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Pirate Yakuza in Hawaii: Crazy Delivery, all eight courses and rewards

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Pirate Yakuza in Hawaii: Crazy Delivery, all eight courses and rewards All right, Crazy Delivery has two locations in this game. Clearing the four difficulties at the fountain is only half the course checklist. There are also the delivery career ranks, Charlie’s recruitment, the exchange and the completion challenges to finish. This is the Pirate Yakuza version. The course targets and shop prices below belong to Majima’s game. Getting started In Chapter 2, after the early Street Surfer introduction, find Charlie beside the fountain at Sunset Park, where Sunset Street meets Anaconda Boulevard. Start substory 5, Stay Crazy, and finish its introductory delivery run. Your first score doesn’t stop the substory from clearing, and its fixed payment is $30. Afterward, the two activity locations are: - Anaconda Boulevard: the original fountain location, north of Anaconda Shopping Center. - Aloha Street: beside Aloha Beach, south of Burnes & Evans. Use Charlie’s Anaconda Boulevard counter for the prize exchange. Both locations contribute to the activity’s overall progression. How a run works You have three minutes to gather burgers, pizza and sushi, then deliver them to customers. A customer needs 10 of the requested food. Stocking up on pizza won’t satisfy a sushi order. Yellow customer markers mean burgers, orange means pizza and blue means sushi. Once you have enough food, enter the customer’s circle and brake to make the delivery. On the default controller layout, accelerate with R2/RT and brake with L2/LT. Check the in-game controls for your trick, drift and Crazy Mode buttons if you use a different layout. The dollar amount shown during the run is your activity score. You receive delivery points afterward; you don’t put that entire score straight into Majima’s wallet. Cash comes from exchanging those points. All eight course grades These are the minimum run scores for each grade. Below C does not count as a course clear. Clear the current difficulty at C or better to unlock the next one at that location. Anaconda Boulevard: - Easy: C $7,000; B $9,000; A $11,000; S $15,000. - Normal: C $8,000; B $13,000; A $20,000; S $27,000. - Hard: C $25,000; B $32,000; A $38,000; S $45,000. - Crazy: C $30,000; B $35,000; A $45,000; S $55,000. Aloha Street: - Easy: C $4,000; B $8,000; A $12,000; S $18,000. - Normal: C $7,500; B $13,000; A $20,000; S $27,000. - Hard: C $25,000; B $32,000; A $38,000; S $45,000. - Crazy: C $30,000; B $35,000; A $45,000; S $55,000. The two Easy courses have different targets across every grade. Normal also has a different C requirement. Hard and Crazy share their thresholds. Clear all eight at C or better for Crazy Captain. S ranks aren’t required for that trophy or achievement. The separate Anaconda Boulevard completion challenge asks for A or better in its four difficulties. Building better deliveries Successful tricks build your performance through Cool, Genius and Extreme. Aim to deliver while Extreme is active, then rebuild or maintain it as you ride toward the next customer. A wipeout wastes time, drops food and breaks your performance streak. Don’t try to force a flip just before a tight turn or a crowded handoff. Practice the landing on a clear stretch first. Side spins are useful, but pay attention to the direction the bike faces when you land. A successful trick that sends you away from the next order can still cost time. Wheelies help on straight roads, while drifting helps you take corners without stopping completely. Approach deliveries facing the direction you want to leave. Braking into a hard sideways skid can turn Majima around, so glance at the minimap after the handoff before accelerating. Crazy Mode and pickups Crazy Mode boosts your speed, widens collection range, knocks aside cars and gives Extreme performance. Build charges through tricks or collect Crazy Drinks. You can hold up to three charges. Use boosts where they can cover food and customers along the same stretch. It’s sensible to keep one charge for recovering from a mistake or reaching a final delivery, rather than spending everything on an empty road. The other pickups are: - Coins: add to your score. - Crazy Drink: adds one Crazy Mode charge. - Bonus Ticket: temporarily makes delivery earnings 1.5×. - Metallic Bag: protects your collected food from being lost in crashes for 30 seconds. - Party Box: adds