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Infinite Wealth: Finishing the Sujimon, Asakura, and Relationship Substories

· Infinite Wealth

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Infinite Wealth: Finishing the Sujimon, Asakura, and Relationship Substories This is the last group, #37 through #52. These are the ones where the prerequisite matters more than just finding a speech bubble. Some follow your Sujimon trainer rank. Others need exams, tours, gifts, or stronger equipment before you can reasonably finish them. One important distinction before the Sujimon section: Ichiban's character level, his trainer rank, and the levels of his Sujimon are three separate things. Winning trainer battles doesn't automatically prepare your regular party for a normal boss fight. 37. Choose Your Starter During Chapter 4 at Anaconda Shopping Center, follow the introduction to the Sujimon system. Complete the tutorial and choose your starter. This opens recruitment and trainer battles, whereas the earlier Sujidex introduction was about recording enemies. 38. The CEO of Suji Reach trainer rank 10 and follow the invitation to Jack's gym east of Aloha Bridge. Beat the two preliminary trainers, then Jack. Bring your team up to its current level cap. Darkness is useful against his Light types, but that matchup works both ways, so don't leave a weak Dark attacker exposed just for the damage bonus. 39. The Queen's Subilee After Jack, reach trainer rank 20 and visit Queen at the far western end of Aloha Beach. Clear the trainers before her, then win the gym battle. Strong Nature types are useful against her Frost-heavy team. Winning advances the league and raises the next progression cap. 40. A True Gym Battle Reach trainer rank 30 after Queen and answer the invitation to Ace's gym around Fuji Street. Beat the preliminaries and Ace. His mixed lineup means you need coverage rather than relying on one type to beat everything. Check the matchup before committing your attack. 41. Sodachi's Revenge At trainer rank 35, follow the message back to Ace's gym and complete the scene there. Continue trainer battles until rank 40, then return for the next part and Super Sodachi. Head to Joker's marked gym at the pier. There are three preliminary trainer battles without a full heal between them. Bring a healer and usable reserves instead of arriving with only three fighters worth using. Beat Joker, then speak to Kuraki and Yokawa and finish the normal-party confrontation. Don't leave after the Sujimon victory and assume the substory is over. 42. Atop the Plateau Finish Joker's section and reach trainer rank 50. Return to the hidden stadium through the Sujigami PC Shop at Anaconda Shopping Center and challenge King at the counter. Bring a properly trained team and enough type coverage to handle his mixed lineup. After King, there's a normal fight against level-31 enemies. Save before committing and make sure Ichiban's actual party can handle that. You can have an excellent Sujimon team and still be badly underleveled for this final encounter. Win both parts to finish the league storyline. 43. A Man Named Asakura From Chapter 4, approach Asakura around Aloha Bridge and River Street. Heal Ichiban first: this is a one-on-one fight, not a normal four-person party battle. Win to complete the introduction and learn Merciless Melee. Poundmates are still an option if you need help. 44. A Changed Man After #43, answer Asakura's invitation and meet him at Shipper's Wharf. He's level 26 this time. Avoid the stronger enemies on the approach if you aren't ready for them, then fight with a healthy Ichiban and decent healing supplies. Winning teaches Heart of a Champion. 45. The Final Showdown for Real After #44, respond to the next message and return to the same dockside meeting. This rematch is level 33 and hits considerably harder. Heal before the fight, block carefully, and don't gamble on surviving another combo when you could restore your health. Win to learn Knockout Combo. 46. A Man Facing the Future After #45, return when Asakura contacts you again. Prepare before approaching him because the confrontation can start without another chance to back out. You'll face level-43 enemies with Asakura assisting rather than your usual party. Keep Ichiban alive through the successive groups. Asakura can contribute plenty of damage, so spending a turn healing isn't wasted. Finish the encounter for the Brawler God's Mouthguard and Asakura's Poundmate unlock. THE RELATIONSHIP EVENTS For this last group, completing the business or minigame requirement isn't enough on its own. Use the conversation option, bring the requested gifts, then talk again to advance the next request. Personality checks also apply. If the next conversation is unavailable, raise the relevant stat rather than buying repeated copies of the same gift. The final conversation checks need level 7 in the relevant trait: Intellect for Laura, Charisma for Elizabeth, Style for Machiko, Passion for Chitose, Kindness for Julie, and Confidence for the bartender. 47. Certifiable Lover Pass all 21 Ounabara exams, then finish Laura Maeda's conversations and gifts at the school. Bring an ABC Store Gift Set from the East Waikiki or Anaconda ABC Store, Hawaiian Cosmetics from Seaworthy Treasures, and a Plumeria Bouquet from Melia's Leis and Flowers. Talk to her again after the requirements are met to trigger the concluding scene. 48. The Ultimate Alo-Happy Activity! Complete the eight base Alo-Happy tours and speak to Elizabeth at the main Worldwide Market Village branch. Her gifts are a Matsumoto Shave Ice Gift Set from Matsumoto Shave Ice, a Tobacco Assortment from Cigars in Heaven, and a Postcard Assortment from Bluebird Gallery. Continue the conversations between gifts, then accept the final activity. 49. She Never Misses Meet all ten Miss Match dates, then continue with Machiko at Cream & Berry. Bring a Dim Sum Assortment from Liang's Bakery, an ALOHABEER Gift Set from Loco Fiesta Liquor, and a Tobacco Assortment from Cigars in Heaven. Finish her conversations and the final scene. Five dates gets the trophy, but this substory needs all ten. 50. Together, Forever... This is Chitose Buster Holmes, the Poundmates character, not Chitose in your party. Use Poundmates until you reach the second spending tier and follow her invitation to Oahu Burger. Bring a Hibiscus Bouquet from Melia's, a Matsumoto Shave Ice Gift Set, and Hawaiian Cosmetics from Seaworthy Treasures. Complete her conversations and respond to the follow-up invitation. If the final scene hasn't appeared, check your Poundmates progress as well as the gifts and Passion requirement. 51. Experimental Procedures Raise Julie's Gearworks to facility level 4, then visit Julie at the main workshop. Give her a Hibiscus Bouquet, a Plumeria Bouquet, and Hawaiian Cosmetics, advancing the conversations between them. The bouquets come from Melia's and the cosmetics from Seaworthy Treasures. Meet the Kindness requirement and speak to her again for the final scene. 52. Surviving Paradise Finish all five preceding relationship substories, #47–51. Also complete the Revolve bartender's conversation-and-gift sequence: Tobacco Assortment from Cigars in Heaven, Coffee Assortment from Cafe Trip, and an ALOHABEER Gift Set from Loco Fiesta Liquor. With the Confidence requirement met, leave and return to Revolve during the day for the concluding event. That covers all 52 entries. For anything still open, check the specific activity requirement first, then the time of day, personality conversation, and next blue marker. Those are the usual reasons the final few entries refuse to close out.

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