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Lost Judgment: Photography, eSports, Casino, and Girl's Bite

· Games/Lost Judgment

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Lost Judgment: Photography, eSports, Casino, and Girl's Bite Finish Photography, eSports, Casino, and Girl's Bite before returning to the MRC for the Professor finale. Photography and Casino's School missions finish with their stories. eSports and Girl's Bite have extra matches to win for TownGo. Photography Club When Amasawa introduces you to Mei Toribe, visit the Photography Club on the third floor of Seiryo's east classroom building. If the invitation hasn't arrived, get Robotics past 50% and keep working on the other clubs to raise your Leadership stats. There are three photo assignments. Meet every Good condition to pass. The Excellent conditions earn extra SP, but you don't need them to finish the investigation or its School missions. Assignment one, Fujimaru's pickpocketing: - Good: picture in focus; wallet visible. - Excellent: menacing face visible; maximum zoom. - At Jinnai Station, line up a clear view of Fujimaru and his target before he reaches for the wallet. Use Focus Time as he steals it, then take the shot while the wallet and his face are both visible. You can retry if you miss the moment. - Submit the photograph and defeat Fujimaru. Assignment two, the reckless bikers: - Leave the club and return to trigger the next scene, then agree to go with Toribe. - Good: picture in focus; everyone's faces visible. - Excellent: capture the moment they cause trouble; maximum zoom. - Stand farther down Isezaki Road and look back toward the approaching bikes, keeping the pedestrians in frame. Use Focus Time when the pedestrians react. The bikers come around again if you miss the first pass. - Defeat the bikers after the confrontation. Assignment three, the blackmail exchange: - Leave the club and return again. Visit the room even if there's no new map icon, since the next scene can still trigger. - Enter the garage's lower level and move between the parked cars. Distract guards with coins and take them down when they turn away. Pick up the Smokescreen Powder beside the black car, then use it on the guard blocking the stairs. Get past him and go upstairs. - Move behind the white van for a clear view of the exchange without being spotted by the guards. - Good: in focus; Hikawa's face visible; Hikawa holding the envelope. - Excellent: Hikawa receiving the money; maximum zoom. - Set your focus and zoom while they talk. Wait until Hikawa reaches for the envelope, then use Focus Time and take the photo as he receives it. - Defeat the Neo Keihin men, then finish the conversation at the MRC. The three TownGo entries are Look at this Photograph, Get the Picture?, and Double Exposure. Finish all three assignments and the closing conversation to complete Photography. eSports Club Answer Amasawa's message and help Toki outside the MRC, then visit the eSports room on the fourth floor of the east classroom building. If this investigation hasn't appeared, keep progressing Dance and Robotics and check your messages. Play the introductory Virtua Fighter 5: Final Showdown match and speak to Sanbonmatsu. Leave the clubroom, then meet Otani in the cafeteria when he asks. Return to the club and beat Fujiwara, Uozumi, and Yoshiba to unlock the match against Sanbonmatsu. Beat Sanbonmatsu once, then accept his rematch. Some punch and kick inputs will stop responding during this fight. You can lose and still continue the story. Afterwards, inspect his fight stick on the chair and chase him down to finish the investigation. For the remaining TownGo goals, keep challenging Fujiwara. Taka-Arashi's repeated kicks work well against him. You can also use Vanessa: hold back, press kick, then kick again. If he interrupts you, block his attack before trying again. All eSports requirements: - Defeat each of Fujiwara, Uozumi, Yoshiba, and Sanbonmatsu. - Reach 2, 4, 8, and 16 full match wins. - Win 2 and then 4 full matches without taking damage. Win both rounds without getting hit. - Get a KO within 40, 30, and 15 seconds. Aim for under 15 seconds to clear all three targets. This only needs to happen in one round. Play these matches in the school club. Wins at the regular arcades don't count toward these missions. Casino Get Robotics to roughly 50% and keep raising your Leadership stats until Amasawa sends the casino message. After her briefing, go to the public toilets on the west side of Chinatown. Watch Hayakawa enter, then speak to the two men near the restaurant to learn the casino keyword. Use it in Buzz Researcher to investigate the toilets. Go inside the men's toilets. After being told to leave, use the Noise Amp from outside to listen in. Visit Ebisu Pawn in Ijincho, give the password Bon au chic, and pay ¥50,000 for the membership card. Return to the toilets and use the hidden entrance to Heaven's Door. Inspect the disguised person in the dark hat and gloves at the far table to identify Hayakawa. Agree to the poker match. Buy chips and start the first hand. This loss is scripted, so fold immediately rather than spending more chips. Save any cheat items for later. Afterwards, examine Hayakawa's face during the observation scene and return to Amasawa. Choose smell when discussing how Hayakawa reads opponents. Buy Perfume for ¥3,800 at Welcome Pharmacy, then return to the casino. Yagami applies it before the rematch. You'll still need to win a poker hand, so keep playing if another player takes the pot. Save before the rematch if you want to reload after losing chips. For help with the hand, Onodera sells the optional Royal Joker Card for 30,000 SP. After winning, finish the conversation at the MRC to close the case. The three School missions are finding the password, entering the casino, and beating Hayakawa. Heaven's Door also has its own gambling goals and prizes, including the Black Drop skateboard. Those are separate from this investigation. Girl's Bite: unlocking Emily The Girls' Bar investigation opens once you have Appeal 4 and the Detector obtained during Chapter 4. Answer Amasawa's