Lost Judgment: Robotics parts catalogue, Part 1 of 3
Batteries, bodies, and motors
Entries 1 to 45 cover eight batteries, 25 bodies, and twelve motors. Part 2 covers modules; Part 3 covers weapons.
Use this as a checklist for the 162-part TownGo requirement. Starting equipment and Jack in the Bot count toward the total. Making another copy of a part doesn't add a new entry. The DLC body is listed separately in Part 3 and isn't required.
Starting part means the club already supplies it. Available from the start means you can develop it once the parts tutorial is complete. After a named team means the blueprint unlocks as you beat that team and advance the club story.
Club funds pay for development and come from club battles. Equipment cost is the battery capacity a part uses. Each recipe makes one copy, so check what you already own before buying materials. Recipes for starting parts are included in case you want spares.
Keep the combined equipment cost within your battery's limit. Going over it halves attack, defense, power, movement speed and rotation speed. A motor's Power helps you push other robots, while Movement and Rotation determine how quickly you travel and turn.
Batteries
A larger battery lets you equip more expensive parts.
1. Battery / L-KR30
Availability: Starting part.
Club funds ¥2,250; Battery limit 300.
Recipe: Dull Aluminum ×1; Dented Carbon ×1; Rusted Electrical Wire ×2.
2. Battery / L-KR40
Availability: Available from the start.
Club funds ¥4,500; Battery limit 400.
Recipe: Dull Aluminum ×3; Dented Carbon ×1; Rusted Electrical Wire ×2.
3. Battery / L-KR50
Availability: After Otsuka.
Club funds ¥6,750; Battery limit 500.
Recipe: Dull Aluminum ×3; Dented Carbon ×2; Rusted Electrical Wire ×4; Abundant Oil ×2.
4. Battery / L-KR60
Availability: After Jonan.
Club funds ¥9,000; Battery limit 600.
Recipe: Dull Aluminum ×4; Dented Carbon ×3; Rusted Electrical Wire ×4; Abundant Oil ×2.
5. Battery / L-KR70
Availability: After Ikeda.
Club funds ¥11,250; Battery limit 700.
Recipe: Gleaming Aluminum ×3; Flexible Carbon ×1; Clean Electrical Wire ×2; Abundant Oil ×3.
6. Battery / L-KR80
Availability: After Meiga.
Club funds ¥13,500; Battery limit 800.
Recipe: Gleaming Aluminum ×4; Flexible Carbon ×1; Clean Electrical Wire ×2; Abundant Oil ×3.
7. Battery / L-KR90
Availability: After Sasaki.
Club funds ¥15,750; Battery limit 900.
Recipe: High-grade Plastic ×4; Gleaming Aluminum ×4; Flexible Carbon ×2; Clean Electrical Wire ×4; Abundant Oil ×4.
8. Battery / L-KR100
Availability: After Koyama.
Club funds ¥18,000; Battery limit 1,000.
Recipe: High-grade Plastic ×5; Gleaming Aluminum ×5; Flexible Carbon ×3; Clean Electrical Wire ×4; Abundant Oil ×4.
Bodies: Mobile Type
Mobile bodies can boost and are suited to collecting blocks.
9. MB1000S
Availability: Starting part.
Club funds ¥2,500; Equipment cost 100; Defense 5; Module slots 1.
Recipe: Cloudy Pane ×1; Small Screw ×1; Cheap Plastic ×1; Worn-out Rubber ×2; Mobile Basic Report ×1.
10. MB1000E
Availability: Available from the start.
Club funds ¥5,000; Equipment cost 150; Defense 6; Module slots 1.
Recipe: Cloudy Pane ×3; Small Screw ×1; Cheap Plastic ×2; Worn-out Rubber ×3; Mobile Basic Report ×3.
Effect: Built-in AI prioritizes capturing and defending territory.
11. MB2000S
Availability: After Jonan.
Club funds ¥7,500; Equipment cost 200; Defense 7; Module slots 1.
