Yakuza Kiwami 3: all 31 substories
This is for the 2026 remake. The original Yakuza 3 and Yakuza 3 Remastered have different substory lists and requirements.
The chapter shown is the earliest unlock. Check the speech-bubble icons on the map as you progress. A few chains need you to leave and return, or advance Bad Boy Dragon, before the next part appears. Jo Amon is a postgame fight in Premium Adventure.
1. Connected By LaLaLa Love
Chapter 1 | Kamurocho, Taihei Boulevard by Millennium Tower
This is the automatic phone introduction during the opening story. Follow the tutorial and connect with Lala Aizawa. That finishes the substory and unlocks LaLaLa Loveland and phone customization. No separate hunt or prerequisite.
2. Love’s Cupid
Chapter 2, daytime | Ryukyu, outside Smile Burger
Talk to Hiroshi blocking the entrance. Hear him out, identify the young woman he likes, then give whatever dating advice you want. Take his letter inside to the counter. Win the fight that follows to finish. The advice does not lock you out of completion.
3. So Fast, Soba Delivery Run!
Chapter 2 | Ryukyu, soba stall by the Public Market
Offer to help the arguing staff, get the delivery memo, then start the five-minute run. Deliver to Maeda Drugs, Maa-san’s Juice, Jewelry and Styley, Goin’ My Way and Poppo on East Ryukyu Boulevard.
The two household orders are the catch: shout at Higa’s place in north Hatsumachi, but whisper at Chinen’s in south Hatsumachi. Wrong addresses waste time, and the wrong volume at Chinen’s can cost that delivery. Finish the run and return to the stall.
All seven correct earns ¥10,000 and Staminan X. Four to six earns ¥5,000; three or fewer earns Toughness Z.
4. Master Kame Hit Me
Chapter 2 | Morning Glory Beach, east side
Speak to the man in the turtle outfit. Pay ¥5,000 and land one hit within 30 seconds for ¥30,000. Save first. Keep chasing and attacking so his repeated dodges wear him out, then hit him when he stops.
5. Master Kame Hit Me Returns
Chapter 2 | Same beach | Finish #4
Leave the area and return for the rematch. Entry is ¥10,000, the reward ¥50,000. You still need one hit in 30 seconds. Keep close and force him to dodge until he tires; he takes longer to run out of steam now.
6. Master Kame Hit Me: Endgame
Chapter 2 | Same beach | Finish #5, leave and return again
Pay ¥30,000 for the final round, with ¥100,000 for winning. Same one-hit challenge, less room for wasted movement. Stay close and attack continuously to force dodges until he tires. Be ready to connect immediately.
7. Excuse Me!
Chapter 2 | Ryukyu, northwest Hatsumachi Street
Walk into the group to trigger their injury scam. Refuse payment to get straight to the fight, then beat all three. Other responses still lead to combat. You receive ¥30,000 and open the next part.
8. Excuse Me Again!
Chapter 2 | Same Hatsumachi spot | Finish #7
Speak to the con men when they target an older man. Step in and beat the trio again. The reward is Magatama Strap (White). Check the area again for the final part once its next conditions are met.
9. Well, Excuse YOU!
Chapter 2 | Same Hatsumachi spot | Finish #8; progress the Bad Boy Dragon introduction
Return at night, clearing any Baddie Battle occupying the spot. If needed, cross a bridge and loop back to refresh the event. Confront and defeat the gang’s boss. You get Sticker: No Entry Sign, and Teruyo joins the Haisai Girls.
10. Spin For Winning? For Winnie?
Chapter 2 | Ryukyu, Kariyushi Arcade | Story progression after visiting the Ryudo office
Follow the automatic raffle introduction, speak with Winnie and use the prize wheel. Then photograph the arcade entrance sign and report back. This unlocks the raffle and Fortune Finder Foto Rally and awards three Teruya Kokuto Ame.
11. The Next-Gen Dream Machine
Chapter 2 | Ryukyu Boulevard | Join the Haisai Girls first
Meet Oka near the arcade crossing. After the conversation, head toward the Monorail Station taxi on Ryukyu Central Highway. If the second marker has not appeared, do something else briefly and return. Defend Oka from the three men to unlock the Street Surfer Mk. 0.
12. Life is Precious
Chapter 3 | Ryukyu, Inari Bridge, south of Aqua Sky
Speak to the woman on the bridge, ask what happened and work through the conversation. Do the same when the man arrives, then defeat the scammers. Wrong dialogue choices do not ruin the substory. Rewards: Mystical Moisturizer and Timid Woman as a Haisai recruit.
13. The Sweetest Treat
Chapter 3 | Ryukyu, outside Hibiscus Ice Cream
Help the injured woman deliver ice cream to her children outside Hatsumachi Poppo. You have 90 seconds. Watch for cars, wait for openings around the sumo wrestlers and avoid the exercising group. Spilling sends you back to the start; repeated failures eventually advance the scene anyway. Finish the family reunion to recruit Reiko.
14. Big City Dreams
Chapter 3 | Ryukyu, outside Hatsumachi Poppo
Watch the father and daughter argue, then speak with Mamoru. Find Hina near the East Ryukyu Boulevard Poppo/plaza and hear her out. Return to Mamoru, then revisit Hina’s location. Defeat the men harassing her to finish. Dialogue choices do not change completion. Rewards: Shell Strap (Blue) and Hina, Tokyo Hopeful as a recruit.
15. It’s Tough Being a Dad
Chapter 4 | Morning Glory Beach
Investigate the magazine on the sand and choose to take it to Kiryu’s room. Work through the children’s interruptions, then choose a hiding place when Haruka comes to clean. Every option reaches the same ending. No fight or special item reward. This sets up #16.
