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Like a Dragon: Infinite Wealth: Crazy Delivery

· Infinite Wealth

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Like a Dragon: Infinite Wealth: Crazy Delivery Crazy Delivery is one of those side activities where knowing what actually counts saves a lot of wasted runs. Riding around collecting food isn't enough. You need to turn that food into good deliveries, and the tricks you do before handing it over make a big difference. The story introduces it through Crazy Money. Afterward, Charlie is your way back in, near the Aloha Beachfront taxi stop. There are four courses in Infinite Wealth: Easy, Normal, Hard and Crazy. Clear them in that order to open the next one. If you're working on 30 Mins or It's Free, these are your C-rank targets: Easy: 4,000. Normal: 7,500. Hard: 25,000. Crazy: 30,000. You don't need S ranks for that trophy. If you want them anyway, the S targets are 18,000, 27,000, 45,000 and 55,000 respectively. That is a very different amount of work from just getting the clears, especially on the later courses. The food and the customers need to match. Burgers go with the yellow orders, pizza with orange and sushi with blue. Watch the amount requested as well. Having a pile of burgers doesn't help with somebody waiting for sushi. When you've got enough of the right food, move into the customer's delivery area and use the brake input to hand it over. Before that handoff, get your trick rating up. Three consecutive successful tricks take you through Cool, Genius and Extreme. Extreme is where you want the rating before a delivery. Don't collect an entire street's worth of food and then casually hand it over with a weak rating if you have enough space to do the tricks first. Sideways spins are a useful starting point because front and back flips add landing management. Get comfortable with one reliable trick instead of trying to make every jump look impressive. A failed landing can cost food and break the rating you were building. Watch where the bike is pointing after a spin so you don't immediately ride into something. My suggested approach is to work in small loops. Pick a nearby customer, collect the food they need, build the rating on a clear stretch, then deliver. Look at the next order before turning away. That keeps you from spending most of the timer circling the course with food nobody nearby wants. Learn the turns with the brake-and-steer drift. Constantly overshooting customers or fighting the bike around corners eats time without earning anything. The harder courses also add hazards, so stop treating every straight line as safe just because it was safe on Easy. The pickups help with different problems. The protective bag lets you keep your food through a collision for a limited time. The drink builds toward Crazy Mode, and the bonus ticket temporarily increases earnings by half. Crazy Mode gives you faster movement, broader food collection and an Extreme rating, so use that window to complete deliveries rather than wandering around looking for a perfect route. The springboard jumps are worth learning too. Hit the prompted inputs during the airborne sequence for extra score. They give you a chance to add points without the ordinary course timer running through that sequence. If you're failing a clear, look at the actual problem. Running out of food means your collection route needs work. Carrying plenty but scoring badly means your deliveries or trick ratings need work. Repeated wipeouts mean you should simplify the riding before trying to squeeze in more customers. Finally, the cash displayed during a run is your score, not a matching deposit into Ichiban's wallet. You earn delivery points to spend at the exchange. Clear all four courses first if you're here for the trophy, then decide whether you want more runs for money, job books or the other rewards. There is no reason to grind for a perfect score just to satisfy a C-rank requirement.

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