Recipe: Cloudy Pane ×5; Small Screw ×2; Sturdy Plastic ×3; Passable Rubber ×4; Mobile Basic Report ×5.
12. MB2200E
Availability: After Jonan.
Club funds ¥10,000; Equipment cost 250; Defense 8; Module slots 1.
Recipe: Cloudy Pane ×7; Small Screw ×2; Sturdy Plastic ×5; Passable Rubber ×5; Mobile Basic Report ×7.
Effect: Built-in AI prioritizes capturing and defending territory.
13. MB3000S
Availability: After Meiga.
Club funds ¥12,500; Equipment cost 300; Defense 9; Module slots 2.
Recipe: Clear Pane ×3; Exquisite Screw ×3; High-grade Plastic ×2; Super-durable Rubber ×2; Mobile Application Report ×4.
14. MB3300E
Availability: After Meiga.
Club funds ¥15,000; Equipment cost 350; Defense 10; Module slots 2.
Recipe: Clear Pane ×5; Exquisite Screw ×5; High-grade Plastic ×4; Super-durable Rubber ×3; Mobile Application Report ×6.
Effect: Built-in AI prioritizes capturing and defending territory.
15. MB4000S / Cheetah
Availability: After Sasaki.
Club funds ¥17,500; Equipment cost 400; Defense 11; Module slots 3.
Recipe: Immaculate Pane ×3; Top Shelf Screw ×4; High-grade Plastic ×8; Super-durable Rubber ×4; Mobile Combination Report ×6.
16. MB4400E / Falcon
Availability: After Koyama.
Club funds ¥20,000; Equipment cost 450; Defense 12; Module slots 3.
Recipe: Immaculate Pane ×5; Top Shelf Screw ×6; High-grade Plastic ×10; Super-durable Rubber ×5; Mobile Combination Report ×9.
Effect: Built-in AI prioritizes capturing and defending territory.
Bodies: Assault Type
Assault bodies can equip ranged weapons. The bodies with built-in AI save you a module slot.
17. XF-02
Availability: Starting part.
Club funds ¥2,500; Equipment cost 100; Defense 10; Module slots 2.
Recipe: Dirty Iron ×2; Cloudy Pane ×1; Small Screw ×2; Worn-out Rubber ×1; Assault Basic Report ×2.
18. XF-03
Availability: Available from the start.
Club funds ¥5,000; Equipment cost 150; Defense 12; Module slots 2.
Recipe: Dirty Iron ×3; Cloudy Pane ×3; Small Screw ×2; Worn-out Rubber ×2; Assault Basic Report ×4.
Effect: Built-in AI prioritizes attacking enemies and blocking their routes.
19. XF-05
Availability: After Jonan.
Club funds ¥7,500; Equipment cost 200; Defense 14; Module slots 2.
Recipe: Sturdy Iron ×4; Cloudy Pane ×5; Small Screw ×3; Passable Rubber ×3; Assault Basic Report ×6.
20. XF-07
Availability: After Jonan.
Club funds ¥10,000; Equipment cost 250; Defense 16; Module slots 2.
Recipe: Sturdy Iron ×6; Cloudy Pane ×7; Small Screw ×3; Passable Rubber ×4; Assault Basic Report ×8.
Effect: Built-in AI prioritizes attacking enemies and blocking their routes.
21. XF-11
Availability: After Meiga.
Club funds ¥12,500; Equipment cost 300; Defense 18; Module slots 3.
Recipe: Refined Iron ×3; Clear Pane ×3; Exquisite Screw ×4; Super-durable Rubber ×1; Assault Application Report ×5.
22. XF-13
Availability: After Meiga.
Club funds ¥15,000; Equipment cost 350; Defense 20; Module slots 3.
Recipe: Refined Iron ×5; Clear Pane ×5; Exquisite Screw ×6; Super-durable Rubber ×2; Assault Application Report ×7.
