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Lost Judgment: Robotics parts catalogue, Part 2 of 3

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Lost Judgment: Robotics parts catalogue, Part 2 of 3 All 89 modules Entries 46 to 134 cover all 89 modules. Part 1 covers batteries, bodies, and motors; Part 3 covers weapons. Use this as a checklist for the 162-part TownGo requirement. Starting equipment and Jack in the Bot count toward the total. Making another copy of a part doesn't add a new entry. The DLC body is listed separately in Part 3 and isn't required. Starting part means the club already supplies it. Available from the start means you can develop it once the parts tutorial is complete. After a named team means the blueprint unlocks as you beat that team and advance the club story. Club funds pay for development and come from club battles. Equipment cost is the battery capacity a part uses. Each recipe makes one copy, so check what you already own before buying materials. Recipes for starting parts are included in case you want spares. A module needs a free slot in the body. Each robot can use only one AI routine, including any built into its body. Higher-level AI chips follow their assigned role more reliably. Shield Optimization and Ranged Attack Reflect need a shield equipped. Modules 46. Enhance Output Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Power +10%. 47. Enhance Output Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Power +20%. 48. Enhance Output Lv.3 Availability: After Team NT. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Power +30%. 49. Enhance Output Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Power +50%. 50. Enhance Move Speed Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Movement speed +5%. 51. Enhance Move Speed Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Movement speed +10%. 52. Enhance Move Speed Lv.3 Availability: After Team NT. Club funds ¥7,500; Equipment cost 15. Recipe: Clear Pane ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Movement speed +15%. 53. Enhance Move Speed Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Immaculate Pane ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Movement speed +25%. 54. Enhance Rotation Speed Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Rotation speed +4%. 55. Enhance Rotation Speed Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Rotation speed +8%. 56. Enhance Rotation Speed Lv.3 Availability: After Team NT. Club funds ¥7,500; Equipment cost 15. Recipe: Sturdy Plastic ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Rotation speed +12%. 57. Enhance Rotation Speed Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: High-grade Plastic ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Rotation speed +20%. 58. Enhance Melee Attack Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Melee attack +10%. 59. Enhance Melee Attack Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Melee attack +20%. 60. Enhance Melee Attack Lv.3 Availability: After Team NT. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Melee attack +30%. 61. Enhance Melee Attack Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Melee attack +40%. 62. Enhance Range Attack Lv.1 Availability: After Jonan. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Ranged attack +10%. 63. Enhance Range Attack Lv.2 Availability: After Robozaemon. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Ranged attack +20%. 64. Enhance Range Attack Lv.3 Availability: After SAL. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; IP2 Data ×3; Clear Resin ×1. Effect: Ranged attack +30%. 65. Enhance Range Attack Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Ranged attack +40%. 66. Increased Ammo Lv.1 Availability: After Jonan. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Ammo +30%. 67. Increased Ammo Lv.2 Availability: After Robozaemon. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Ammo +50%. 68. Increased Ammo Lv.3 Availability: After SAL. Club funds ¥7,500; Equipment cost 15. Recipe: Sturdy Plastic ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Ammo +70%. 69. Increased Ammo Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: High-grade Plastic ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Ammo +100%. 70. Enhance Blast Wave Radius Lv.1 Availability: After Ikeda. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Small increase to cannon blast radius. 71. Enhance Blast Wave Radius Lv.2 Availability: After Robozaemon. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Medium increase to cannon blast radius. 72. Enhance Blast Wave Radius Lv.3 Availability: After SAL. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Large increase to cannon blast radius. 73. Enhance Blast Wave Radius Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Largest increase to cannon blast radius. 74. Enhance Boost Time Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Boost duration +10%. 75. Enhance Boost Time Lv.2 Availability: After Robozaemon. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Boost duration +20%. 76. Enhance Boost Time Lv.3 Availability: After SAL. Club funds ¥9,000; Equipment cost 15. Recipe: Sturdy Plastic ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Boost duration +30%. 