Like a Dragon: Infinite Wealth: Getting More Out of Every Fight
Infinite Wealth gives you a lot more control over a turn than just choosing somebody from a menu and hitting them. You can make the same party noticeably more effective without grinding ten more levels. A lot of that comes down to where you're standing, what you're hitting, and what happens after the hit lands.
MOVE BEFORE YOU PICK THE ATTACK
When your turn starts, look at the movement circle. Can you reach the enemy's back? Can you close enough distance for a proximity bonus? Is there something nearby you can swing? Can you knock one enemy into another?
You won't get every bonus on every turn. That's fine. The point is to check before automatically attacking from wherever the game left you.
A useful example: you've got two enemies standing almost in a line. Move around the nearer one until the knockback direction points toward the other. A regular attack may now damage both instead of only the first. If a wall or usable hazard gives you a better result, aim for that instead. Look at the preview rather than guessing from the camera angle.
For area attacks, check the actual highlighted targets. An attack that hits a straight line needs a different position from one that spreads around a selected enemy. Moving a little can be the difference between hitting one person and catching the whole group.
WATCH FOR GUARDS
If an enemy is guarding, repeatedly throwing the same ordinary attack into it is wasting turns. Use a skill marked as a grapple, an attack that specifically bypasses guard, or a back attack when you can reach the right position.
Kiryu's Beast stance is especially useful here because its basic attacks have a grapple property. That gives him a practical job in the party beyond just being the guy who hits hard.
Don't assume every enemy can be handled identically. Read the feedback. If a move is being resisted, switch damage types. If an opponent won't budge, stop basing your whole plan on bouncing that opponent across the street.
KIRYU'S THREE STYLES
Dragon of Dojima gives Kiryu Brawler, Rush, and Beast. Switch according to the situation.
Brawler is where you look for the contextual Heat Action opportunities. Pay attention to nearby objects and the attack prompt.
Rush gives you two basic attacks and more room to move. Use the first hit to deal with something weak or get close, then reassess the second instead of blindly repeating the same target. It can also help you follow up on an enemy that's down.
Beast is the useful answer to a lot of guarding enemies. It has a smaller movement area, so don't assume a position you could reach in Rush remains available after changing styles.
Later, Dragon's Resurgence lets Kiryu fight in real time for a limited window. Have a target in mind before triggering it. Spending that window running around looking for somebody is a waste.
BUILD A PARTY THAT COVERS WHAT CAN GO WRONG
You want reliable healing, a way to recover a fallen ally, a way through guards, and more than one damage type. Four characters who all do the same thing can look strong against ordinary enemies and then fall apart against one awkward matchup.
Skill inheritance helps fill those gaps. When you change jobs, check your inherited skills too. Don't assume a useful heal or elemental attack followed you over automatically.
Keep recovery items even if you have a healer. If that healer goes down or gets disabled, somebody else needs to be able to fix the situation. Sometimes using an item with your damage dealer is the correct turn. Losing one attack is better than losing two party members.
DON'T IGNORE THE TIMING PROMPTS
Perfect Attacks improve the moves that use them. Perfect Guard reduces incoming damage when you time the defensive input with the hit. Watch when the attack actually connects, especially with enemies that have a long windup. Pressing the button when the animation begins is often too early.
Multi-hit attacks deserve extra attention. Don't relax after the first impact and let the rest hit you uncontested.
PARTY RELATIONSHIPS HELP IN BATTLE
Bond growth opens up useful teamwork options. Do the conversations and Drink Links as they become available, then pay attention to opportunities for combination attacks and follow-ups. They can give a basic attack much more value than it appears to have on its own.
And when a fight is going badly, remember that Poundmates and battle items exist. Look at what the summon or item actually does and whether it helps the current problem. An expensive attack into the wrong resistance still isn't a good turn.
For weak street encounters, Smackdown saves time when the option appears, although it gives less experience. Use it when you want to get through an easy fight quickly. For a serious fight, slow down, check positioning, and make the turns count. You have a lot of tools here. Use more than the first attack on the menu.
Like a Dragon: Infinite Wealth: Getting More Out of Every Fight
· Infinite Wealth