Effect: Built-in AI prioritizes attacking enemies and blocking their routes.
23. XF-17 Ace
Availability: After Sasaki.
Club funds ¥17,500; Equipment cost 400; Defense 22; Module slots 3.
Recipe: Refined Iron ×9; Immaculate Pane ×3; Top Shelf Screw ×5; Super-durable Rubber ×3; Assault Combination Report ×7.
24. XF-19 Joker
Availability: After Koyama.
Club funds ¥20,000; Equipment cost 450; Defense 24; Module slots 3.
Recipe: Refined Iron ×11; Immaculate Pane ×5; Top Shelf Screw ×7; Super-durable Rubber ×4; Assault Combination Report ×10.
Effect: Built-in AI prioritizes attacking enemies and blocking their routes.
Bodies: Fortress Type
Fortress bodies have higher defense and can anchor territory. Jack in the Bot is the special story body at the end of this group.
25. Noble Valor: One
Availability: Starting part.
Club funds ¥2,500; Equipment cost 100; Defense 15; Module slots 1.
Recipe: Impure Lead ×3; Cloudy Pane ×1; Small Screw ×3; Worn-out Rubber ×3; Fortress Basic Report ×3.
26. True Noble Valor: Type Five
Availability: Available from the start.
Club funds ¥5,000; Equipment cost 150; Defense 18; Module slots 1.
Recipe: Impure Lead ×4; Cloudy Pane ×3; Small Screw ×3; Worn-out Rubber ×4; Fortress Basic Report ×6.
Effect: Built-in AI coordinates with allied robots.
27. Noble Valor: Two
Availability: After Jonan.
Club funds ¥7,500; Equipment cost 200; Defense 21; Module slots 1.
Recipe: High-purity Lead ×5; Cloudy Pane ×5; Small Screw ×4; Passable Rubber ×5; Fortress Basic Report ×9.
28. True Noble Valor: Type Seven
Availability: After Jonan.
Club funds ¥10,000; Equipment cost 250; Defense 24; Module slots 1.
Recipe: High-purity Lead ×7; Cloudy Pane ×7; Small Screw ×4; Passable Rubber ×6; Fortress Basic Report ×12.
Effect: Built-in AI coordinates with allied robots.
29. Noble Valor: Three
Availability: After Meiga.
Club funds ¥12,500; Equipment cost 300; Defense 27; Module slots 2.
Recipe: Tempered Steel ×4; Clear Pane ×3; Exquisite Screw ×5; Super-durable Rubber ×3; Fortress Application Report ×6.
30. True Noble Valor: Type Nine
Availability: After Meiga.
Club funds ¥15,000; Equipment cost 350; Defense 30; Module slots 2.
Recipe: Tempered Steel ×6; Clear Pane ×5; Exquisite Screw ×7; Super-durable Rubber ×4; Fortress Application Report ×8.
Effect: Built-in AI coordinates with allied robots.
31. Noble Valor: Zero
Availability: After Sasaki.
Club funds ¥17,500; Equipment cost 400; Defense 33; Module slots 2.
Recipe: Tempered Steel ×11; Immaculate Pane ×3; Top Shelf Screw ×6; Super-durable Rubber ×5; Fortress Combination Report ×8.
32. True Noble Valor: Thunderclap
Availability: After Koyama.
Club funds ¥20,000; Equipment cost 450; Defense 36; Module slots 2.
Recipe: Tempered Steel ×13; Immaculate Pane ×5; Top Shelf Screw ×8; Super-durable Rubber ×6; Fortress Combination Report ×11.
Effect: Built-in AI coordinates with allied robots.
33. Jack in the Bot
Availability: Story reward after Ishii.
Equipment cost 450; Defense 36; Module slots 3.
Effect: Can switch to Mobile mode. Use a Balanced Motor.
No crafting recipe; you receive this body during the story.
Motors
Speed Motors fit Mobile bodies, Power Motors fit Fortress bodies, and Balanced Motors fit all types. Use a Balanced Motor with Jack in the Bot.
