Lost Judgment: Robotics parts catalogue, Part 3 of 3
All 28 weapons and the DLC body
Entries 135 to 162 cover all 28 weapons. Part 1 covers batteries, bodies, and motors; Part 2 covers modules.
Use this as a checklist for the 162-part TownGo requirement. Starting equipment and Jack in the Bot count toward the total. Making another copy of a part doesn't add a new entry. The DLC body is listed separately in Part 3 and isn't required.
Starting part means the club already supplies it. Available from the start means you can develop it once the parts tutorial is complete. After a named team means the blueprint unlocks as you beat that team and advance the club story.
Club funds pay for development and come from club battles. Equipment cost is the battery capacity a part uses. Each recipe makes one copy, so check what you already own before buying materials. Recipes for starting parts are included in case you want spares.
Only Assault bodies can equip ranged weapons. Shields add defense, drills attack quickly at close range, and hammers hit harder but need time to charge. For ranged weapons, Range is measured in board squares and Ammo is the available ammunition.
Weapons: Shields
135. Turtle: SH343 Shield
Availability: Starting part.
Club funds ¥1,750; Equipment cost 60; Defense 5.
Recipe: Dirty Iron ×1; Impure Lead ×1; Small Screw ×4; Clear Resin ×1; M-Weapon Basic Report ×2.
136. Turtle: SH352 Shield
Availability: After Jonan.
Club funds ¥5,250; Equipment cost 90; Defense 10.
Recipe: Dirty Iron ×2; Impure Lead ×2; Small Screw ×4; Clear Resin ×3; M-Weapon Basic Report ×3.
137. Turtle: SH433 Shield
Availability: After Meiga.
Club funds ¥8,750; Equipment cost 120; Defense 20.
Recipe: Sturdy Iron ×2; High-purity Lead ×2; Exquisite Screw ×4; Clear Resin ×5; M-Weapon Application Report ×2.
138. Turtle: SH451 Shield
Availability: After Sasaki.
Club funds ¥12,250; Equipment cost 150; Defense 30.
Recipe: Refined Iron ×3; Tempered Steel ×3; Exquisite Screw ×4; Clear Resin ×7; M-Weapon Combination Report ×3.
Weapons: Drills
139. Shark Drill
Availability: Starting part.
Club funds ¥1,750; Equipment cost 80; Attack 25.
Recipe: Dirty Iron ×3; Dented Carbon ×2; Worn-out Rubber ×1; M-Weapon Basic Report ×1.
140. Shark Drill Ver. 42
Availability: After Jonan.
Club funds ¥5,250; Equipment cost 120; Attack 35.
Recipe: Dirty Iron ×5; Dented Carbon ×2; Worn-out Rubber ×1; M-Weapon Basic Report ×2.
141. Shark Drill Ver. 46
Availability: After Meiga.
Club funds ¥8,750; Equipment cost 160; Attack 45.
Recipe: Sturdy Iron ×5; Flexible Carbon ×2; Passable Rubber ×1; M-Weapon Application Report ×1.
142. Shark Drill Ver. 50
Availability: After Sasaki.
Club funds ¥12,250; Equipment cost 200; Attack 60.
Recipe: Refined Iron ×7; Flexible Carbon ×2; Super-durable Rubber ×1; M-Weapon Combination Report ×2.
Weapons: Hammers
143. Gorilla Hammer
Availability: Starting part.
Club funds ¥3,500; Equipment cost 150; Attack 80.
Recipe: Impure Lead ×2; Dented Carbon ×3; M-Weapon Basic Report ×3.
144. Gorilla Hammer v2
Availability: After Jonan.
Club funds ¥7,000; Equipment cost 200; Attack 120.
Recipe: Impure Lead ×3; Dented Carbon ×3; M-Weapon Basic Report ×4.
145. Gorilla Hammer v3
Availability: After Meiga.
Club funds ¥10,500; Equipment cost 250; Attack 160.
Recipe: High-purity Lead ×2; Flexible Carbon ×3; M-Weapon Application Report ×3.
146. Gorilla Hammer v4
Availability: After Sasaki.
Club funds ¥14,000; Equipment cost 300; Attack 200.
Recipe: Tempered Steel ×3; Flexible Carbon ×3; M-Weapon Combination Report ×4.
Weapons: Shotgun
147. Spider Shot G / M2
Availability: After Jonan.
Club funds ¥1,750; Equipment cost 60; Attack 60; Ammo 32; Range 2.
Recipe: Dirty Iron ×1; Impure Lead ×2; Small Screw ×4; R-Weapon Basic Report ×2.
148. Spider Shot G / M3
Availability: After Robozaemon.
Club funds ¥5,250; Equipment cost 90; Attack 75; Ammo 32; Range 2.
Recipe: Dirty Iron ×2; Impure Lead ×3; Small Screw ×4; Abundant Oil ×1; R-Weapon Basic Report ×5.
