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Lost Judgment: Dice & Cube, all skills, rivals, and Free Pass Vouchers

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Lost Judgment: Dice & Cube, all skills, rivals, and Free Pass Vouchers Dice & Cube is one of the best ways to fund Lost Judgment's expensive upgrades. You race a rival across a board, collect prizes, and cash out at the end. The Free Pass removes the entry cost, while Position Exchange and Turn Skip make winning much more manageable. Unlocking Paradise VR In Chapter 3, finish The Falling Man and return to Yokohama 99. Once the side-case markers appear, find Tashiro in his gold tracksuit outside Paradise VR, north of Sesil Café near the western end of Hamakita Park Avenue. Start Paradise VR Unlocked!, enter the building, and take the elevator to the basement. Speak to Naisu Daisu at the counter for the free tutorial. Finish it to unlock normal play. Return to Tashiro for Paradise VR Upgraded!, which introduces the seven named Strong Rivals. If that marker has not appeared yet, clear the normal Short Standard course and check outside again. You can leave the side case open while you collect passes or work on other activities. What you need for completion Dice & Cube's TownGo requirements are: - Clear a Standard course. The introductory game covers the first milestone. - Clear a Challenge course. - Clear all six normal course/rules combinations. - Use skills 10, 50, and 100 times in total. - Activate Koro-nyan Mode ten times in total. - Defeat three VR tigers in total. - Obtain the Free Pass. Clearing all six normal courses also unlocks Party Star. Defeating all seven named rivals finishes Paradise VR Upgraded! and awards ¥20,000 and 3,500 SP. The rival wins are a side-case requirement, separate from the TownGo list. Unlocking every board skill is optional for these objectives. The full list is below so you can choose which opponents to beat. Courses, entry costs, and first-clear prizes Start with Short Standard, then win each course to unlock the next: 1. Short Standard: 3 Play Passes. First-clear prize: Hug Bomb. 2. Middle Standard: 5 Play Passes. First-clear prize: Hug Bomb Alpha. 3. Long Standard: 10 Play Passes. First-clear prize: Hug Bomb Beta. 4. Short Challenge: 3 Play Passes. First-clear prize: Hug Bomb Omega. 5. Middle Challenge: 5 Play Passes. First-clear prize: Staminan Spark. 6. Long Challenge: 10 Play Passes. First-clear prize: 10-10-1 Charm. The prizes listed above are one-time rewards, separate from the money earned during a run. Clearing all six costs 36 Play Passes if you win on the first attempt. With the Free Pass, none of them costs an entry pass. Standard pays out the prizes you collected even if your rival reaches the goal first. Challenge pays out only if you win. Start with Standard while you learn the board; save Long Challenge for when you have useful skills and can handle the battles comfortably. How a turn works You and your rival take turns rolling one die. Spend stars on a skill before rolling, then choose your route through the board. You can turn at junctions, but cannot immediately reverse along the path you just took during the same move. Landing on a space triggers its event. The game ends as soon as either player reaches the goal. You are racing an opponent, so you cannot wander around collecting prizes indefinitely. You normally start with five stars. Only one board skill can be used per turn, and you must have enough stars to pay for it. Skills you unlock remain available in later games. All 24 board skills The two starting skills are: - Roll Change (+1): 4 stars. Add one to this turn's roll. - Roll Change (+2): 7 stars. Add two to this turn's roll. Seven named rivals These opponents can be fought on any course length. Short Standard is the cheapest way to collect their skills. Keep your own checklist of wins as you go. - Virtua Kaito: Charge ×5, 20 stars. Give up this turn's roll, then multiply your next roll by five. - Virtua Higashi: Cure (30), 6 stars. Restore 30% health. - Virtua Sugiura: Star Breaker (7), 9 stars. Remove seven of the rival's stars. - Virtua Tashiro: Lucky Number 6, 15 stars. Roll a six on each of your next three turns. - Virtua Ryan: Position Exchange, 15 stars. Swap places with the rival. - Virtua Tanago: Direct Hit (30), 6 stars. Remove 30% of the rival's maximum health. - Virtua Suzaki: Roll Change (+9), 28 stars. Add nine to this turn's roll. You can beat these rivals in any order. Ryan is worth tackling early for Position Exchange. Choose different rivals while unlocking the six courses, then use Short Standard to finish any remaining names. Regular rivals on Short courses - Civilian v1: Turn Skip, 8 stars. The rival misses their next turn. You receive this after the introductory Civilian Lv1 victory. - Punk v1: Roll Change (+3), 10 stars. Add three to this turn's roll. - Fighter v1: Roll Change (+4), 13 stars. Add four to this turn's roll. - Boogeyman v1: Charge ×2, 8 stars. Skip your roll now, then