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Like a Dragon: Infinite Wealth: Crazy Delivery, Part 2

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Like a Dragon: Infinite Wealth: Crazy Delivery, Part 2 All right, I want to go back to Crazy Delivery for a minute because there's more to cover beyond getting the four course clears. If you're going to keep playing it, you need the other ranks, how the points work, and what you're actually working toward. So let's get into those. Every course rank These are the minimum scores for each result. Anything below C is a D and doesn't count as a clear. Easy: C at 4,000, B at 8,000, A at 12,000, S at 18,000. Normal: C at 7,500, B at 13,000, A at 20,000, S at 27,000. Hard: C at 25,000, B at 32,000, A at 38,000, S at 45,000. Crazy: C at 30,000, B at 35,000, A at 45,000, S at 55,000. Clear each course with C or better to open the next. Four clears earn 30 Mins or It's Free. S ranks are something extra to work toward, not a requirement for that trophy. There are also delivery ranks Your result grade and your ongoing delivery rank both affect the points you earn. The grade bonus is 1.0× for D or C, 1.3× for B, 1.5× for A and 2.0× for S. Your delivery rank builds across runs: Green gives 1.0×, Gold 1.1×, Platinum 1.2× and Diamond 1.5×. That is why repeating the activity becomes more rewarding as you progress. Diamond isn't another course you have to unlock. The dollar figure during a run is the scoring system. It doesn't mean you just put that much money into Ichiban's wallet. You receive delivery points afterward and exchange those with Charlie. Getting better runs Plan around the map before you're already flying past the next customer. The useful information is right there: food, orders, pickups and jumps. Check your next turn while you still have room to make it. For Normal, one workable approach is to go left toward the beach at the start and collect that section before the jump takes you away from it. Hard can use that same opening, then a clockwise sweep through town before cleaning up the central section. On Crazy, collect drinks early and save some boosts for the longer stretches with several deliveries. These are approaches to practice, not a demand that everybody follow one perfect route. Use both springboards. Follow the airborne button prompts for the score bonus; the course timer pauses during that sequence. Also look at where the jump lands you. It can save travel, but it can also put you past customers you meant to finish first. Your trick rating goes Cool, Genius, Extreme. Keep it up before delivering, and don't assume it lasts forever between tricks. A wipeout resets it and costs food. Front and back flips need a controlled landing. Side spins are easier to land, but watch the direction you're facing afterward. Drifting deserves a clarification too: on the default PlayStation controls, hold X with steering while moving. L2 is your brake and delivery input. You can combine them for a tighter delivery turn, but ordinary drifting has its own input. Check the minimap after a handoff so you don't waste time riding back the way you came. Pickups and hazards Coins add score. Crazy Drinks give another boost charge. Bonus Tickets increase delivery earnings by 50% for a limited time. The metallic bag protects your food from being lost for 30 seconds. Party Boxes add five of each food. Crazy Mode gives speed, wider food collection and Extreme rating. Try to activate it where you can actually collect and deliver. Spending most of the boost turning around isn't doing much for you. Cars aren't the only problem. Watch for sidewalk water, construction shockwaves and fire-breathing pedestrians. The higher courses add more trouble. Don't get so focused on the next food pickup that you ride straight through something you could have avoided. What the points buy Here's the exchange list, with the point price after each item: Cash: $1 for 200; $5 for 1,000; $10 for 2,000. BBQ Potato Chips: 120. Cola: 150. Tuna Salad Sandwich: 400. Cycling Cap: 8,000. Cycling Clothes: 12,000. Cycling Shoes: 8,000. Tomahawk Steak: 15,000. Scabbard Fish: 96,000. Happy Candy: 96,000. Iron Fragments: 4,000. Iron Chunk: 8,000. Level Booster: 31,000. Reflex Booster: 31,000. The Hero's Sojourn: 23,000. Driver's Ed Demystified: 23,000. Bodacious Boarding: 23,000. Captain Disco Night: 9,600. Street Surfer Wheels, Red SP: 12,000. Smile Burger Blueprint: 8,000. Sushi Bar Blueprints: 8,000. Hatsune Miku: Colorful Stage! Soundtrack CDs 1 and 2: 600 each. The Level Booster is limited to one, and Captain Disco Night to three. The three job books are for Hero, Cabbie and Aquanaut respectively. The blueprints are for Dondoko. If you're early in the game, compare the cycling equipment with what you're wearing before automatically exchanging everything for cash. The remaining personality goals There are cumulative earnings milestones at 100,000, 300,000 and 500,000, awarding 20, 25 and 30 Charisma. The stunt milestones are 100, 500 and 1,000, with the same 20, 25 and 30 rewards. Reaching Diamond completes the highest-delivery-rank challenge for another 35 Charisma. So if you're trying to finish everything attached to this activity, keep track of the four course clears, your best ranks, Diamond progression, those cumulative challenges and whichever exchange items you still want. Getting the trophy can happen well before you're finished with all of that.

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