Lost Judgment: Robotics Club teams, builds, and parts
You only need a handful of good parts to win the Robotics tournament. For TownGo, you'll need every base-game part and more than 60% of the board against all twenty teams, including the optional practice opponents.
Build toward the enemy base. Placing a block on any of its squares wins the match immediately and gives you 100% occupancy.
Investigation walkthrough
Reach 50% Dance Club progress and answer Amasawa's message. The Robotics Club is at the north end of Seiryo's fourth floor. Talk to every member, finish the introductory scrimmage, and report to the MRC. Return for the parts-development tutorial, then leave to meet Akuta and talk to him in the cafeteria.
Work through the scheduled matches. When the club needs a programmer, ask Itokura at the MRC, follow her to the classroom-building roof, and invite her to Robotics. Meet Sakura and Itokura in the cafeteria when the objective sends you there. Beat Jonan in the preliminaries.
When the team argues about its next plan, propose an idea meeting and listen to all four members' suggestions. You'll unlock ranged-weapon development during this section. Beat Ikeda, report to Amasawa, and ask Sakura about the locked blueprints. Beat Robozaemon, defend the club against Akuta's accusations, and then beat Meiga.
You'll need to reach Chapter 5 before the next part of the investigation. Beat Team NT, SDRD, and SAL, returning to the MRC and clubroom for the conversations between matches. After SAL, leave the room and re-enter to trigger the team's argument. Speak with Kurumazaki on the roof and Itokura at the MRC as directed. Finish the next tournament stage. The final part of the investigation unlocks in Chapter 8. If the next event doesn't appear, check the Robotics entry in the School Diary for a Leadership requirement, then work on another club to raise that stat.
Confront Okitegawa about the allegations, encourage him to speak to the whole team, and continue until he gives you the cabinet key. Investigate the blueprints and meet Kurumazaki in the cafeteria. Go to the Neo Keihin hideout on East Tsurukame Highway, pick the lock, recover the laptop, and win the fight.
Back at school, complete the remaining matches. You must equip Jack in the Bot on the robot you control for the final match. Switch to Mobile mode as soon as the match starts, collect blocks, and build toward the enemy base. After beating Touto, return to the MRC to find out what was on the laptop. This finishes the investigation and earns Revenge of the Nerds.
Robot setup
Use your robot to collect and place blocks while your two AI partners attack the other team.
- Player: a Mobile body, a compatible speed motor, movement upgrades, and a battery with enough capacity for all your parts. Equip a shield to keep the cost down, since you'll spend most of the match collecting blocks.
- AI partner one: Assault body, sniper rifle, ranged-damage support, and attack-oriented AI.
- AI partner two: another Assault/sniper setup. Two shooters can keep knocking out opponents while you place blocks.
Ranged weapons require an Assault body. The XF-03, XF-07, XF-13, and XF-19 bodies have attack/block AI built in, so you can use the module slot for another upgrade.
Check the equipment cost whenever you change a part. If it goes over the battery's limit, the robot's stats are cut in half.
Late-game build
These setups stay within the L-KR100 battery's 1,000-point limit:
- Player: L-KR100 battery; MB4000S/Cheetah body; Speed Motor U; Turtle SH343 shield; Enhance Move Speed Lv.4; Enhance Rotation Speed Lv.4; Enemy Territory Effect Nullification. Total equipment cost: 770 of 1,000.
- Each AI: L-KR100; XF-19 Joker; Balanced Motor U; Eagle Sniper R Mk4; Enhance Range Attack Lv.4; Increased Ammo Lv.4; Mobile Attack Device. Total equipment cost: 955 of 1,000.
The player setup leaves some battery capacity free if you want stronger defensive equipment. Each XF-19 body has room for all three modules listed above.
For the final story match, replace the Mobile body with Jack in the Bot and switch to Balanced Motor U. Keep the shield and all three movement modules. This setup also costs 770, and you'll need to switch to Mobile mode as soon as the match starts. Until these parts unlock, use earlier versions you can afford. Only buy duplicate parts when both partners need them.
Eagle Sniper R unlocks after Ikeda, Mk2 after Meiga, Mk3 after Sasaki, and Mk4 after Koyama. Wait until the blueprint unlocks before buying its materials.
Winning matches
1. Choose a route to the enemy base and build toward it.
2. Grab new blocks before the other team does, even if you're already carrying one. You can hold up to three.
3. Place blocks next to your blue territory. Standard blocks can't overlap your own tiles, extend outside the arena, or cover anchored squares. They can cover enemy territory.
4. Move through the center while your AI partners have the other robots knocked out. If you're close to the enemy base, keep building instead of chasing opponents.
5. You can build from a separated blue tile. Your territory doesn't need to form one unbroken path back to your base.
6. On the divided arena, collect blocks from the side areas and build through the middle. On the final ring-shaped arena, stick to one side or the central route rather than building in both directions.