five burgers, five pizzas and five sushi. A good use of a ticket is to collect it when you already have food and nearby customers lined up. Sushi deliveries are especially valuable, so pairing them with the ticket and Extreme is worth considering when the route allows it. Use the map, not a blind loop For Anaconda Boulevard, pay attention to the shopping-center connections. Its automatic escalator route moves you through the upper level quickly and lets you collect items on the way. Learn where it exits so it helps your next delivery instead of carrying you past it. At Aloha Street, plan around the beach-side roads and the next cluster of orders. Look at your food stock before taking a long turn toward a customer. Visiting an order you can’t fill means making the trip twice. Spring pads and elevated pickups can help, but this guide doesn’t rely on the Infinite Wealth advice about a timer-stopping aerial button sequence. Concentrate on where the jump lands you and what you can collect on the route. As difficulty rises, expect more traffic and interference from fire-breathing performers and construction workers. Give hazards room. A slightly wider turn is usually cheaper than losing the food needed for your next handoff. Delivery career and point bonuses Your ongoing Deliverist Rank progresses through: - Green: 1.0× rank bonus. - Gold: 1.1×. - Platinum: 1.2×, and Charlie joins your crew. - Diamond: 1.5×, the highest career rank. Career progress comes from accumulated delivery earnings. Exact promotion totals aren’t confirmed here, so don’t treat a challenge milestone as a guaranteed promotion threshold. Your result grade adds another bonus. An S result gives 2.0×, so S plus Diamond produces 3.0× the base delivery points before any rounding. That’s why a course you can reliably finish well becomes more useful for earning exchange points as your career improves. The complete prize exchange Prices below are delivery points. Treasure and crew: - Silver Treasure Chest: 25,000. Contains Jungle Stone, Treasury entry 50. - Toru Higashi: 15,000. Recruits him to the Goro Pirates. Clothing and Street Surfer customization: - Aloha Shirt (Unbuttoned): 2,000. - Punk Pants: 2,000. - Eyepatch (Steampunk): 1,500. - Earrings: 1,500. - Aloha Shirt (Bare): 2,000. - Street Surfer Flag (Crazy Eats): 3,000. Music: - Sonic Soundtrack CD 1: 150. - Sonic Soundtrack CD 2: 150. - Sonic Soundtrack CD 3: 150. - Sonic Soundtrack CD 4: 150. Consumables and cash: - Tuna Salad Sandwich: 40. - BBQ Potato Chips: 10. - Cola: 15. - $1: 10 points. - $5: 50 points. - $10: 100 points. The chest, recruit, clothing, flag and four CDs are one-time purchases. Buying those 12 entries costs 52,600 points altogether. The three cash options have the same rate, so larger denominations don’t give a better deal. If you want the unique collection first, reserve 25,000 for Jungle Stone and 15,000 for Higashi before converting the balance into cash. Charlie is earned by reaching Platinum, not bought from this list. Completion challenges and Reputation These are separate from Crazy Captain and the exchange purchases: - Earn $100,000 cumulatively during delivery runs: 1,000 Reputation. - Earn $300,000 cumulatively: 3,000 Reputation. - Earn $500,000 cumulatively: 5,000 Reputation. - Perform 100 successful stunts: 1,000 Reputation. - Perform 300 successful stunts: 3,000 Reputation. - Perform 500 successful stunts: 10,000 Reputation. - Reach the highest Deliverist Rank: 30,000 Reputation. - Clear every Anaconda Boulevard difficulty at A or better: 5,000 Reputation. Those eight awards total 58,000 Reputation. The earnings milestones count the delivery activity’s earnings, not how much cash you buy at the counter. The final stunt target here is 500. A sensible finishing order First, clear the four difficulties at both locations for Crazy Captain. While learning them, build the habit of gathering a full order before approaching its customer and delivering at Extreme. Then raise any remaining Anaconda results to A, keep playing toward Platinum and Diamond, and buy the unique exchange items. Use your most reliable high-scoring course to finish the cumulative earnings and stunt targets. There’s no need to turn every practice run into an S-rank attempt before moving on. Before calling the activity finished, check all eight course clears, the four Anaconda A ranks, Charlie, Diamond, the cumulative challenges and the exchange separately. They’re different parts of the same checklist.

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