double your next roll. - Cyberpunk v1: Direct Hit (10), 4 stars. Remove 10% of the rival's maximum health. Regular rivals on Middle courses - Civilian v2: Cure (10), 4 stars. Restore 10% health. - Punk v2: Roll Change (+5), 16 stars. Add five to this turn's roll. - Fighter v2: Roll Change (+6), 19 stars. Add six to this turn's roll. - Boogeyman v2: Charge ×3, 10 stars. Skip your roll now, then triple your next roll. - Cyberpunk v2: Portal, 10 stars. Warp to a random location. Regular rivals on Long courses - Civilian v3: Roll Change (+7), 22 stars. Add seven to this turn's roll. - Punk v3: Star Breaker (3), 5 stars. Remove three of the rival's stars. - Fighter v3: Roll Change (+8), 25 stars. Add eight to this turn's roll. - Boogeyman v3: Charge ×4, 14 stars. Skip your roll now, then multiply your next roll by four. - Cyberpunk v3: Star Breaker (5), 7 stars. Remove five of the rival's stars. Winning consistently and earning money Collect stars early so you have choices later. Turn Skip is useful when the rival is close to finishing or has prepared a large move. Once you unlock Position Exchange, keep 15 stars available if you are behind. Let the rival get near the goal, swap positions, then roll toward the finish. Check the rival's position and active effects before spending stars. Ryan can swap you back, and a charged roll can cover a lot of ground. Charge skills also cost you a turn before they pay off, so avoid charging when the rival could win on their next move. Lucky Number 6 works well with Koro-nyan Mode: the doubled sixes let you move twelve spaces per turn. Roll Change bonuses are added before the doubling too. A roll of three with Roll Change (+1) becomes eight spaces in Koro-nyan Mode. Long Challenge offers the largest money runs, but the payout depends on what happens along the way. Build a lead, collect worthwhile prizes, and watch the rival instead of chasing every item. If they are about to finish, secure the win. The final payout includes your collected prizes, remaining stars, and course bonuses. Winning, finishing quickly, using skills, completing events without failure, avoiding damage, activating Koro-nyan Mode, and recovering stolen prizes can contribute bonuses. Check the bonus display during the game to see that course's targets. For the 100-skill objective, repeated uses count. Spend spare stars on cheap skills during your normal runs rather than leaving the whole grind until the end. Keep enough for Turn Skip or Position Exchange when the race is close. Starting with more stars Three skills in Yagami's main skill menu increase your starting stars. Finding the book unlocks the purchase; you still need to spend SP to learn the skill. - High Roller costs 10,000 SP and raises your starting stars to six. Buy Unofficial VR Strategy Guide 2021 from Onodera's Wares for 100 SP. - Elevated Roller costs 20,000 SP and raises the total to seven. It requires High Roller and Unofficial VR Strategy Guide 2021 [Append], found by Detective Dog on Hills Garden street, north of Ikinari Steak in Kamurocho. - Exalted Roller costs 40,000 SP and raises the total to eight. It requires Elevated Roller and Unofficial VR Strategy Guide 2021 [True]. Examine the squirrel in the small lot east of Sushi Zanmai in Kamurocho, then follow Detective Dog to the reward. With all three learned, you can afford Turn Skip immediately. They are useful upgrades, but you do not need to spend 70,000 SP on them before you start playing. Board spaces and challenges Blue spaces: - Gifts award prizes. - Star Plus gives three stars; Star Super Plus gives seven. Red spaces: - Star Minus removes three stars; Star Super Minus removes seven. - Battle spaces start a fight. The one-to-three-star rating shows its difficulty. Yellow spaces: - Safe: finish the lockpicking puzzle before time runs out. - Drone battle: shoot down the hostile drones before they destroy yours. R2 on PlayStation or RT on Xbox fires. - Parkour: climb using the available ledges. Green pickups restore grip; red pickups temporarily increase your climbing speed. Greater height earns better rewards. Battle and yellow-space victories award prizes and stars. Failing an event gives no reward. In battles, running out of time fails the event; losing all your health also costs a turn. Yagami's normal combat upgrades apply in VR fights. Attack, health, and EX upgrades make the harder encounters easier. EX Light Bullet is a VR-only move available for 10,000 SP: with six full EX segments, hold Fighting Stance and press Heavy Attack to fire it. You can also use EX Boost and your usual attacks. Koro-nyan and Kuro-nyan King Koro-nyan wanders the Middle and Long boards. Cross paths with him to restore your health and enter Koro-nyan Mode, which doubles your next three rolls. You do not need to land exactly on his square. Defeating a gold-glowing enemy during a battle adds another King to the board. Rolling 5, then 6, then 2 consecutively also activates the mode once per game. Lost Judgment does not have Precision