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Judgment: All Four Dating Routes, From First Text to Confession

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Judgment: All Four Dating Routes, From First Text to Confession Judgment has four dating routes, and several of them stop until you send the next text yourself. If a date hasn't appeared, check your outgoing messages before looking for another map marker. There are four women to date: Sana Mihama, Nanami Matsuoka, Tsukino Saotome, and Amane. Each starts behind side-case progress, then moves through texts, outings, and a personal storyline. The confession is the completion milestone. You do not have to accept every relationship for the romance trophies. This covers the original Judgment and its remaster, not Lost Judgment's girlfriends. BEFORE YOU START Buy Thoughtful Gifter, Dating Whiz, Smooth Talker, and Postmodern Poet. They cost 50 SP each and improve affection gains from gifts, activities, conversation, and texts respectively. Buy all four before the first date. The full set costs 200 SP. Watch the heart meter during dates. If a personal conversation is locked, do the other conversation topics, the activity, or a photo first, then check again. If you miss an affection increase, you can usually make it up on another date. The numbered outings below describe the story progression, not a guarantee that every player will finish in exactly that many visits. Reply to incoming texts, but also reopen the conversation and look for messages Yagami can initiate himself. Some chains need you to send the next invitation. If nothing new happens, do another activity and check the conversation again. Gifts from Le Marche are optional. You can raise affection through activities and conversation without buying presents. Make a manual save before the final confession. Accepting allows further dates; rejecting ends that romance. Both choices count for the confession-based completion, but a rejection is not an invitation to repeat the scene later. There is no multi-girlfriend penalty in this game. You can finish all four routes on one save. SANA MIHAMA Unlock: complete Amidst a Dream. Afterward, answer Sana's messages warmly and return to her usual performance spot on the east side of Theater Square. Watch her sing, encourage her when the talent-agency conversation comes up, and accept the invitation to meet again. Gift direction: simple heart-themed jewelry suits her. Heart Earrings are a useful first-date option. First outing: choose an activity you can handle. The arcade gives you a clear task: win the brown dog plush from the UFO Catcher. Line up over its body and head rather than blindly dropping the claw over the whole pile. If the toy flips, reassess its position before the next attempt. During the conversation, discuss her ideal partner, life in Kamurocho, and hobbies. Be concerned without lecturing her. You can talk about curry and take a friendly photo. Finish the available conversation before ending the date. Between dates: keep replying, attend the next performance marker, and agree to celebrate her progress. Skipping that return visit is an easy way to leave the route waiting. Second outing: she gives you the Amidst a Dream LP. A pushy fan interrupts the planned outing, so suggest talking at Yagami's office. Compliment her cooking, ask about her music and what drew her to it, and discuss relationships. Continue Sana's date events to resolve the fan storyline. Third outing: talk about her disguise and acknowledge the pressure she is dealing with. When the relationship topic opens, show that you understand she may be interested in someone. Keep responding to the follow-up texts and accept the next meeting. Fourth outing: make room for the serious conversation about music and relationships. Show that she matters to you and encourage her to make her own decision about her career. Her song is relevant to this conversation, so bring it up when the option appears. When Sana leaves the office for ingredients, follow the objective rather than wandering off to another main-story event. Find her near Poppo on Showa Street and defeat the obsessive fan. This fight is necessary for the romance chain to continue. Final meeting: after the next messages, agree to meet at the agency. Go upstairs and use the waiting marker. Ask about her single and manager, then choose the conversation about the important thing she wanted to say. That leads to her confession. Accept if you want the relationship to remain available, or reject if you only want the completion credit. If Sana seems stuck, check three things: her Theater Square performance marker, your outgoing text options, and whether you actually finished the fan confrontation. NANAMI MATSUOKA Unlock: complete Smart Watching. Nanami's route has the most back-and-forth through the phone. Her friend Yukko is part of the progression, so do not ignore that conversation thread. Gift direction: mature, understated jewelry is a better fit than something ostentatious. Prima Heart Earrings are one workable choice. Presents are still optional. First outing: after the initial safety/check-in texts, ask about work and invite her out when the option appears. Drone racing is a good activity for her. Choose a manageable single race rather than a difficult championship; winning a basic oval race is enough to make the outing go well. The conversation covers work, hobbies, age, the stalking incident, and her view of romance. Respect that she is wary of relationships. Choose considerate answers when she talks about her previous relationship. Second outing: continue the outgoing invitation prompts even when she says she is busy. Eventually you meet Nanami and Yukko together for darts. Ask about both women, listen to the discussion about what Nanami wants in a partner, and make it clear that your interest is in Nanami. Afterward, ask to see her one-on-one. Yukko will also text. Keep progressing both threads until Yagami stops himself from sending another message to Nanami and gets the idea to contact Yukko instead. The Wette Kitchen meeting: meet Yukko at the new marker. Confirm your interest in Nanami and agree to the proposed investigation outing. Then contact Nanami and follow the phone-call sequence. The next meeting point is near the Hotel District, north of Dragon's Palace. Investigation date: tail the disguised Yukko with Nanami. During the close-contact prompt, choose the option to hold Nanami close. Finish the tail at M Side Cafe and work through the conversation. When discussing your intentions, apologize for overstepping rather than doubling down, then ask whether she can see you romantically. Listen to her previous relationship experience. Complete the final cafe interaction and the follow-up texts. Next outing: Nanami invites you to dinner. This meeting needs nighttime. If the date marker is not behaving as expected during the day, advance the story to an appropriate time or change time during Premium Adventure. Compliment her appearance, do your chosen activity, and suggest sitting down to talk. At Bantam, the drinking game opens more personal subjects. You