Yakuza Kiwami 3: bug catching, prize bugs and the Mame match
There are two bug-catching activities in Kiwami 3: catching insects around the world and competing against the children at Morning Glory. They use different controls and serve different goals.
After the introductory bug-catching competition in Chapter 3, Mitsuo gives Kiryu a net. In free roam, use search mode, aim at an insect and use the catch prompt. The Training List asks for 10, 30 and 50 net catches. Do not rely on your competition score as evidence that this separate counter is finished.
For world catches, search the right habitat:
- Trees in northern Downtown Ryukyu: cicadas and stag beetles, including their gold variants.
- Morning Glory’s poles and backyard trees: rhinoceros beetles, including gold ones.
- The ground beside Morning Glory’s outer wall: earthworms and the rare Tsuchinoko.
- The air around the front road and beach: butterflies, moths and dragonflies.
- The yard and ground along the front road: grasshoppers.
The competition is started at the net-and-cage setup near Mame’s doghouse. Pick three children from the eight available opponents. You have 90 seconds to finish with the highest score.
Keep watching the requested bug type at the top of the screen. Bonus targets can make a nearby cluster more valuable than a longer run toward one isolated insect. Gold bugs are worth more but move quickly.
Use ordinary swings for nearby catches. Hold and release the catch input for a charged forward leap when several bugs line up ahead of you. Before committing, point Kiryu through the group rather than at where the bugs were a moment ago.
The bottles are especially valuable. Their temporary spinning effect lets you sweep up bugs rapidly, and taking one also keeps it away from another contestant. Move toward a dense patch before the effect expires rather than spinning through empty space.
Avoid the little pest swarms. They can stun you and are worth no points even if you clear them with the net. Late in the round, watch for the large, distinctive Lucky Bug. Approach it, use its interaction prompt and complete the short button event for ten points. Read the prompts rather than assuming one platform’s button labels apply everywhere.
Each child has a particular victory prize:
- Izumi: Rhinoceros Beetle.
- Eri: Golden Butterfly.
- Shiro: Golden Moth.
- Riona: Golden Grasshopper.
- Mitsuo: Golden Dragonfly.
- Koji: Golden Cicada.
- Taichi: Golden Rhinoceros Beetle.
- Ayako: Golden Stag Beetle.
That makes the competition useful when you need a specific rare insect. Select the child whose prize you want instead of relying entirely on random world spawns.
For the full opponent cleanup, beat all eight children. Since you select three at a time, keep track of who you have already defeated rather than repeatedly choosing the same group. Return to the competition after beating everyone to unlock Mame as a one-on-one opponent.
Mame collects bugs by touching them, so he does not lose time swinging a net. Watch the direction he is about to run and take available bugs before he reaches them. Bottles are your biggest opening because Mame cannot use them. Use the spinning effect and charged catches to clear clusters rather than trying to follow him and collect whatever remains.
Winning the Mame match awards a Tsuchinoko. A loss does not erase the unlock, so you can return for another attempt.
The practical cleanup checklist is: finish the world-net counter, defeat each child, unlock and beat Mame, then collect any remaining prize species needed for shop requests. Those are separate checks, not one interchangeable “catch bugs” objective.
Yakuza Kiwami 3: bug catching, prize bugs and the Mame match
· Games/Yakuza Kiwami 3