message and visit the MRC, then head to Girl's Bite in Ijincho's Red Light District. Each entry costs ¥2,000, and each cocktail costs another ¥800. Start with Haruko and finish her case to max out her friendship. You can then complete Miu and Ayaha in either order. Cocktail Talk and darts raise friendship. Mori, the bar regular, explains the system and lets you check your progress. When the friendship meter reaches a padlock, leave and re-enter the bar to trigger the next event. If it doesn't appear, do another activity and come back. Finish the event before buying more drinks to raise that friendship. Favorite drinks: - Haruko: Primflower. - Ayaha: Hero Punch. - Miu: Dreamy Berry. - Emily: Indigo Campus. In Cocktail Talk, choose the three pieces that form each response below. You can pause to read the choices. At drunkenness 6 or higher, the wording becomes slurred and harder to read. Barfly, Boozehound, and Borderline Alcoholic let Yagami drink more before he's asked to leave. For a quick way to sober up, buy EX Drunken Fist for 2,500 SP. Leave the bar with drunkenness at 6 or higher and activate that EX Action during a fight to reset it to zero. You can also drink water to lower drunkenness. Haruko's conversation answers - Clothes: Don't worry about looking good. What's important is what you like. - Cocktails: I must say, this cocktail is the best I've had. - Ocean: As a matter of fact, I enjoy seeing the ocean. - Home: Actually, Kamurocho is where I live. - Food: Since I don't cook much, I just eat instant noodles and rice bowls. - Girls' bars: Not so much. This bar is a special exception. - Skating: I do skate / all over people / when I'm in a hurry. The English answer is awkward, but choose options 2, 3, then 1. The middle phrase may appear as all over town when Yagami is drunk. Haruko's case is Between Blood and Booze. At the first padlock, leave and re-enter to hear about her relationship with her father. Raise her friendship to the second padlock and return for his visit to the bar. Help keep the conversation going and encourage him to talk about his daughter. Finishing the scene completes the case and maxes Haruko's friendship. Ayaha's conversation answers - Her cocktails: You are amazing, Ayaha-chan! It takes real skill to craft delicious drinks. - Your friends: I'll go out drinking with my workmates from time to time. - Exercise: Now that you mention it, I exercise on a regular basis. - Helping a child: That was kind of you, taking your time to help a lost kid. - The theme-park trip: I think you're lucky to work at a place where everyone gets along. - Hot pot: I prefer hot pot with simple ingredients and a light broth. - Alcohol: I'm pretty sure I can handle my liquor. Fill the response-energy meter during Ayaha's first greeting. Her case, Random Fandom, begins at the first padlock with an argument between customers about Captain Cop. Reach the second padlock and return to learn that she's near Jinnai Station. Find her by the station's Poppo, speak to her, and chase the child who takes her toy. Return to Girl's Bite for the final conversation. Miu's conversation answers - New song: A song of hopes and dreams? Hope really pumps people up, and dreams make us inspired! - Cats: Stray kitties often visit my office. - Hair: Your twin pigtails look really cute and I like how they're tied. - Feeling down: I'll buy some food I like, eat to my heart's content, and not feel guilty at all. - Dance: As long as it's a real dance, I'll teach it as part of my job. - Mori: Mori-san gives me all kinds of advice. I'd say he's a friend. - Hearing her song: If it's a Miu-chan original, I'll gladly take a listen. Miu's case is Big Shame Hunter. The first padlock introduces her stalking problem. At the second, go outside with her and use the Detector. Inspect her bag, then her shoes, where the bug is hidden. Follow the plan at Hamakita Park and catch the fleeing suspect to finish her case and max her friendship. Emily's sequence and answers After maxing friendship with Haruko, Ayaha, and Miu, return to the bar to learn about Emily's stalker. Tail her without being spotted, intervene at the marked destination, then return to Girl's Bite to unlock her Cocktail Talk sessions. - Miu: She really is a perfect idol because she cares about her fans. - Your nickname: My buddy always calls me Tak. - Mori's name: Kintaro Happy Mori. - The other girls: Haruko, Ayaha, Miu. - Children's hero: Captain Cop Chaaaaaaange! - Detective work: Anything from solving infidelity cases to finding cats. - Haruko's father: So, Haruko-chan made up with her dad after all. Emily's first padlock leads to more discussion about the Professor. At the second, return to hear about the threatening letter, then confront Ashihara and the Neo Keihin men outside. Defeat them and finish the conversations at the bar and MRC to complete the Girls' Bar investigation. Emily's girlfriend storyline continues afterwards and is separate from finishing this School Story. Girl's Bite darts requirements The four School missions require three darts wins each against Haruko Kawasaki, Ayaha Nara, Miu Aoyama, and Emily S. Mochizuki. Play at Girl's Bite. Wins at other venues don't count toward these missions. Use the dartboard and choose an available bartender you've already met. Choose 301 or Count-Up for a short game. Better darts make aiming easier, so use Miracle Darts if you have them. You can only play one darts game per visit. Leave and re-enter before playing again, paying the ¥2,000 entrance fee each time. Check each woman's TownGo counter for three wins. You'll need twelve wins altogether, even if you've already finished all their friendship cases. Completion checklist - Finish all four investigations and their closing conversations. - Complete all three Photography assignments. - Beat all four eSports opponents, reach 16 match wins, win four full matches without damage, and get a KO in under 15 seconds. - Find the casino password, enter Heaven's Door, and beat Hayakawa after buying the perfume. - Win three darts games against each of the four women at Girl's Bite.

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