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YAKUZA 5 REMASTERED: THE COMPLETE TROPHY AND ACHIEVEMENT CHECKLIST

· Yakuza 5

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YAKUZA 5 REMASTERED: THE COMPLETE TROPHY AND ACHIEVEMENT CHECKLIST Use this beside the 100% roadmap. Hall of Famer and the achievement list overlap, but neither list is a reliable substitute for checking the other. PlayStation and Xbox console versions have 57 entries. Steam and Windows PC versions have 56: pachinko and pachislots are removed there, along with Ding Ding! and the machine completion requirements. The Comedy Team achievement also uses a different English name on Steam. Follow the list for your device rather than wondering why an absent machine will not start. STORY AND DIFFICULTY 1. Welcome to Nagasugai: step into Nagasugai for the first time. 2. Back into the Fray: finish Part 1. 3. No Prison Can Hold Me: finish Part 2. 4. Reunited: reach Akiyama and Haruka's story reunion. 5. Japan Dome Awaits: finish Part 3. 6. Out of the Park: finish Part 4. 7. Thank You!: finish the finale. 8. No Easy Way Out: finish on Normal without accepting a reduction to Easy. Start on Normal rather than assuming Hard substitutes. 9. Heir to the Legend: finish Legend. New Game Plus is allowed, but a Game Over cannot be retried normally, so save often. 10. Ultimate Heir: finish all thirty Ultimate Matches, not just the first set or one final gauntlet. SIDE STORIES 11. Devil Killers Defeated: beat the Devil Killers' leader. Later taxi races still remain for full completion. 12. Veteran Driver: complete ten taxi missions. This is smaller than the full taxi job list. 13. Yama-oroshi Defeated: finish the decisive Yama-oroshi encounter in the hunting story. 14. Full-fledged Hunter: complete five hunting contracts. Full side-story completion needs all twenty. 15. Trendy Idol: play every agency job TYPE. Repeating one type enough times doesn't replace the missing families. 16. You're the Princess: beat T-Set in the Princess League finals. Do not forfeit the final performance. 17. A Bond Between Dancers: finish the Dance Battle Story by settling the Akari rivalry at the summit. 18. End of the Line: win the final Shirakawa baseball showdown. 19. Big Hitter: finish ten baseball sub missions. Main-story progress alone is not the required ten. SUBSTORIES, CITY EXPLORATION, AND HOSTESSES 20. Hall of Famer: reach 100% on the Completion List. When everything is done, inspect the statistics at a hideout if the achievement has not appeared. 21. Substory Baby: finish ten listed substories. 22. Substory Prince: finish thirty. 23. Substory King: finish fifty. 24. Substory God: defeat the men's Amon clan. This follows all 77 other listed entries; Noa Amon is separate. 25. Gourmet Dragon: order something at every eatery. Full food-and-drink completion requires the individual menu items as well. 26. Sightseeing Dragon: take at least one tourist photograph in EACH of the five cities. Full photo completion is all 25. 27. Eyes on the Ground: collect 100 items combined across garbage, map scraps, drawing tickets, and locker keys. It does not mean 100 of every type. 28. Thrilling First Date: take a hostess on an after-hours date. 29. A Toast Together: finish the regional hostess stories, the Elise recruitment, Hinata, and the final club event. Return for the toast instead of stopping at an S-rank display. CHARACTER DEVELOPMENT AND COMBAT 30. Life is About Learning: complete a training mission with every master. Visiting a trainer without finishing a lesson is not enough. 31. Reaching the Limit: get all FIVE playable characters to level 20. Haruka counts. The breakthroughs to level 25 are additional development. 32. The Chosen One: complete a Victory Road event for the first time. 33. Top Ten: reach a top-ten Coliseum rank with a fighter. Full arena completion is a larger four-character task. 34. Kitted Out: develop Kamiyama Works to level 5. The full shop and crafting list still continue beyond that point. 35. Major Revelation: complete all Revelations. Check the five scene-based events and the men's weapon Revelations, not just Mack's introduction. 36. Singled Out: win 100 fights against enemies in town. Let this build during city cleanup rather than assuming arena wins are street fights. 37. Mr. Climax: perform every Climax Heat variation for Kiryu, Saejima, Akiyama, and Shinada. Unlocking the moves is not the same as using them. 38. Dragon Fury: defeat fifty enemies using Kiryu's Dragon Spirit. 39. Puppet Master: defeat fifty with Saejima's Tiger Puppetry. Grab a grounded enemy by the legs and use the appropriate slam/swing attacks; ordinary standing throws are different. 40. Launch Striker: defeat fifty with Akiyama's Launch Strike. Use the actual special attack and follow-up, not any kick that happens to knock someone upward. 41. Tackler: defeat fifty with Shinada's My Meteor Tackle. A nearby weapon finishing blow is not tackle credit. MINIGAME-SPECIFIC CHECKS 42. Life is Entertainment: play every available required minigame. This asks for participation, while Hall of Famer asks for the separate completion targets. 43. Puck Deflector: play air hockey three times. 44. Local Framer: use local PrintCircle frames across all five cities. Kamurocho has two Club SEGA locations to check; Tsukimino's booth is in North Lanes. 45. Old-school Gamer: play both Taiko no Tatsujin and Virtua Fighter 2 at least twice each. 46. Fish for Dinner: catch five fish through river fishing. Sea catches do not substitute. 47. Ding Ding!: on console, play Beast King and Aladdin A pachislot machines three times each. Camel King is not required. This achievement is absent on PC. 48. A Hearty Bowl: play Kiryu's Tatsu-ya Noodles three times. Actually play through to an ending or failure; simply entering and quitting is not a dependable count. 49. Novice Snowball Fighter: win Winter Combat's Battle Royale Beginner challenge. The introduction alone only unlocks the activity. 50. First-class Entertainer, called Up-and-Coming Comedian on Steam: play a Comedy Team routine as Haruka. The substory and full three-audition completion are larger goals. 51. King of Cochin: win a Cochin Cup Classic race. Full racing completion requires all four classes. OTHER EASY-TO-OVERLOOK TASKS 52. Dream Ride: reach taxi Driver Level 25 and buy the Otaku decal for 9,000 Taxi Points. The separate Haruka decal does not count. 53. Benevolent Dragon: donate a total of ¥5 million to Morning Glory through an ATM. The ¥70,000 Christmas-payment substory is a separate task. If conserving money, save first, finish the donation and confirm the achievement, then reload that earlier save. 54. Good Communicator: start fifty conversations with townspeople. Use the talkable street residents during other errands. 55. Useful Features: open the additional information when a tip prompt appears. Use the indicated tip-viewing control rather than dismissing every prompt. 56. Watch for Cars: get hit by an ordinary street car outside scripted events. Nagasugai is convenient; walk into the side as it passes instead of expecting a stopped vehicle to run you over. 57. The Dream, Fulfilled: collect every other trophy or achievement for your platform. My last check would be the four fifty-defeat counters, all twelve Climax Heat variations, the minigame participation counts, the donation, and the final hostess toast. These are the kinds of smaller requirements that can remain after a much bigger completion project feels finished. Keep your story-clear data separate from Premium Adventure. You can finish achievements in Premium Adventure, but it cannot produce new clear data carrying all that ordinary progress into Legend.

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