77. Enhance Boost Time Lv.4 Availability: After Koyama. Club funds ¥12,000; Equipment cost 20. Recipe: Immaculate Pane ×1; High-grade Plastic ×1; Precise Circuit ×1; Clear Resin ×3; IP3 Data ×3. Effect: Boost duration +50%. 78. Enhance Boost Speed Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Boost speed +10%. 79. Enhance Boost Speed Lv.2 Availability: After Robozaemon. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Boost speed +20%. 80. Enhance Boost Speed Lv.3 Availability: After SAL. Club funds ¥9,000; Equipment cost 15. Recipe: Clear Pane ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Boost speed +30%. 81. Enhance Boost Speed Lv.4 Availability: After Koyama. Club funds ¥12,000; Equipment cost 20. Recipe: Immaculate Pane ×1; High-grade Plastic ×1; Precise Circuit ×1; Clear Resin ×3; IP3 Data ×3. Effect: Boost speed +50%. 82. Enhance Anchor On Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Reduces anchor placement time by 10%. 83. Enhance Anchor On Lv.2 Availability: After Robozaemon. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Reduces anchor placement time by 20%. 84. Enhance Anchor On Lv.3 Availability: After SAL. Club funds ¥9,000; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Reduces anchor placement time by 30%. 85. Enhance Anchor On Lv.4 Availability: After Koyama. Club funds ¥12,000; Equipment cost 20. Recipe: High-grade Plastic ×1; Precise Circuit ×1; Clear Resin ×3; IP3 Data ×3; Tempered Steel ×1. Effect: Reduces anchor placement time by 40%. 86. Enemy Territory Effect Reduction Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Cloudy Pane ×1; Old Circuit ×1; IP1 Data ×1. Effect: Reduces the slowdown in enemy territory by 20%. 87. Enemy Territory Effect Reduction Lv.2 Availability: After Jonan. Club funds ¥6,000; Equipment cost 10. Recipe: Cloudy Pane ×1; Old Circuit ×1; IP1 Data ×2. Effect: Reduces the slowdown in enemy territory by 40%. 88. Enemy Territory Effect Reduction Lv.3 Availability: After Meiga. Club funds ¥9,000; Equipment cost 15. Recipe: Clear Pane ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Reduces the slowdown in enemy territory by 60%. 89. Enemy Territory Effect Reduction Lv.4 Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Immaculate Pane ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Reduces the slowdown in enemy territory by 80%. 90. Enemy Territory Effect Nullification Availability: After Koyama. Club funds ¥13,500; Equipment cost 20. Recipe: Tempered Steel ×1; Immaculate Pane ×1; Precise Circuit ×1; Clear Resin ×3; IP3 Data ×3. Effect: Removes the movement slowdown in enemy territory. 91. Melee Damage Reduction Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Reduces incoming melee damage by 10%. 92. Melee Damage Reduction Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Reduces incoming melee damage by 20%. 93. Melee Damage Reduction Lv.3 Availability: After Meiga. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Reduces incoming melee damage by 30%. 94. Melee Damage Reduction Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Reduces incoming melee damage by 40%. 95. Range Damage Reduction Lv.1 Availability: After Jonan. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Reduces incoming ranged damage by 10%. 96. Range Damage Reduction Lv.2 Availability: After Robozaemon. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Reduces incoming ranged damage by 20%. 97. Range Damage Reduction Lv.3 Availability: After SAL. Club funds ¥7,500; Equipment cost 15. Recipe: Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Reduces incoming ranged damage by 30%. 98. Range Damage Reduction Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Reduces incoming ranged damage by 40%. 99. Blast Wave Damage Reduction Lv.1 Availability: After Ikeda. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: Reduces incoming blast damage by 10%. 100. Blast Wave Damage Reduction Lv.2 Availability: After Robozaemon. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: Reduces incoming blast damage by 20%. 101. Blast Wave Damage Reduction Lv.3 Availability: After SAL. Club funds ¥7,500; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: Reduces incoming blast damage by 30%. 102. Blast Wave Damage Reduction Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Tempered Steel ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: Reduces incoming blast damage by 40%. 103. Shield Optimization Lv.1 Availability: Available from the start. Club funds ¥1,500; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: 10% chance to block all damage when a shield is equipped. 104. Shield Optimization Lv.2 Availability: After Ikeda. Club funds ¥4,500; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: 20% chance to block all damage when a shield is equipped. 105. Shield Optimization Lv.3 Availability: After Meiga. Club funds ¥7,500; Equipment cost 15. Recipe: Clear Pane ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: 30% chance to block all damage when a shield is equipped. 106. Shield Optimization Lv.4 Availability: After Sasaki. Club funds ¥10,500; Equipment cost 20. Recipe: Immaculate Pane ×1; Precise Circuit ×1; Clear Resin ×2; IP3 Data ×3. Effect: 50% chance to block all damage when a shield is equipped. 107. Ranged Attack Reflect Lv.1 Availability: After Jonan. