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Pirate Yakuza in Hawaii: the casinos, blackjack, poker, and everything worth picking up

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Pirate Yakuza in Hawaii: the casinos, blackjack, poker, and everything worth picking up All right, this is another one where you can spend a lot of time playing without realizing you're working toward several different things. You've got the chip challenges, a crew member, another treasure, clothes, and soundtrack CDs. So here's where to go, what each place has, and how I'd approach getting through it without turning a couple of prizes into an entire night at the table. Getting into the casinos Start in Madlantis's Bar District, outside Dunghill. The casino staff and card tables are right there. This is where you play low- and high-stakes blackjack and poker. Talk to the chip seller before approaching a dealer. Chips cost $1 each in game money. The VIP tables are inside the Royal Casino at the Luxury Palace Hotel. Advance through the Pirates' Coliseum until you clear the one-star Pirates' Championship. Follow the resulting hotel access, then use the casino inside. If you're still outside Dunghill wondering where the VIP option went, you're at the earlier tables. The Japanese Gambling Hall in Honolulu is a separate stop for Koi-koi and Oicho-kabu. Its wooden tags aren't what you're buying here. What completion actually wants Blackjack: • Earn 10,000 chips: 1,000 Reputation. • Earn 50,000 chips: another 3,000. • Earn 150,000 chips: another 5,000. Poker: • Earn 5,000 chips: 1,000 Reputation. • Earn 25,000 chips: another 3,000. • Earn 75,000 chips: another 5,000. All six challenges together give 18,000 Reputation. Those are separate game counters. Buying chips to afford a reward doesn't replace earning chips through the relevant game. Check the challenge screen after a session instead of treating your current wallet balance as the completion counter. Blackjack: the numbers to know The starting betting ranges are: • Low stakes: 10–100 chips. • High stakes: 100–500. • VIP: 1,000–2,000. Winning consecutive hands increases the maximum: • Low: 300 after one win, 500 after two, 1,000 after three. • High: 1,000, then 2,000, then 3,000. • VIP: 3,000, then 5,000, then 10,000. The maximum stops increasing after the third consecutive win. Break the streak and it returns to the starting limit. That's why the VIP table makes such a difference when you're working toward 150,000. You're trying to beat the dealer without going over 21. Number cards use their printed value, face cards count as ten, and an ace can count as one or eleven. A natural blackjack is the initial two-card ace-plus-ten-value combination. Reaching 21 after taking extra cards isn't the same payout. Hit takes another card. Stand keeps what you've got. Double Down doubles your stake but gives you only one additional card. Split separates an eligible matching pair into two hands with an additional stake. Surrender gives up the hand and returns half the bet. Insurance is an extra side bet offered against a dealer ace; don't confuse it with protecting every losing hand. A normal win returns twice the stake, including the stake you put in. A winning natural blackjack returns 2.5 times it. For example, a 2,000-chip natural returns 5,000, a 3,000-chip profit. The game also has Six Under: six cards without busting wins. If you're learning, use the cheap table first. Don't keep taking cards simply because the total isn't 21 yet. A hard 17 or higher is generally a stopping point. A soft hand with an ace still counted as eleven needs different decisions, so don't apply that shortcut blindly to every ace hand. These are starting tips, not a promise that a particular hand will win. Using the casino items Kamulop's shrine is on Fuji Street in Little Japan, east of Revolve. Once his Chapter 2 introduction is done, exchange fortune slips there for these items: • Blackjack Amulet: 10 Fortune Points. Gives natural blackjacks for five hands. • Bust Amulet: 5 points. Makes dealer busts more likely for five hands. • Royal Joker Card: 5 points. Helps your poker hand for one hand. These are consumables. Save before spending them and use the table's item command at the appropriate prompt. I'd hold them for the Royal Casino instead of burning them on the first cheap game available. Kamulop's initial supply is limited, so don't plan around buying an unlimited stack. For a blackjack amulet, use the largest bet you can afford within the table limit and increase it as the winning streak raises that limit. Don't double down on a natural or start taking extra cards because you think that will make the payout bigger. Keep enough chips available to actually place the next bet. If you reload an earlier save after a bad session, you also lose everything earned since that save. Save again after progress you want to keep. Poker: what you're actually playing This is Texas Hold'em. You get two private cards. Three shared cards appear on the flop, followed by the turn and river, bringing the shared total to five. Betting happens between those stages. Your strongest five-card combination wins; you don't have to use both private cards. The entry bankrolls are 100 chips for low stakes, 1,000 for high, and 10,000 for VIP. Those are the chips needed to sit down at that level, not a claim that every individual bet costs that amount. Check passes without adding chips when nobody has bet. Call matches the current bet, Raise increases it, and Fold gives up the hand and the chips already committed. Folding a bad hand is part of playing, not something you need to avoid at all costs. Hands, strongest first: • Royal flush: suited 10, J, Q, K, A. • Straight flush: five consecutive cards of one suit. • Four of a kind. • Full house: three of one rank and two of another. • Flush: five cards of one suit. • Straight: five consecutive ranks; A-2-3-4-5 is the lowest. • Three of a kind. • Two pair. • One pair. • High card. Look at what the shared cards allow everyone else to make. Your pair doesn't become safe just because it looked good before the flop. Likewise, a strong-looking shared board might be helping everybody. Equal best five-card hands split the pot. For the chip grind, save a bankroll before moving to VIP. Use a Royal Joker when opponents are staying in and there is a worthwhile pot developing. Repeatedly raising until everybody folds can win the hand but leave you with much less than you were hoping to collect. Don't treat the item as a guaranteed enormous payout. Every casino reward Outside Dunghill: • Yappi-kun: 1,500 chips. • Sea Dog Attire (Rough): 200. • Cabaret Manager Eyepatch: 150. • Persona 3 Reload soundtrack CD: 25. • Shin Megami Tensei V: Vengeance soundtrack CD: 25. Those five unique rewards total 1,900 chips. Yappi-kun becomes available during Chapter 2 recruitment progression. He's a silver attacker with a maximum level of 30. At level 30 his listed stats are 7,125 HP, 350 cannon power, 320 maintenance, 410 attack, and 375 defense. His captain trait increases attack; he has no first-mate trait. Royal Casino: • Wooden Treasure Chest: 2,000 chips. Contains Stonebreaker Pocket Watch, Treasury entry 24. • Cabaret Manager Suit: 200. • Cabaret Manager Suit (Unbuttoned): 200. • Cabaret Manager Pants: 200. • Metaphor: ReFantazio soundtrack CD: 25. • Persona 5 Tactica soundtrack CD: 25. Those six unique rewards total 2,650 chips. Both counters together take 4,550 for the unique collection. If you only want Yappi-kun and the treasure, set aside 3,500. Both counters also exchange chips for: • Bronze Plate: 10. • Silver Plate: 100. • Gold Plate: 500. • Platinum Plate: 1,000. • Swiss Watch: 2,000. • Vintage Luxury Watch: 5,000. For cash, plates are the straightforward option to take to a pawn shop. Check the selling offer before unloading watches; published price lists disagree about their resale values. You can buy the chips outright if you just want the collectibles. There's no requirement to win the treasure through poker specifically. But if you're finishing the whole challenge list, do both games, check all six milestones, and collect the unique rewards before spending your remaining chips on things to sell.

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