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Pirate Yakuza in Hawaii: UFO Catcher, the prizes, and Surfer Jay

· Games/Pirate Yakuza in Hawaii

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Pirate Yakuza in Hawaii: UFO Catcher, the prizes, and Surfer Jay All right, the claw machines have a couple of things worth doing beyond just collecting toys. There are six completion challenges, and one specific prize gets you another crew member. The part that can waste time is collecting a bunch of different colors and assuming that means you've collected a bunch of different series. Where the machines are In Honolulu, go to Anaconda Shopping Center. The arcade is on the ground floor, behind the escalators toward the eastern side. Stay downstairs instead of going up looking for it. The other location is the Gaming Hall in Madlantis. Check both places if you're collecting everything, because their selections are different. Kraken-chan appears at both, but the pirate-themed birds and cats are in Madlantis. You pay $5 in game money for three attempts. On PlayStation, Square inserts money. Hold X for the first movement, release it to set that position, then hold and release again for the other direction. Adjust the camera with the sticks to check the alignment. The claw then handles the drop and lift. Take the extra moment to look from the side. Being lined up left to right doesn't mean you're lined up front to back. What completion wants Total prizes caught: • 2 prizes: 300 Reputation. • 5 prizes: another 500. • 10 prizes: another 1,000. Different prize series caught: • 2 series: 300 Reputation. • 4 series: another 500. • 7 series: another 1,000. Together, those six challenges give 3,600 Reputation. Ten prizes and seven series are the final targets; you don't need every color of every toy for those challenges. A red cat and a blue cat belong to the same series. Boxed figures can count separately: Alo-Happy and Raymond Law are two different series. Check the challenge counter after a new family instead of assuming each new inventory name advances it. I'd get the variety requirement out of the way while building the total. Catching ten easy cats first still leaves you needing the other series afterward. The prize selection This is the selection across the two locations. Where the translated family name is less obvious, I've included the toy type or Japanese family name so you can identify it in the machine. Anaconda: • Super Monkey Ball: AiAi, GonGon, MeeMee, Baby. • Bun-chan birds: white, pink, Jumbo. • Pillow Pups: golden retriever, French bulldog. • Pig plushes (Būmī): yellow, blue, red, green, black. • Kitty Kats: tiger, blue, American shorthair, calico, red. • Penguin plushes (Penmī): green, blue, red, yellow, black. • Figures: Alo-Happy, Robo Michio, Kamulop normal, Kamulop shrine version. • Kraken-chan. Madlantis: • Pirate parent Bun-chan. • Pirate child Bun-chan: orange, pink. • Pirate Kitty Kats: red, tiger, blue, American shorthair, calico. • Queen Michele figure. • Raymond Law figure. • Kraken-chan. Everything won't necessarily be displayed at once. Speak to the attendant to change the prizes. That also gives you a fresh arrangement when an earlier attempt has shoved the prize somewhere awkward. Don't reset a toy you've nearly pushed into the chute unless you actually want to undo that progress. Getting the toys out For small cats, aim around the head so the claw can get a useful hold. For another small plush, line up around its body and watch what happens when the claw closes. If it lifts but slips immediately, adjust where you're gripping rather than repeating the same attempt without changing anything. Penguins and awkward rounded prizes can be easier to nudge toward the opening than to carry all the way. Each attempt can still make progress even when it doesn't win anything. Look at where the prize ended up before choosing the next drop. For boxed figures resting on bars, try turning the box parallel to the bars so it can slip through the middle gap. That can be easier than trying to carry the entire box over the front. A sideways box is sometimes closer to being won than an upright one. For a large toy that won't lift, work on moving or rolling it toward the opening. If it ends up trapped at the back or buried under something else, use the attendant rather than spending another ten attempts fighting the same bad position. There's no universal hold-the-button-for-this-many-seconds solution. Your next attempt depends on the current position, especially after you've already moved the prize. Use the side view and make a deliberate adjustment. Kraken-chan and Surfer Jay Keep one Kraken-chan instead of selling it. It's the round octopus toy. If the machine doesn't have one, ask the attendant to swap the prizes and check again. Then go to Sunset Street on the west side of Anaconda Shopping Center. Find Surfer Jay and give him the Kraken-chan to recruit him. You can also check Tasks, then Scouting, for the recruitment objective and map marker once it's available. This is a direct item handover. You don't need to win every machine prize or complete all six claw-machine challenges first. Jay is a bronze healer. His listed level-one stats are 1,260 HP, 90 cannon power, 70 maintenance, 65 attack, and 80 defense. At level 20, they're 4,620 HP, 275 cannon power, 245 maintenance, 235 attack, and 260 defense. Those are level-dependent numbers, so don't expect the maximum figures immediately when he joins. I'd finish this in a fairly simple order: catch Kraken-chan, recruit Jay, get seven different prize series, and make sure the total reaches ten. After that, collecting every remaining color is something you can do if you want the toys, rather than another requirement hiding behind those six challenges.

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