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Troublr in Yakuza 6 is separate from the numbered substories. New Serena's Mama installs it in Chapter 2, and the app sends you problems around Kamurocho and Onomichi. The troph…

· Yakuza 6

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Troublr in Yakuza 6 is separate from the numbered substories. New Serena's Mama installs it in Chapter 2, and the app sends you problems around Kamurocho and Onomichi. The trophies require five and twenty different missions. The complete Award list contains forty. Alerts can be timed, and later parts of a chain depend on finishing the earlier parts. If you miss an alert or fail the timer, it can return. Don't restart the game over a missed rescue. Keep doing other activities in the appropriate city and check the phone when another notification arrives. Most fights are straightforward once you're at the marker. The ones that cause trouble tend to involve a roof, an item, or a person above or below street level. Look up and use the inspection prompt before trying to reach the target. For the item deliveries, keep these supplies available: - A Sauced-up Sod: the drunk in Public Park 3 needs alcohol, such as Kakubin or Premium Malt. - Queasy in Kamurocho: bring Tauriner to the woman outside Kamuro Theater. - An Onomichi Illness: bring Toughness ZZ to the man near the pedestrian bridge on East National Route 2. - Wiped Out: take Pocket Tissues to the Children's Park toilet. For the two On the Edge rescues, first inspect the person hanging above you. In Kamurocho, reach the batting-center roof through the stairs at the back. In Onomichi, use the shopping district's emergency ladder at the western bend, then walk along the roof to the opening. A Powerful Foe Appears has separate Kamurocho and Onomichi entries. They come from starting Sodachi's and Saigo's stories. Follow their purple roaming markers and win the fights. These also help develop the chains needed for Amon. The longer Kamurocho fight chains are: - Shake Up the Shakedown Squad: Theater Alley, northwest Theater Square, then the sewers near the Hotel District. - Menace to the Middle-aged: east of Millennium Tower, Pink Alley near Kyushu No. 1 Star, then the eastern Taihei Boulevard parking lot. - In Defense of Chivalry: Millennium Tower's front lot, outside Theater Square's Club SEGA, then inside Millennium Tower. - Keeping the Peace: Hotel District, Theater Square, then Nakamichi Alley. - A Danger to Dating: Nakamichi Alley, east of Millennium Tower, then the fourth floor of the Senryo Avenue building. Each chain has three separately counted missions. Finish the active step and wait for the next alert rather than going straight to the final location expecting the whole chain to happen at once. Onomichi's smaller incidents: - Rumblings in Onomichi: speak to the Oyster Shack owner, follow the purse thief east into the alleys, and catch him around their southwest corner. - Pocket Protector: follow the pickpocket's marker through Hana-no-kubo and defeat him when cornered. - A Grave Incident: chase the three grave robbers from the cemetery and follow their purple markers. - Lost and Found: speak to the mother at Ryunan Shrine, then find her child in the cemetery. - The Flames of Vengeance: find the suspect near the vending machines by the southeastern docks. Kamurocho's matching suspect incident, The Flames of Justice, sends you behind the vending machines at the east end of Taihei Boulevard. The fire missions need more preparation. Find a fire extinguisher, carry it to the fire, and use it until the fire is out. Don't confuse a nearby safe's icon with the extinguisher you're trying to collect. Kamurocho Alight: inspect the roof fire in Nakamichi Alley. Get an extinguisher from the abandoned convenience store. Enter the internet-café building north of Smile Burger, climb to the fourth floor, go through the office and out the rear stairs, then cross onto the burning roof. Kamurocho Alight 2: inspect the fire on Senryo Avenue. Look for the extinguisher in the small alley north of the building, partly concealed behind the metal fixture. Kamurocho Alight 3: the fire is on the batting-center roof. An extinguisher is inside the Kamuro Theater entrance by Osaka King, around the corner near the elevators. Carry it to the roof. Turn Down the Burndown: the Tenkaichi Street fire needs two extinguishers. Use the Kamuro Theater supply and another from Millennium Tower's basement. Reach the fire by going through Lullaby Mahjong, out the rear, up the fire escape, and across the roofs. After extinguishing it, get back to street level and defeat the arsonist. Onomichi Alight: inspect the Cemetery Lane fire, then get an extinguisher at La Pente. Onomichi Alight 2: the fire is on the Navy Apartments' second floor. Collect the extinguisher beside Moreno and return. Onomichi Alight 3: climb the ladder at the marked Hana-no-kubo building and cross north to the neighboring roof for the extinguisher. Fuel to the Fire: the burning car on Jingai Main Street needs two extinguishers. Check northwest of Otafuku Pawn in Hana-no-kubo and the docks near the Chinese soba restaurant. Put out the fire, then chase and defeat the arsonist. The last unusual Kamurocho jobs are: - An Explosive Game: use the Kamuro Theater elevator to reach its rooftop garden. Find the beeping bomb in the northwest section near a potted plant and cut the red wire. - An Explosive End: go to the Senryo Avenue internet café and defeat the masked man. - In Hot Water: speak to the man just north of Kyushu No. 1 Star and deliver the ramen to Lullaby Mahjong on Tenkaichi Street. If you're missing a final few entries, compare the actual names in Troublr. A repeated Sodachi fight isn't a substitute for a missing fire mission. Change cities or time of day when appropriate, finish earlier chain steps, and leave room for new alerts while doing other cleanup. Twenty different missions earns This Is My City; forty is the separate full-completion goal.

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