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×1; IP1 Data ×1. Effect: 5% chance to reflect a ranged attack when a shield is equipped. 108. Ranged Attack Reflect Lv.2 Availability: After Meiga. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; IP1 Data ×2. Effect: 10% chance to reflect a ranged attack when a shield is equipped. 109. Ranged Attack Reflect Lv.3 Availability: After Sasaki. Club funds ¥9,000; Equipment cost 15. Recipe: Clear Pane ×1; Precise Circuit ×1; Clear Resin ×1; IP2 Data ×3. Effect: 15% chance to reflect a ranged attack when a shield is equipped. 110. Ranged Attack Reflect Lv.4 Availability: After Koyama. Club funds ¥12,000; Equipment cost 20. Recipe: Immaculate Pane ×1; Precise Circuit ×1; Clear Resin ×3; IP3 Data ×3. Effect: 30% chance to reflect a ranged attack when a shield is equipped. 111. [AI] Chaser Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×2; AI1 Data ×5. Effect: Prioritizes chasing and disrupting the enemy lead robot. 112. [AI] Chaser Lv.2 Availability: After Jonan. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; Precise Circuit ×1; AI1 Data ×5. Effect: Prioritizes chasing and disrupting the enemy lead robot. 113. [AI] Chaser Lv.3 Availability: After Meiga. Club funds ¥9,000; Equipment cost 15. Recipe: Old Circuit ×1; Precise Circuit ×2; AI2 Data ×10. Effect: Prioritizes chasing and disrupting the enemy lead robot. 114. [AI] Chaser Lv.4 Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Precise Circuit ×4; AI3 Data ×10. Effect: Prioritizes chasing and disrupting the enemy lead robot. 115. [AI] Capture Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×3; AI1 Data ×10. Effect: Prioritizes capturing and defending territory. 116. [AI] Capture Lv.2 Availability: After Jonan. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×2; Precise Circuit ×1; AI1 Data ×10. Effect: Prioritizes capturing and defending territory. 117. [AI] Capture Lv.3 Availability: After Meiga. Club funds ¥9,000; Equipment cost 15. Recipe: Old Circuit ×1; Precise Circuit ×3; AI2 Data ×20. Effect: Prioritizes capturing and defending territory. 118. [AI] Capture Lv.4 Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Precise Circuit ×6; AI3 Data ×20. Effect: Prioritizes capturing and defending territory. 119. [AI] Supporter Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×2; AI1 Data ×5. Effect: Coordinates with allied robots. 120. [AI] Supporter Lv.2 Availability: After Jonan. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×1; Precise Circuit ×1; AI1 Data ×5. Effect: Coordinates with allied robots. 121. [AI] Supporter Lv.3 Availability: After Meiga. Club funds ¥9,000; Equipment cost 15. Recipe: Old Circuit ×1; Precise Circuit ×2; AI2 Data ×10. Effect: Coordinates with allied robots. 122. [AI] Supporter Lv.4 Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Precise Circuit ×4; AI3 Data ×10. Effect: Coordinates with allied robots. 123. [AI] Jammer Lv.1 Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×3; AI1 Data ×10. Effect: Prioritizes attacking enemies and blocking their routes. 124. [AI] Jammer Lv.2 Availability: After Jonan. Club funds ¥6,000; Equipment cost 10. Recipe: Old Circuit ×2; Precise Circuit ×1; AI1 Data ×10. Effect: Prioritizes attacking enemies and blocking their routes. 125. [AI] Jammer Lv.3 Availability: After Meiga. Club funds ¥9,000; Equipment cost 15. Recipe: Old Circuit ×1; Precise Circuit ×3; AI2 Data ×20. Effect: Prioritizes attacking enemies and blocking their routes. 126. [AI] Jammer Lv.4 Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Precise Circuit ×6; AI3 Data ×20. Effect: Prioritizes attacking enemies and blocking their routes. 127. Strafing Component Availability: After Koyama. Club funds ¥12,000; Equipment cost 20. Recipe: Precise Circuit ×4; CF3 Data ×30. Effect: Allows the robot to move sideways without turning. 128. Rotating Device Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Old Circuit ×2; CF3 Data ×15. Effect: Lets you rotate blocks before placing them. 129. Placement Guidance Device Availability: After Otsuka. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×1; CF1 Data ×10. Effect: Displays a guide for block placement. 130. Mobile Attack Device Availability: After Team NT. Club funds ¥9,000; Equipment cost 15. Recipe: Precise Circuit ×3; CF2 Data ×20. Effect: Lets the robot fire ranged weapons while moving. 131. Hate Chip Availability: After Meiga. Club funds ¥3,000; Equipment cost 5. Recipe: Old Circuit ×2; SP1 Data ×5. Effect: Makes enemies more likely to target this robot. 132. Stealth Chip Availability: After Meiga. Club funds ¥6,000; Equipment cost 10. Recipe: Impure Lead ×1; Old Circuit ×2; SP1 Data ×10. Effect: Makes enemies less likely to target this robot. 133. Rage Chip Availability: After Sasaki. Club funds ¥9,000; Equipment cost 15. Recipe: High-purity Lead ×1; Precise Circuit ×2; SP2 Data ×15. Effect: Boosts all abilities by 50% for the first 60 seconds, then reduces them by 70% for the rest of the match. 134. Revenge Chip Availability: After Sasaki. Club funds ¥12,000; Equipment cost 20. Recipe: Tempered Steel ×1; Immaculate Pane ×1; Precise Circuit ×2; SP3 Data ×15. Effect: Boosts all abilities by 60% for 30 seconds after the robot respawns.

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