Press, so there is no skill for forcing that sequence. Kuro-nyan steals all your collected prizes and stars, then moves elsewhere. Catch him again and win the recovery battle to reclaim what he took. You can also claim a haul stolen from your rival. Kuro-nyan disappears while you are in Koro-nyan Mode. If you need to recover stolen prizes, keep that in mind before touching the King. A purple-glowing enemy left undefeated during a battle can add another Kuro-nyan, so take that enemy down when possible. For the TownGo objective, activate Koro-nyan Mode ten times across your games. Look for the King while clearing Middle and Long courses, then finish any remaining activations during money runs. Defeating three tigers Tigers only appear on Long courses. Aim for the harder battle spaces and be ready for several at once. A three-tiger encounter can complete the entire objective in one fight. Go in with a stocked EX Gauge, use EX Boost to keep the fight moving, and avoid getting surrounded. You need three tiger kills in total, not three separate encounters. All six Free Pass Vouchers Collect the vouchers as you work through the story and School Stories. Once you have all six, take them to Paradise VR and exchange them for the Free Pass. Entry to every Dice & Cube course is then permanently free. Voucher 1: Skateboard Prize Exchange Unlock the Skaters School Story, then buy the voucher for 25,000 skate points at the Hamakita Park prize exchange. Save those points for the voucher rather than repeatedly buying ordinary Play Passes. Voucher 2: Café Alps squirrel chain Unlock Squirrel Search through Squirrels Just Wanna Have Fun and complete The Café Robber so you can enter Café Alps in Kamurocho. Inside, examine the squirrel on the picture at the back of the café. Use the Detector in the back room to find the second squirrel on the exit sign. Then go into the rear alley and use the Noise Amp to locate the voucher on the air-conditioning unit. Start with the picture inside, not the exit sign. Voucher 3: Heaven's Door Unlock Heaven's Door through the Casino School Story, then exchange 10,000 casino chips for the voucher. The casino entrance is in the Chinatown public restroom. Buying all 10,000 chips outright costs ¥1,000,000; winnings also count toward the chips you can spend. Voucher 4: Where the Kappa Roam Start this side case on North Sakura River Street in Chapter 4. After dealing with the man holding the first statue, recover seven more: - Help the riverside fisherman between Fukutoku Bridge and Tsurukame Bridge. - Listen to the men near the homeless camp talking about a pawned statue, then buy it from Benten Pawn for ¥100. - Examine the extra statue beside the permanent one where South Sakura River Street meets Misaki Street. - Catch the runner carrying a statue around the homeless-camp area. - Check the rubbish on East Central Street, along the south side of the Girl's Bite building. - Visit the fenced drone-racing field in northwest Ijincho, where a statue is being used as a soccer target. - After those six recoveries, return to Yokohama 99 for the last statue and finish the case. Voucher 5: White cat near Tsurukame Bridge Progress The Forbidden Taste until cat interactions unlock. Visit the cat group by the Ijincho homeless camp near Tsurukame Bridge and befriend the white cat. Remember the name you give it and use that name on later visits. Cat food raises friendship faster than petting or staring. The cat that approaches is random, so keep returning until you can fill the white cat's friendship meter and claim the voucher. You only need this cat's reward, not maximum friendship with every cat. Voucher 6: Ijincho Gambling Hall Find the stairs in the alley off East Central Street near Girl's Bite. Enter 7120 at the locked door, then exchange 10,000 gambling points/tags for the voucher. Buying that full amount costs ¥1,000,000, or you can earn the tags through koi-koi and oicho-kabu. Getting Play Passes before the Free Pass Reliable repeatable sources are: - Batting Center: 4,000 batting points per pass. - Skateboard Prize Exchange: 18,000 skate points per pass. - Heaven's Golf: one pass for completing all eight bingo lines. Onodera's Wares also sells a pass for 1,000 SP. Other sources include cat gifts, Detective Dog finds, and rewards for returning lost items. For street pickups, eat dishes with the Treasure+ Lucky Bonus, shown by the yen symbol, then collect the items scattered around town while the bonus is active. These pickups can include Play Passes. Lucky Gourmand can help more bonus dishes appear; Bottomless Stomach lets you eat at full health if you have already learned it. Save before entering if you are short on passes. Losing still consumes them, and reloading your pre-game save is the way to recover a failed attempt. Once the Free Pass is yours, you can concentrate on the remaining rivals, skill uses, Koro-nyan activations, and money runs without stopping to farm entry tickets.

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