149. Spider Shot G / M4
Availability: After Team NT.
Club funds ¥8,750; Equipment cost 120; Attack 100; Ammo 32; Range 2.
Recipe: Sturdy Iron ×1; High-purity Lead ×2; Exquisite Screw ×4; Abundant Oil ×1; R-Weapon Application Report ×2.
150. Spider Shot G / M5
Availability: After Sasaki.
Club funds ¥12,250; Equipment cost 150; Attack 125; Ammo 32; Range 2.
Recipe: Refined Iron ×1; Tempered Steel ×2; Top Shelf Screw ×4; Abundant Oil ×1; R-Weapon Combination Report ×3.
Weapons: Machine Gun
151. MG Firefly RX
Availability: After Jonan.
Club funds ¥1,750; Equipment cost 80; Attack 12; Ammo 90; Range 5.
Recipe: Dirty Iron ×1; Impure Lead ×1; Small Screw ×2; R-Weapon Basic Report ×1.
152. MG Firefly RX2
Availability: After Robozaemon.
Club funds ¥5,250; Equipment cost 120; Attack 16; Ammo 90; Range 5.
Recipe: Dirty Iron ×1; Impure Lead ×2; Small Screw ×2; Abundant Oil ×1; R-Weapon Basic Report ×4.
153. MG Firefly RX3
Availability: After Team NT.
Club funds ¥8,750; Equipment cost 160; Attack 20; Ammo 90; Range 5.
Recipe: Sturdy Iron ×1; High-purity Lead ×1; Exquisite Screw ×2; Abundant Oil ×1; R-Weapon Application Report ×1.
154. MG Firefly RX4
Availability: After Sasaki.
Club funds ¥12,250; Equipment cost 200; Attack 28; Ammo 90; Range 5.
Recipe: Refined Iron ×1; Tempered Steel ×2; Top Shelf Screw ×2; Abundant Oil ×1; R-Weapon Combination Report ×2.
Weapons: Sniper Rifle
155. Eagle Sniper R
Availability: After Ikeda.
Club funds ¥3,500; Equipment cost 100; Attack 100; Ammo 8; Range 16.
Recipe: Impure Lead ×2; Small Screw ×3; R-Weapon Basic Report ×3.
156. Eagle Sniper R Mk2
Availability: After Meiga.
Club funds ¥7,000; Equipment cost 150; Attack 130; Ammo 8; Range 16.
Recipe: Impure Lead ×3; Small Screw ×3; Abundant Oil ×2; R-Weapon Basic Report ×6.
157. Eagle Sniper R Mk3
Availability: After Sasaki.
Club funds ¥10,500; Equipment cost 200; Attack 160; Ammo 8; Range 16.
Recipe: High-purity Lead ×3; Exquisite Screw ×3; Abundant Oil ×2; R-Weapon Application Report ×3.
158. Eagle Sniper R Mk4
Availability: After Koyama.
Club funds ¥14,000; Equipment cost 250; Attack 250; Ammo 8; Range 16.
Recipe: Tempered Steel ×5; Top Shelf Screw ×3; Abundant Oil ×2; R-Weapon Combination Report ×4.
Weapons: Cannon
159. Elephant Cannon α
Availability: After Ikeda.
Club funds ¥3,500; Equipment cost 150; Attack 30; Ammo 12; Range 4.
Recipe: Dirty Iron ×2; Small Screw ×5; Cheap Plastic ×1; R-Weapon Basic Report ×3.
160. Elephant Cannon β
Availability: After Meiga.
Club funds ¥7,000; Equipment cost 200; Attack 40; Ammo 12; Range 4.
Recipe: Dirty Iron ×4; Small Screw ×5; Cheap Plastic ×1; Abundant Oil ×2; R-Weapon Basic Report ×6.
161. Elephant Cannon γ
Availability: After Sasaki.
Club funds ¥10,500; Equipment cost 250; Attack 50; Ammo 12; Range 4.
Recipe: Sturdy Iron ×3; Exquisite Screw ×5; Sturdy Plastic ×1; Abundant Oil ×2; R-Weapon Application Report ×3.
162. Elephant Cannon Δ
Availability: After Koyama.
Club funds ¥14,000; Equipment cost 300; Attack 60; Ammo 12; Range 4.
Recipe: Refined Iron ×4; Exquisite Screw ×5; High-grade Plastic ×1; Abundant Oil ×2; R-Weapon Combination Report ×4.
DLC body, separate from the 162 base-game entries
MB5000/SUPREMACY comes with the School Stories Expansion Pack. It is a Mobile body with equipment cost 100, defense 32, three module slots, and Enemy Territory Effect Nullification. It has no base-game crafting recipe and isn't needed for Part Robot.
Lost Judgment: Robotics parts catalogue, Part 3 of 3
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