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Lost Judgment: Every Kamurocho squirrel and the final case

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Lost Judgment: Every Kamurocho squirrel and the final case This is the second half of the squirrel checklist: all 26 Kamurocho rewards, followed by the final Ijincho case. The numbers continue from the Ijincho guide and are guide labels, not numbers displayed by the game. First complete Squirrels Just Wanna Have Fun in Ijincho. For every chain, examine each drawing in Observation Mode before changing tools. Starting at a drawing marked “2” doesn't skip its first step. Hotel District and Shichifuku Street 30. Hotel District, near the Hotel Volescia sign: the first drawing is on the south-side wall. Use the Noise Amp, pass through the narrow gap around the building, and examine the wall light at the back. Reward: EX Enhancement Belt. 31. Eastern end of Hotel District: inspect the tall-wall drawing. The Detector leads slightly southwest to another drawing on the hotel wall. Examine it, then fly the drone onto the ledge below. Reward: Cute Paint. 32. West Shichifuku Poppo: start beside the shop's pink banner/sign. Use the Noise Amp to find the next drawing higher on the neighboring wall, beneath Hajime Tax & Consulting. Fly the drone onto the sign. Reward: Training Innerwear. 33. Yoshida Batting Center: inspect the drawing on the interior south wall. Use the Detector down the side hallway to the small drawing near the bin/ashtray. Then use the Noise Amp outside at the rear ventilation unit. Reward: Bronze Plate. 34. MEB, the Men's Entertainment Box on Shichifuku Street: inspect the drawing inside/on the back of the doorway. Use the Detector toward the shrubbery across the street. Reward: Showa Duel Records: Wind. 35. Kanrai: look on the screen/wall beside the reception area. Use the Noise Amp at the table in the opposite corner. Reward: Natural Paint. 36. East Shichifuku parking lot: inspect the back of the orange payment machine, use the Detector to find the drawing on the parking sign, then fly the drone up to the large billboard corner. Reward: Camo Paint, Green. Charles, Theater Square, and Kamuro Theater 37. Game Center Charles: inspect the drawing on the wall near the top of the entrance stairs. Use the Detector outside on the red paper lantern beside the door. Reward: Woody Pop Master System cartridge. 38. Kamurocho Hills gate on Park Boulevard: inspect the gate drawing and use the Noise Amp toward the top of the tree to the left. Reward: Platinum Plate. 39. Window display opposite Smile Burger on Northwest Theater Square Road: inspect the squirrel among the display decorations. Use the Detector on the white lantern above the blue vending machine across the road. Reward: The Walkin', Talkin' Hermit. 40. Theater Square paving: the drawing is on the ground east of the hangout spot. Use the Noise Amp toward the SEGA logo below the Club SEGA sign. Reward: Camo Paint, Blue. 41. North Theater Avenue, immediately east of Club SEGA near NY Hot Dog: inspect the wall drawing and let Ranpo lead a short distance south. Reward: Colorful Paint. 42. Kamuro Theater rooftop garden: find the drawing behind the waterfall at the northwestern side. Use the Detector toward the leafy wall to the southwest. Reward: Versatility recipe. 43. Kamuro Theater basement/elevator area near Millennium Tower: inspect the shutter drawing. Follow the Detector back toward the tower lobby and look up at the circular ventilation opening on the next level. Reward: Eye of the Dragon. Senryo Avenue and Champion District 44. North Senryo Avenue, alley opposite the Champion District entrance: inspect the wall drawing and use the Noise Amp farther down the alley toward the vent. Reward: Blue Pyroxene. 45. Champion District: start at the west entrance wall. Use the Noise Amp to find the next drawing on the northern side near the white utility box. Use the Detector toward the central stairwell for the third, then call Ranpo and follow him south to the shop corner. Reward: Battle Innerwear SS. Tenkaichi, Nakamichi, and Taihei 46. Tenkaichi Alley, Jungle Boy's green wall: inspect the drawing and call Ranpo. Follow him into the nearby playground. Reward: Contacts of Supreme Worldly Desires. 47. The small covered passage at Nakamichi's corner, south of Ringer Hut: inspect the drawing and use the Noise Amp westward along the building toward the lamp post. Reward: Dragon Paint. 48. Green electrical box in front of Millennium Tower on Taihei Boulevard: inspect the drawing and use the Detector toward the top of the signpost near the tower steps. Reward: Anime Paint. 49. Tiny dead-end lot east of Sushi Zanmai on Taihei Boulevard: inspect the drawing on the sign, then follow Ranpo north to the light pole. Reward: Unofficial VR Strategy Guide 2021 [True]. This isn't the electrical-box squirrel in the previous entry. 50. East Taihei Boulevard, on the large shrimp restaurant sign north of Kyushu No. 1 Star: use the Noise Amp down the street toward the open locker on the left. Reward: Battle Support SS. 51. Tenkaichi Street entrance: inspect the manhole/paving beneath the large red gateway. Call Ranpo and follow him a short distance north. Reward: Guard Shirt S. 52. Smoking shelter outside Sushi Gin on West Showa Street: inspect the wall drawing, then use the Noise Amp toward the gap between the buildings with the yellow crates. Reward: Yellow Pyroxene. Café Alps and the detective-office alleys 53. Café Alps: inspect the mural/drawing inside, go into the back room, and use the Detector toward the exit sign for the second drawing. Go into the rear alley and use the Noise Amp on the air-conditioning unit. Reward: Free Pass Voucher 2. 54. Ebisu Pawn's alley: inspect the ground drawing in the covered area opposite the shop. Use the Noise Amp toward the metal utility box across the alley. Examine that drawing and follow Ranpo farther along. Reward: inharmonic record. 55. Alley east of Yagami Detective Agency: start on the gray pillar on the south side. Use the Noise Amp toward the drawing one floor above, then fly the drone onto the balcony below it. Reward: Checkered Paint. The final squirrel 56. Fukutoku Park, Ijincho. After collecting all 55 earlier rewards, the Big Squirrels Don't Cry case appears. Speak to Futaba, examine the squirrel on the concrete mound, then use the Noise Amp toward the can on top. Finish the conversation for Bad Fur Day. If the count is short, check unfinished drawing chains, drone pickups, and Futaba exchanges. Each completed reward location counts once, even when its route involves several squirrel drawings.

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