← Post History

YAKUZA 5 REMASTERED: KARAOKE, TAIKO, PRINTCIRCLE AND EVERY COMEDY AUDITION

· Yakuza 5

Read the original post on X

YAKUZA 5 REMASTERED: KARAOKE, TAIKO, PRINTCIRCLE AND EVERY COMEDY AUDITION KARAOKE: ALL NINE SONGS AT 900 OR BETTER A Karaoke Dragon score is at least 900 out of 1,000. Get that rank on each song with at least one eligible character, not with every possible singer. Karaokekan has a branch in each city. For songs with interjections, select Lively. Simple interjections cannot reach the required score. The singer does not need to accompany you: Kiryu can perform interjections to an available song by himself. The complete song list and eligibility: - So Much More!: Haruka sings; Kiryu or Akiyama interjects. - Loneliness Loop: Haruka sings; Kiryu or Akiyama interjects. - Because I Have You: Haruka sings; Kiryu or Akiyama interjects. - Bakamitai: Kiryu, Saejima or Akiyama sings; Haruka interjects. - Machine Gun Kiss: Kiryu or Shinada sings; Haruka interjects. - Kamuro Setsugekka: Kiryu sings. - Ring: Kiryu or Akiyama interjects. - Rouge of Love: Saejima or Shinada interjects. - Get to the Top: Kiryu or Akiyama interjects. The first three unlock through Haruka's Princess League performances. Do not forfeit her final round and then assume every song will be available anyway. An efficient cleanup is Kiryu for Kamuro Setsugekka, Machine Gun Kiss, Bakamitai, Ring, Get to the Top and the three Haruka-song interjections after they unlock; use Saejima or Shinada for Rouge of Love. Alternatively, sing Haruka's songs as Haruka while doing her chapter work if you find those charts easier. Follow the moving marker, not just the vocal performance. Singing prompts follow syllables; interjections follow the accompaniment more closely. Hold a long note until its endpoint. Rapid notes need repeated presses. When a new line begins, move your attention to its opening buttons before the cursor arrives; losing your place on line changes can cost more than a slightly late single note. A 900 clear allows some mistakes, so finish a promising attempt instead of restarting after one miss. TAIKO NO TATSUJIN: SIX CLEARS At Club SEGA, pass all three songs on both available difficulties: - Nijiiro Yumeiro Taikoiro. - Mappy Medley. - From the New World. Each paid play permits two song selections. Track song and difficulty separately; a higher-difficulty clear is not a reason to assume the easier entry has checked itself off. Red notes are drum-center hits, blue notes are rim hits. The PlayStation layout uses a directional button for the left center and a face button for the right center; L1/L2 and R1/R2 are the left and right rims. Use the in-game control display if playing on another controller or with remapped buttons. Large notes call for both matching sides together. Keep striking through a long drumroll instead of treating its start as one ordinary note. Passing means the progression gauge finishes beyond its marked clear line. You do not need a full combo. For dense red runs alternate the two center inputs; for alternating red/blue patterns keep one finger assigned to center and one to rim so you do not physically move your thumb between unrelated buttons. Prioritize staying synchronized after a miss over trying to press a note that has already passed. PRINTCIRCLE: TWENTY DISTINCT SPARKLING POSES Every playable character needs all four poses: Kiryu, Saejima, Haruka, Akiyama and Shinada. That is twenty character/pose combinations. Find a booth at Club SEGA or North Lanes in Tsukimino. A session takes three photos. Select any backgrounds; background choice is irrelevant to completion. Use each face-button pose and time its animation so the camera catches the ideal moment. Sparkles on the finished shot are the confirmation that it counted. Merely taking a photo in that pose is not enough. You may get credit for multiple sparkling shots in a single visit. You do not need to save the credited image at the end. Start by trying three different poses, check which sparkled, then use the next session for the remaining pose and any misses. Keep a four-box checklist for each character so you do not repeat the one pose you already perfected. Finish Haruka's four before her final story departure if you want the story save prepared without relying on Premium Adventure. COMEDY TEAM: THREE AUDITIONS Haruka unlocks this through The Comedian Hopeful in the northeast of Sotenbori during the second chapter of her part. The substory supplies audition one. Finishing that substory does not finish the minigame: return for auditions two and three. You need at least 80 on the Laugh-o-matic. Correct words with bad timing still lose points. Read the upcoming response, then press when the banana meter reaches the middle. The sequences below are PlayStation buttons; Square maps to Xbox X, Circle to B, Triangle to Y. They are listed in performance order. The response text identifies the correct choice if your prompts differ. AUDITION TWO: SUPERHERO ROUTINE 1. Dream job: Square, “I wanna be an idol.” 2. Wants to be a superhero: Circle, “Doesn't seem very practical.” 3. Superhero no matter what: Triangle, “You're already grown up.” 4. Growing into a big superhero: Circle, “What're you talking about?” 5. Smashing buildings: Square, “That's a bad guy, not a hero.” 6. Breathing fire: Triangle, “Yup, totally a bad guy!” 7. Insists he is a superhero: Square, “How do you figure?” 8. Fire burning inside: Square, “That's cool!” 9. Incinerating everything: Triangle, “So you are a bad guy!” 10. Surviving the laser cannon: Circle, “So much for being the hero!” 11. Champion of justice: Square, “Sure you are.” 12. Invincibility would be boring: Circle, “Got that right.” 13. Having a weakness: Triangle, “And that would be?” 14. Weakness is girls: Circle, “Girls?” 15. The monster would be finished: Square, “Monsters are the bad guys!” 16. Unable to control himself: Circle, “What's wrong with you?!” 17. That would end him: Triangle, “That's all it'd take? Idiot!” Compact sequence: Square, Circle, Triangle, Circle, Square, Triangle, Square, Square, Triangle, Circle, Square, Circle, Triangle, Circle, Square, Circle, Triangle. AUDITION THREE: MOTORCYCLE ROUTINE 1. New hobby: Circle, “Yeah?” 2. Considering motorcycles: Square, “Not half-bad.” 3. Offering a ride: Square, “Sounds romantic.” 4. Asking if it is cool: Triangle, “I like it.” 5. Bodies becoming one: Circle, “Not another word!” 6. Engine roaring: Square, “Enough, already!” 7. Full throttle: Circle, “I said, that's enough!” 8. Getting close to his girl: Square, “I guess so.” 9. Small seat: Triangle, “That's true.” 10. Getting excited thinking about it: Square, “Too much info.” 11. Pressing against her back: Circle, “She's driving!?” 12. No motorcycle license: Triangle, “What the heck!?” 13. Sidecar attachment: Square, “Yeah, sure.” 14. Car license: Circle, “I had no idea.” 15. Riding in a sidecar: Square, “Sounds like fun.” 16. Teamwork: Circle, “Uh-huh.” 17. Teamwork in bed: Square, “Cut it out!” 18. Honking his horn: Square, “What does that even mean?!” 19. Popping his clutch: Circle, “What're you talking about?!” 20. She is in the driver's seat: Circle, “She's driving the car too?” 21. No car license either: Triangle, “I'm done with you!” Compact sequence: Circle, Square, Square, Triangle, Circle, Square, Circle, Square, Triangle, Square, Circle, Triangle, Square, Circle, Square, Circle, Square, Square, Circle, Circle, Triangle. Treat the compact sequences as a reminder, not a speed-input code. There is one response window per line. Waiting for the banana's center matters on every answer. All three auditions award 50,000 yen and complete this category.

Browse more posts · Find me on other socials