Yakuza: Like a Dragon: what to unlock early and what can wait
The opening hours keep you poor, limit your options, and introduce the systems gradually. You don't need to solve the whole game before Chapter 5. You do need to avoid spending all your early money on the wrong things or wandering into fights your party can't survive yet.
Here's a practical route through that opening stretch without spoiling the major story turns.
GET YOUR MONEY AND TRAVEL OPTIONS SORTED
When the story moves you to Ijincho, pay attention to the messages about your old belongings. Your earlier money is stored in an ATM, and your items are in storage. They haven't simply vanished.
Use the ATMs in convenience stores to put away money you aren't about to spend. Losing a fight can cost a substantial amount of the cash you're carrying. Keeping the next shopping budget on you is sensible; wandering around with your whole savings while testing a dangerous district isn't.
Interact with taxis when you find them. You don't need to buy a ride just to register the stop. Once a destination is registered, it becomes available for future travel. Discovering the city without actually interacting with the taxi can leave a useful destination unavailable.
Save before pushing into the northern districts early. The map being open does not mean every enemy there is intended for your current level. Go around patrols when you're exploring for an item, and retreat from a bad encounter instead of trying to prove you can win it.
OPEN THE PAWN SHOP
Complete One Man's Trash, the substory outside the cluttered shop on Misaki Street. That opens Benten Pawn and gives you somewhere to sell valuables.
The early Treasure Hunt spots can turn up things worth selling. Use them while you're already walking past, but don't turn the whole first act into a repetitive money farm. Better money sources arrive with the story.
Be selective about selling equipment. A low-stat weapon can be the starting point of a valuable Romance Workshop upgrade chain. If you don't know what it develops into, store it until you've checked rather than selling the only copy for a small amount of cash.
BUILD A PARTY THAT CAN RECOVER
Keep healing items, MP recovery and revives stocked before entering a long story area. Having a healing skill doesn't help if its user has run out of MP or is the person lying on the floor.
Once jobs open at Hello Work in Chapter 5, Saeko as Idol is a straightforward way to establish a dedicated healer. Ichiban's Hero job provides useful support and becomes especially important once it learns Peerless Resolve at rank 16.
Ichiban going down ends the fight even if everyone else is still alive. Heal him before the situation becomes desperate. Don't use his turn for a small amount of extra damage when the next enemy attack could end the attempt.
Check enemy weaknesses and resistances. A high displayed Attack stat doesn't make blade damage good against every target. Give the party different damage types and use magic when the physical option is being resisted.
Learn the perfect-guard timing. It won't replace proper levels and equipment, but reducing incoming damage repeatedly saves healing turns and MP. On offense, complete the skill's button prompt when one appears instead of treating every action as a cutscene.
This also isn't Infinite Wealth's movement system. You can't freely place each person wherever you want before attacking. Pay attention to where the enemies are standing when choosing a target or an area attack, and use the opening while a downed opponent is still on the ground.
DO ONE QUICK FOREMAN CHANGE
When Ichiban has Charisma level 3 and job changing is available, switch him to Foreman once. That unlocks Demolish, the exploration ability for breaking designated barriers.
You can switch straight back to Hero afterward and keep Demolish. Leaving Adachi as Foreman doesn't substitute for Ichiban learning the field ability.
This opens hidden shops and paths. It is one of the most useful things the job system lets you do, even if you have no interest in using the hammer in combat.
CHECK BONDS WHEN THEY STOP GROWING
When a bond gauge reaches its lock, go to Survive for the next Drink Link. You can't brute-force that lock with more battles.
Bonds unlock jobs and combat benefits, and their reserve-experience benefits matter when you start rotating characters. Nanba has a story-related cap partway through his bond progression, so progress the main story if his next event isn't available. Eri's bond follows business progress instead of the usual Drink Links.
Make time for Party Chats while walking. Let each one finish before talking to an NPC or running into another fight. These are easy bits of progress to collect while you're going somewhere anyway.
GET ERI AND A RELIABLE MONEY SOURCE
Once business management becomes available, work toward the top 100. That opens Eri's recruitment event at Survive. Don't forget to go and speak to her after reaching the milestone.
The business can be completed without buying the management DLC. Spend its funds on a viable operation, keep the staff happy, and learn how the shareholder meetings work. Personal payments from those meetings give you money for equipment and supplies without repeatedly clearing the same weak street enemies.
The missing-cat and kappa requests are also valuable. Together they pay ¥4 million when fully completed and turned in. Start their actual Part-time Hero requests before running around collecting or photographing things, and leave story-gated locations for later.
WHAT CAN WAIT
You don't need every job at a high rank during the story. Learn a useful transferable skill, then return to a main job with decent equipment. Changing all four characters to untrained jobs before a difficult dungeon is an avoidable problem.
You don't need all workshop upgrades immediately. Fund the level needed for the item you're making, then save toward later upgrades when your income improves.
You don't need to clear every substory before advancing. The completion trophies can be cleaned up in Premium Adventure. Do the content that helps you now, follow the story, and use the much stronger leveling options once they open.
The first major preparation stop to plan around is the Sotenbori Battle Arena in Chapter 12. When the game introduces it, take the hint. That's a much better time to do concentrated leveling and equipment work than spending hours fighting low-level enemies in the opening districts.
Yakuza: Like a Dragon: what to unlock early and what can wait
· Yakuza Like a Dragon