7. Equip Rotating Device if you want to rotate blocks, or Strafing Component if you want to strafe.
The fourteen scheduled teams
The numbers below are each team's power rating. You don't need to match it to win.
1. West Mitsuya High Robotics Club, power 1: a mixed team. Learn the base-capture route here.
2. Otsuka Technical High School, 1: three Mobiles. Win the race to fresh blocks.
3. Miyashita Academy Robot Research Club, 1: two Assaults and a Fortress. Avoid getting pinned in their attacks.
4. Jonan Technical School Robotics Club, 1: three Mobiles. Prioritize collection speed.
5. Ikeda Technical College Robot Research Club, 2: a mixed team on a new arena layout. Start making use of ranged attacks.
6. Robozaemon, 3: three Fortresses. They're slow at collecting blocks, so grab them first and keep building.
7. Meiga College Robotics Club, 3: a mixed team that competes aggressively for blocks. Take a short route to the enemy base.
8. Team NT, 5: two Mobiles and a Fortress. If you're struggling, upgrade your shooters and check your own robot's speed before trying again.
9. SDRD International, 4: mixed team. Watch for anchored squares near the base.
10. SAL Sotenbori, 4: a Mobile and two Assaults. Let your shooters handle theirs while you collect blocks.
11. Sasaki Technical College Second Robotics Club, 5: two Mobiles and a Fortress. Get to new blocks quickly.
12. Koyama Academy Robotics Club, 6: two Mobiles and a Fortress. Keep moving and use the upgraded motor.
13. Ishii and His Merry Friends, 6: a Mobile and two Fortresses. Watch the Mobile, since it can reach blocks much faster than its teammates.
14. Touto College of Science Robotics Club, 7: three Assaults. You must use Jack in the Bot in the story final. Switch to Mobile mode and build straight toward their base.
The six optional practice teams
- The Algorhythms, power 1: two Mobiles and an Assault.
- Robo Royal, 2: two Assaults and a Fortress.
- Close Call, 4: a Mobile and two Fortresses.
- Team BOB, 5: one of each type.
- Yappi LOVE, 5: three Assaults.
- We're the Best, 6: one of each type.
Finish with more than 60% occupancy against every team. Capturing the base gives you 100%. If you win on points without passing 60%, you'll need to play that team again.
Material locations
Farm reports and data first. You'll pick up screws, metals, and plastic along the way, leaving less to buy later.
- Mobile Basic: Otsuka or Ikeda. Application: Team NT. Combination: Koyama or Touto.
- Assault Basic: The Algorhythms or Robo Royal. Application: SDRD International. Combination: Yappi LOVE, We're the Best, or Touto.
- Fortress Basic: West Mitsuya or Robozaemon. Application: Close Call. Combination: Ishii.
- M-Weapon Basic: Miyashita or Robozaemon. Application: Team NT. Combination: Ishii.
- R-Weapon Basic: Robo Royal or SDRD International. Application: SAL or Yappi LOVE. Combination: Yappi LOVE.
- IP1 Data: Otsuka, Robozaemon, or Team NT. IP2: Close Call or Team BOB. IP3: We're the Best or Touto.
- AI1 Data: The Algorhythms or Robo Royal. AI2: Close Call or SDRD International. AI3: Team BOB.
- CF1 Data: Miyashita. CF2: SDRD International. CF3: Koyama.
- SP1 Data: SAL. SP2: Koyama. SP3: We're the Best.
- Abundant Oil, Tempered Steel, and Immaculate Pane: Ishii.
- Clear Resin and Precise Circuit: Sasaki.
- Refined Iron: Yappi LOVE.
- Super-durable Rubber: Team BOB or Close Call.
For ordinary materials, check the General Goods Cart, Extract Shop, Benten Pawn, and Ebisu Pawn Yokohama. You'll still need to earn some rare reports from matches. Developing parts uses the club's funds rather than Yagami's money. Play more matches when the club runs short.
Completing the parts list
Mr. Mechanic unlocks at 30 parts and Tinkerman at 80. Part Robot requires every base-game part. The separate parts catalogue covers all 162 base-game entries with their unlocks and recipes. The DLC body has its own entry.
Making another copy of the same part won't increase your collection count. Starting equipment and Jack in the Bot count toward the full list, so check what you already have before buying materials. Make duplicates when both AI partners need the same part.
Buy materials for the parts you're making next rather than stocking up for the whole catalogue. For entries marked CHECK IN GAME, confirm the quantities on your development screen before you shop.
The MB5000/SUPREMACY body comes with the School Stories Expansion Pack. You don't need it to beat the base-game teams or finish the parts list.
Lost Judgment: Robotics Club teams, builds, and parts
· Games/Lost Judgment