← Post History

Pirate Yakuza in Hawaii: Open Road Shogi, All Ten Puzzles and the Rewards

· Games/Pirate Yakuza in Hawaii

Read the original post on X

Pirate Yakuza in Hawaii: Open Road Shogi, All Ten Puzzles and the Rewards All right, this is one of those side things that's easy to walk past if you don't normally play shogi. There's a crew member here, another treasure for the collection, clothes, music, and some fairly easy points once you know what to move. You don't have to sit down and become an expert just to get those things. I'm going through all ten puzzles here, including which pieces to use and when to promote them. Then I'll cover the exchange and the separate completion goals, because finishing the puzzles doesn't finish every shogi challenge. Where to go In Chapter 2, once you can explore Honolulu, go to Little Japan. Find Kamulop's shrine around Fuji Street and Sakura Street, then walk behind the shrine to its northern side. Speak to the older man sitting on the ground at Open Road Shogi. There are three modes. Ranked is ordinary shogi against increasingly stronger opponents. Challenge starts you with a disadvantage. Puzzle Shogi gives you a particular board and asks you to finish it within a small number of moves. The ten puzzles These directions use the normal board view, with the enemy's side at the top. Up means toward the top of your screen. A dropped piece comes from the captured-piece tray beside the board, not from a piece already sitting on a square. I've included destination coordinates to make the instructions easier to check. Count columns from the RIGHT, starting at 1, and rows from the TOP, starting at 1. So 2-1 means the top row, second square from the right. This is especially useful when the check notification covers part of the board. 1. Move your Silver General straight up one square to 2-1. Decline promotion. That last part matters: leave it as a Silver General. 2. Take the Knight from your captured-piece tray and drop it at 4-3, directly to the right of your Gold General. You aren't moving a Knight already on the board. 3. Move the Rook up one square to 3-2. Accept promotion to finish the position. 4. Drop your captured Gold General at 2-3. That's diagonally down-right from your Silver General, or two squares below the enemy Gold General. 5. Move your already-promoted Rook diagonally up-right one square to 3-1. An ordinary Rook can't make that diagonal move; use the promoted one already on this board. 6. Move your Pawn up one square to 2-3 and promote it. Let the enemy respond, then drop the Gold General at 3-2, immediately left of your Bishop. This route uses the Pawn first. Leave the Bishop where it is. 7. Drop the captured Silver General at 4-1, immediately above the enemy Gold General. After the reply, move your Bishop diagonally down-left two squares to 3-3 and promote it. 8. Drop the Gold General at 3-1, directly above the enemy King. After the enemy Bishop captures it, drop your Silver General at 4-1. That's immediately left of the Bishop's new position, and immediately right of your promoted Rook. 9. Drop the Bishop at 3-4, below the enemy Silver General. Let that Silver capture it, then drop your Gold General at 2-2, directly left of the enemy King. 10. Move the left-hand Bishop diagonally up-right to 1-3, immediately above the enemy King, and promote it. Let the King capture it. Now move the other Bishop diagonally up-left one square to 2-4 to finish. The first five puzzles take one move from you. The last five take two moves from you, with an enemy reply between them. When the game calls one of these a three-move puzzle, it's counting that reply too. Don't try to enter both of your moves before the other side has moved. Getting the points without dragging this out Turn Take Backs off before starting a puzzle you already know how to solve. Once the first-clear rewards are gone, repeating a solved puzzle doesn't pay its original clear reward again. The no-take-back bonus is still available. Puzzle 1 is the easy repeat: move the Silver up, refuse promotion, finish. With Take Backs disabled, that repeat pays 250 points. Four repeats give 1,000 points; twelve give 3,000. Use your existing balance before deciding how many more you need. The treasure and Subaru together cost 3,500. All the limited exchange items together cost 3,975. That gives you a sensible stopping point if you're here for the collection rather than to spend the night playing board games. Everything in the exchange Limited rewards: • Silver Treasure Chest: 3,000 points. Contains Divine Light Goblet, Treasury entry 39. • Subaru: 500 points. A support crew member, available after crew recruitment opens. • Work Clothes: 200. • Work Pants: 200. • Puyo Puyo Soundtrack CD 1: 15. • Puyo Puyo Soundtrack CD 2: 15. • Phantasy Star Online 2: New Genesis Soundtrack CD 1: 15. • Phantasy Star Online 2: New Genesis Soundtrack CD 2: 15. • Phantasy Star Online 2: New Genesis Soundtrack CD 3: 15. Things to exchange and sell: • Bronze Plate: 10 points. • Silver Plate: 100. • Gold Plate: 500. • Platinum Plate: 1,000. • Swiss Watch: 2,000. • Vintage Luxury Watch: 5,000. Those six sell for the same number of in-game dollars as their listed point cost. The expensive watch doesn't give you a better conversion rate than the plates. The Divine Light Goblet also awards $13,500 and 16,800 Reputation when obtained. Get that and the crew member before turning all your points into sale items. The chest is a one-time collection reward, so you can't keep buying it for that payout. Finishing the remaining shogi challenges Pick up The Basics of Shogi from Kamulop for two Fortune Points. During a Ranked or Challenge match, use the item option. It highlights a suggested piece and destination. Follow the highlights, wait for the opponent, and let it calculate the next suggestion. The book isn't consumed, so you don't need another copy for every match. The thinking time can be slow. For completion, the safe route is to win five Challenge matches and five Ranked matches, as well as clearing all ten puzzles. Challenge wins count toward the ordinary match total; puzzles don't. The Reputation milestones are: • Ordinary match count at 1, 5 and 10: 1,000, 3,000 and 5,000. • Different puzzles cleared at 1, 5 and all 10: 500, 1,000 and 3,000. • Challenge match count at 1, 2 and 5: 1,000, 3,000 and 5,000. Aim for wins on the match requirements rather than relying on losses or resignations to advance them. Check the completion menu after your matches. The three groups together are worth 22,500 Reputation, separate from the treasure reward and the points you spend at the exchange. That's the route I'd follow for this one: solve the puzzles, get the treasure and Subaru, collect the clothes and CDs, then use the book for the remaining match goals. Keep your exchange points and Reputation separate when you're checking what's left, because they pay for different things.

Browse more posts · Find me on other socials