capsule machine outside the entrance.
Charles, Kamurocho:
- The Decor-ocean series 1 capsule machine, downstairs before the arcade room.
Use the arcade version of Fantasy Zone for its score target. The Master System version has a separate completion entry.
Virtua Fighter 5 Final Showdown
TownGo has six objectives:
- Win 10 matches.
- Win 30 matches.
- Clear three arcade stages.
- Clear five arcade stages.
- Clear all eight stages, including the Dural bonus fight.
- Win one match with each of the 19 playable characters.
A match win means winning two rounds. The 30-win total builds across attempts, so your character wins and full arcade run contribute to it.
The character checklist:
1. Akira Yuki.
2. Pai Chan.
3. Lau Chan.
4. Wolf Hawkfield.
5. Jeffry McWild.
6. Kage-Maru.
7. Sarah Bryant.
8. Jacky Bryant.
9. Shun Di.
10. Lion Rafale.
11. Aoi Umenokoji.
12. Lei-Fei.
13. Vanessa Lewis.
14. Brad Burns.
15. Goh Hinogami.
16. Eileen.
17. El Blaze.
18. Taka-Arashi.
19. Jean Kujo.
For the character objective, win the first match, let the next-stage transition register, then quit and select someone else. You do not need a full arcade clear with all 19. Expand the TownGo entry to see which characters are still missing.
Vanessa is a useful choice for the full run. Hold away from the opponent and tap Kick twice, Circle twice on PlayStation or B twice on Xbox. Repeat while it is working. El Blaze also does well against the CPU by repeatedly tapping Kick. If an opponent starts interrupting you, guard or step back, let their attack finish, then try again.
Dural gives you one attempt per arcade run. You cannot continue that bonus fight after losing. Tap away twice to backstep, wait for her attack to miss, then move back into kicking range. Watch the ring edge so you do not retreat out of bounds.
After the full clear and all 19 character wins, check the 30-match counter and finish whatever remains. Check these arcade entries even if you have already completed the eSports Club.
Fighting Vipers
Defeat each of these seven opponents:
- Bahn.
- Tokio.
- Raxel.
- Sanman.
- Picky.
- Grace.
- Honey.
Each named opponent has a TownGo entry. You can stop once all seven are checked off. Jane and B.M. are not required opponents.
Grace has a useful aerial throw called Frankensteiner. Jump toward the opponent, then press Down plus Punch, Kick, and Guard together while you are airborne and close to them. With the default PlayStation controls, Down + L2 performs the combined input. Check the cabinet's control screen if you use a different layout.
Do not throw it out from across the arena. If it misses, Grace can land badly and take damage.
If the timing is giving you trouble, try Jane and use short punch strings. Guard when the opponent interrupts, then attack after their string ends. Forward plus Punch can help against Raxel when ordinary punches keep getting stopped.
Continue after a loss to retry the current opponent. Breaking an opponent's armor makes the exposed area take more damage, but you do not need to break everyone's armor for completion.
Sonic the Fighters
Defeat all eight standard fighters:
- Sonic.
- Tails.
- Knuckles.
- Amy.
- Fang.
- Bean.
- Espio.
- Bark.
Choose one of these eight for the straightforward route. An arcade run pits you against the seven other characters and a mirror version of your own, covering the full checklist. Metal Sonic and Dr. Eggman are not required TownGo opponents.
Sonic's basic punch string is a good starting point. Keep the opponent within range, guard if they interrupt you, then resume attacking. You can continue after a loss instead of starting over.
For the optional characters, highlight the following portrait and press Options on PlayStation or Menu on Xbox:
- Amy selects Honey the Cat.
- Sonic selects Metal Sonic in two-player Versus mode.
- Bean selects Dr. Eggman in two-player Versus mode.
These extra selections are not needed for TownGo.
Motor Raid
There are four objectives:
- Finish the first Championship race.
- Finish the second Championship race.
- Finish the Championship final.
- Finish all five normal courses in Practice mode.
Complete all three Championship races before the timer runs out. Your placing changes the route after Yendas, but you do not have to finish first for these objectives.
Then select and finish these five Practice courses separately:
- Yendas.
- Ido.
- Reef 8.
- Junos.
- Bowel.
A Championship finish does not clear the matching Practice entry. You also need to finish the Practice race, not merely enter it.
Hold acceleration and steer early enough to stay on the track. Punch racers ahead of you or kick those coming alongside, but do not waste time chasing someone just to attack them.
Double-tap acceleration to use turbo. The gauge has three charge levels, and boosting at the full 300% charge adds a spinning weapon attack. Use boosts on stretches where you can stay on the road, rather than launching into a tight corner.
Winning all three Championship races opens the extra Segal race. Segal is optional for this checklist and is not one of the five required Practice courses.
Super Hang-On
Target: score at least 6,000,000 points in one game.
Pick Beginner, the six-stage Africa course. It gives you a manageable route to the target without taking on the longer courses.
Hold acceleration, reach checkpoints to add time, and slow down before sharp corners. Once you reach 280 km/h, you can use turbo. Save it for clear straights and release it before a bend tightens.
A clean corner is worth more than a crash at full speed. Look ahead for other bikes, leave yourself room to pass, and ease off when the road starts turning repeatedly. You can reach the score target without using turbo constantly.