can discuss companionship, cooking, and preferences, then ask whether she could see Yagami as a boyfriend. The fake investigation will be exposed on the walk afterward. Tell her the truth. The bad ending to the evening is part of the route, not a signal to reload every conversation choice. Repairing the situation: reopen the phone and progress the alternating Nanami and Yukko messages. Keep doing this as new options become available. Eventually, arrange to meet at Theater Square. Final meeting: Yukko sends an alarming message and both Yagami and Nanami rush to help. Finish that scene, state your feelings, and make the relationship decision when it is offered. Complete the confession scene for credit. If Nanami seems stuck, check nighttime, Yukko's messages, and whether you have sent the next available text yourself. You need to progress those conversations before the next date appears. TSUKINO SAOTOME Unlock: finish the full Twisted Trio-related chain through The Pervert King. Completing only the first pervert case does not unlock dating. Yosuke then messages you about his sister. Contact Tsukino and offer to cheer her up. Gift direction: modest, understated items. Do not assume flashy or very expensive jewelry is the best match. First outing: the batting center is a straightforward option if you know a course you can clear. In conversation, ask about her interests and reassure her after the harassment cases. When the subject turns to her future, encourage her to try for the job rather than decide she has already failed. Agree to help with interview practice. The follow-up texts include both Tsukino and Yosuke. Respond, accept the mock interview, and return to the meeting marker. Second outing: inspect her interview outfit. Check the jacket buttons and bag. For the jacket, tell her the current arrangement is wrong and advise fastening all the buttons. After an activity, begin the practice interview. Ask about why she applied, how she would describe herself, and what she could contribute. Offer a helpful suggestion instead of turning it into a hostile interrogation. Ask about her drawings and her fiance. Ryuzenji then arrives and introduces the other problem in her life. Finish the scene and keep replying to her messages. Third outing: notice her new earrings when she asks what changed. Ryuzenji turns up again and challenges you to poker. You only need to win a hand for this encounter; you do not need to spend the evening clearing the casino's completion requirements. You can use a poker cheat item if you have one, but you don't need it. After poker, discuss the interview, encourage her artwork, and support the idea of making use of her design talent. Listen to her feelings about Ryuzenji. Continue the later messages and agree to another practice session. Fourth outing: Ryuzenji challenges you to darts, followed by a fight. Accept and finish both. If darts has been a problem, the Quickstarter Miracle Darts reward is a useful preparation. In Count-Up, aim for triple 20s when you can do so reliably; use a target you can actually hit rather than throwing away every turn chasing perfection. After the confrontation, finish the conversation about Ryuzenji and help Tsukino prepare for her next interview. Ask what kind of designer she wants to become and what she can offer the company. Encourage her communication and confidence. Final meeting: after the job-result texts, agree to see her at the agency at night. If the meeting is unavailable during the day, return after the time changes. Congratulate her, ask further about her situation, then choose the topic about the important thing she mentioned. Her confession follows, with your choice to accept or reject. If Tsukino seems stuck, check that The Pervert King is finished, Yosuke's texts have been answered, and the next mock-interview invitation has actually been accepted. AMANE Unlock: complete The Black Calamity, The Black and White Calamity, and The Fire Calamity. After a delay, Amane texts about your next prediction: the cow calamity. Agree to meet. These outings are dates even when she insists they are part of investigating the prediction. Gift direction: mature or mystical-looking items suit her. You do not need a particular expensive present to finish the route. First outing: shogi is an activity she likes, but choose something you are comfortable playing when you have a choice. Discuss the calamities, her work, and her interest in helping others. Show interest in her personally, not only in whether she can predict your future. When she wants to watch over a student, agree to help. Complete the intervention involving the attempted bag theft. Treat her as your partner afterward and answer the follow-up texts. Second outing: after the chosen activity, you visit Beef Zone. Work through the conversations about her background, profession, and love life. When Sakakiba starts causing trouble, help Kim and fight him. Finishing the meal conversation without dealing with the disturbance does not complete this event. Third outing: a new patron enters the story. During the occupation-guessing conversation, the answer you are working toward is Yakuza Patriarch. Use the questions to narrow it down and give that answer. Afterward, express concern for her safety when the subject comes up over text. Fourth outing: discuss her patron and your future together. Tell her you want to keep seeing her, then open the calamity conversation once the affection requirement is met. Continue the route after she discusses losing her powers. Office confrontation: agree to meet when she contacts you, then go to the agency. Her patron arrives and offers money to make you stop seeing her. Decline the offer to follow this route. The scene leads to Amane distancing herself from Yagami. Continue through the conversation rather than assuming the relationship is over permanently. Reaching the final date: send the available check-in messages. Some are fixed messages rather than a list of dialogue choices. After each one, let time pass through normal play and reopen the thread. Keep progressing the offered texts until she agrees to meet near the theater. Final outing: talk about Ushimata, her lost powers, and seeing each other. Be clear that you still want her in your life despite the danger and the uncertainty around her predictions. Finish the special-partnership conversation and decide whether to accept the relationship. If Amane seems stuck, the likely missing step is an outgoing message after the office scene. This route deliberately leaves you waiting between texts. SAVING BEFORE THE CONFESSIONS You can work on dating during Premium Adventure. You do not need to abandon the main story to finish every date immediately. Save before each confession. Rejecting does not invalidate the trophy credit, but it closes that relationship for future outings. Small dialogue mistakes, a lost minigame, or a mediocre gift are usually affection setbacks that you can make up on another date. Reach all four confessions for completion. Accept all four if you also want to keep dating everyone afterward.

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