34. Speed Motor N
Availability: Starting part.
Club funds ¥4,000; Equipment cost 100; Compatible body Mobile; Power 100; Movement 550; Rotation 350.
Recipe: Shabby Wire ×3; Worn Magnet ×1; Worn-out Rubber ×1.
35. Speed Motor S
Availability: After Jonan.
Club funds ¥8,000; Equipment cost 150; Compatible body Mobile; Power 200; Movement 650; Rotation 350.
Recipe: Quality Wire ×3; Worn Magnet ×2; Stretched Coil ×1; Passable Rubber ×2.
36. Speed Motor H
Availability: After Meiga.
Club funds ¥12,000; Equipment cost 200; Compatible body Mobile; Power 300; Movement 750; Rotation 400.
Recipe: High-end Wire ×3; Clean Electrical Wire ×2; Strong Magnet ×1; Sturdy Coil ×2; Super-durable Rubber ×2.
37. Speed Motor U
Availability: After Sasaki.
Club funds ¥16,000; Equipment cost 250; Compatible body Mobile; Power 400; Movement 850; Rotation 400.
Recipe: High-end Wire ×3; Clean Electrical Wire ×3; Strong Magnet ×2; Sturdy Coil ×3; Super-durable Rubber ×3.
38. Balanced Motor N
Availability: Starting part.
Club funds ¥4,000; Equipment cost 50; Compatible body All; Power 300; Movement 375; Rotation 250.
Recipe: Shabby Wire ×2; Worn Magnet ×2; Worn-out Rubber ×1.
39. Balanced Motor S
Availability: After Jonan.
Club funds ¥8,000; Equipment cost 100; Compatible body All; Power 450; Movement 450; Rotation 250.
Recipe: Quality Wire ×2; Worn Magnet ×3; Stretched Coil ×2; Passable Rubber ×2.
40. Balanced Motor H
Availability: After Meiga.
Club funds ¥12,000; Equipment cost 150; Compatible body All; Power 600; Movement 525; Rotation 300.
Recipe: High-end Wire ×2; Clean Electrical Wire ×3; Strong Magnet ×2; Sturdy Coil ×3; Super-durable Rubber ×2.
41. Balanced Motor U
Availability: After Sasaki.
Club funds ¥16,000; Equipment cost 200; Compatible body All; Power 750; Movement 600; Rotation 300.
Recipe: High-end Wire ×2; Clean Electrical Wire ×5; Strong Magnet ×3; Sturdy Coil ×4; Super-durable Rubber ×3.
42. Power Motor N
Availability: Starting part.
Club funds ¥4,000; Equipment cost 100; Compatible body Fortress; Power 400; Movement 300; Rotation 200.
Recipe: Shabby Wire ×4; Worn Magnet ×3; Worn-out Rubber ×1.
43. Power Motor S
Availability: After Jonan.
Club funds ¥8,000; Equipment cost 150; Compatible body Fortress; Power 600; Movement 350; Rotation 200.
Recipe: Quality Wire ×4; Worn Magnet ×4; Stretched Coil ×3; Passable Rubber ×2.
44. Power Motor H
Availability: After Meiga.
Club funds ¥12,000; Equipment cost 200; Compatible body Fortress; Power 800; Movement 400; Rotation 250.
Recipe: High-end Wire ×4; Clean Electrical Wire ×5; Strong Magnet ×3; Sturdy Coil ×4; Super-durable Rubber ×2.
45. Power Motor U
Availability: After Sasaki.
Club funds ¥16,000; Equipment cost 250; Compatible body Fortress; Power 1,000; Movement 450; Rotation 250.
Recipe: High-end Wire ×4; Clean Electrical Wire ×7; Strong Magnet ×4; Sturdy Coil ×5; Super-durable Rubber ×3.
Lost Judgment: Robotics parts catalogue, Part 1 of 3
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