Aim to finish the Beginner course and watch your score along the way. You can stop once the 6,000,000-point TownGo entry has registered.
Fantasy Zone
Target: score at least 50,000 points in one arcade game.
Fly around the scrolling stage and destroy every enemy generator marked on the radar. Once they are gone, the boss appears. The screen wraps horizontally, so you can circle around an enemy cluster instead of forcing your way through it.
Hold rapid fire, R2 on PlayStation or RT on Xbox. Use your ordinary bombs against targets below you as well. Those normal bombs do not run out.
Collect coins and enter the red SHOP balloon when you need upgrades. A Jet Engine helps you dodge, and Twin Bombs make it easier to hit enemies below you. Shot upgrades such as Wide Beam are temporary. Extra Ship gives you another life. Expensive special bombs have limited uses, so save them for a target worth hitting.
One hit costs a life. Leave a coin behind if collecting it would put you directly in an enemy's path.
The first two bosses are enough to put you within reach of the target:
- Stage 1: shoot into the boss's open mouth, then move above or below the volley it fires. Keep an eye on shots that travel offscreen and return.
- Stage 2: destroy the small inner spheres. The larger outer spheres shield them, so fire through the gaps. Move down to avoid the rain of shots, then line up your next attack.
Keep going until the score reaches 50,000. A full game clear is not required.
Space Harrier
Target: score at least 2,000,000 points in one game.
Hold rapid fire, R2 on PlayStation or RT on Xbox, and keep shooting while you move. Try to stay in control of your path rather than sweeping randomly across the entire screen.
Some scenery can be destroyed, but solid columns still need to be dodged. Watch what is coming toward you as well as the enemy you are aiming at.
The early bosses are worth pursuing:
- Stage 1: aim for the dragon's head. Avoid the fireballs and keep firing when it turns away or circles back.
- Stage 2: shoot the green enemy inside the ring of stone heads. Fire through the gaps, then avoid or shoot the heads when they charge after the center is destroyed.
Clearing the first two stages usually gets you to the target. Check the actual score and continue if you are short.
Hama of the Dead
This cabinet is at Club SEGA Chinatown.
TownGo requires:
- Clear Chapters 1, 2, 3, 4, and 5.
- Clear all chapters, including EX.
- Kill 500 zombies.
- Land 777 headshots.
The five numbered chapters each have an entry. EX unlocks after Chapter 5 and is required for the all-chapters entry. Chapter select lets you return to stages you have reached, so you do not need to clear the whole game in one sitting.
The Suffer Like G Did trophy or achievement also requires 50 pickups. Shoot metal drums for grenades and supply cases for health as you work through the chapters.
Aim for heads, reload manually between encounters, and save grenades for attack sequences you are struggling to stop. The headshot counter counts hits, so tougher enemies can contribute several headshots before they die.
The separate Hama of the Dead guide covers the chapter routes, bosses, and pickup positions. After clearing EX, check the kill and headshot counters and whether the pickup trophy has unlocked before choosing a chapter to replay.
UFO Catcher
TownGo has milestones for 5, 10, and 15 prizes. Repeated prizes count, so you can keep catching the same one once you find a setup you like.
A ¥500 payment gives you three attempts. Use an end machine where you can judge the prize from the front and the side. Adjust the camera before committing to the drop.
Hold the movement button to line up the first axis, release it, then do the same for the second. You cannot readjust an axis after releasing it. Aim over a stable part of the prize so the claw has something to grip.
The cube-shaped Koro-nyan prizes at Sasaki are worth trying. If a prize is close to the chute, positioning the claw just behind it can sometimes nudge it in instead of lifting it.
Speak to the attendant to rearrange or restock an awkward layout for free. You do not need every different UFO Catcher prize for TownGo, just fifteen successful catches in total.
Capsule machines: both complete sets
Each pull costs ¥300. The results are random and duplicates are possible, so six purchases will not necessarily finish a set. Both sets also have a rare sixth toy.
Decor-ocean series 1, Charles in Kamurocho:
- Tuna.
- Fugu.
- Red Snapper.
- Salmon.
- Blowfish.
- Megalodon, the rare toy.
Collecting all six completes Decor-ocean Submariner under Charles in TownGo.
Decor-ocean series 2, outside Sasaki Arcade in Ijincho:
- Flounder.
- Marlin.
- Crab.
- Goby.
- Squid.
- Coelacanth, the rare toy.
Collecting all six completes Decor-ocean Deep Diver under the arcade missions. Expand the relevant TownGo entry to see which toys are missing before spending more at the machine.
Final check
Before leaving the arcades, make sure you have:
- All 19 VF5 character wins, 30 total match wins, and the Dural clear.
- All seven Fighting Vipers opponents and all eight Sonic the Fighters opponents.
- All three Motor Raid Championship finishes and all five Practice courses.
- 6,000,000 in Super Hang-On, 50,000 in arcade Fantasy Zone, and 2,000,000 in Space Harrier.
- All six Hama of the Dead chapters, 500 kills, 777 headshots, and 50 pickups.
- Fifteen UFO Catcher prizes.
- All six toys from each Decor-ocean machine.
Lost Judgment: SEGA Arcade, every TownGo target and capsule toy
· Games/Lost Judgment