16. Keep at It, Parents!
Chapter 4 | Morning Glory’s front yard | Finish #15
Find Mame where Kiryu buried the magazine and interact with him. Follow the chase through Ryukyu, responding to the on-screen prompts. The closing scene finishes the substory; there is no separate combat encounter or reward to collect.
17. Leave It All to Akko-san! In Okinawa!
Chapter 4, daytime | Ryukyu Boulevard, Kariyushi Arcade entrance | After the story’s beginner exam and Miya conversation
Agree to join the TV shoot. Tell Akko you run an orphanage and suggest the Public Market. Deal with the two troublemakers, agree to continue to Chura Bar and choose Baka Mitai for her song. Finish for Akko-themed phone items, including Anokane Strap and Akko-san Lock Screen, plus the Gold Akko-san Statue. Complete this before chasing the Tokyo sequel.
18. Leave It All to Akko-san! In Tokyo!
Chapter 6 | Kamurocho, Tenkaichi Street entrance | Finish #17 and unlock Bad Boy Dragon’s Kamurocho section
Walk under the entrance arch to trigger Kiryu contacting Akko. Meet at Sushi Gin, then go to Karaokekan. Play the karaoke segment and defeat the punks outside with her. Rewards: Anokane Antenna, Akko as a minigame companion and Akko-san as a powerful Haisai recruit.
19. Retake the Dragon Palace
Chapter 4 | Kamurocho, Park Boulevard near the pool bar
Hear out the homeless man, then go west along Park Boulevard to Dragon Palace. Approach the men threatening its leader and beat the group. You receive Star Antenna (Green) and unlock the Dragon Palace gambling area.
20. Welcome to the Information Age
Chapter 4 | Kamurocho, East Millennium Tower Street, opposite Bantam
Speak to the two men running the internet-service stall and hear their pitch. Continue through the conversation, then defeat both scammers when they turn violent. No special answer sequence or item reward is required.
21. A Rookie’s Dilemma
Chapter 4 | Kamurocho, bench by West Park
Bring a drink for the man on the bench. Hand it over, hear about his coworkers and continue the conversation. When his boss and colleagues arrive, beat the group so Banba can leave. No special reward beyond completing the substory.
22. The Red Balloon
Chapter 9, daytime | Kamurocho, Children’s Park on West Shichifuku Street
Talk to the upset boy and agree to retrieve his balloon. Follow the four-part chase around the city and complete its prompts until Kiryu returns the balloon. Dialogue choices do not change the outcome. Reward: Flower Antenna (Sky Blue).
23. Baby Be Gone
Chapter 4 | Kamurocho, Taihei Boulevard near north Nakamichi Street
Talk to the woman handing out lost-dog flyers. Head to Public Park 3, follow the suspicious man into the nearby alley and speak to him. Win the resulting fight, then let the closing scenes resolve the mistaken identity and reunite the dog with its owner. Rewards: Toughness ZZ and Lucky Money Charm.
24. In My Pocket…
Chapter 4 | Kamurocho, north side of Theater Square
Approach the woman to trigger the stolen-wallet accusation. Deny stealing it, let the supposed neutral bystander search you and keep challenging the accusation. The choices ultimately converge. Defeat the four conspirators when the scam falls apart. No item reward.
25. Mars Fighters, Reunited!
Chapter 4 | Kamurocho, center of Theater Square
Talk to Minamizawa after the filming crew takes a break. Find Kitagawa at Public Park 3 and agree to play his straight man. Work through the comedy routine; the timed responses do not block completion. When Minamizawa gets the wrong idea, defeat him to finish the reunion. No special reward.
26. Anything for Mama’s Love
Chapter 4 | Kamurocho, alley southeast of Senryo Avenue
Talk to Masahiko at the ramen stall, try his food and agree to pose as a regular customer for his mother’s visit. Answer the timed prompts however you like. Defeat the yakuza who interrupt. Rewards: Amulet Strap (Blue) and Masahiko as a Haisai recruit.
27. Wannabe Kpop Idol
Chapter 4 | Kamurocho, Theater Avenue beside Theater Square, south of Club SEGA
Help the man surrounded by fans, then agree to stand in for Il Yu-Jin. Give a kind, gentle greeting, choose thick-cut bossam, and write Il Yu-Jin’s name in an exaggerated autograph. Beat the two punks who interrupt. Toyomi and Kiyomi join the Haisai Girls.
28. Life Goes On
Chapter 4 | Kamurocho, Pink Street entrance
Speak to the fortune teller being harassed, beat the man threatening her, then accept the reading. Work through the three predictions to finish and recruit Fortune Teller Nanbara. Heads-up if you are playing in order: the reading references events in later games.
29. Date-san’s Pride
Chapter 6 | Kamurocho, New Serena
The opening conversation triggers when you leave New Serena. Go back inside and speak to Mama. The next stage requires Bad Boy Dragon to be available in Kamurocho. Return afterward, speak to the injured man outside and follow the rescue sequence with Date. Defeat Tsukishima’s men to finish. New Serena Mama joins the Haisai Girls.
30. A Star’s Debut at Stardust
Chapter 6 | Kamurocho, Stardust on Tenkaichi Street
Speak to Kazuki and agree to cover the missing host. Choose a stage name, then help at two tables. Your conversation choices do not change the final reward. Beat the troublemakers who arrive afterward. You get ¥10,000, Illuminated Antenna (Rainbow) and Kazuki and Yuya as recruits.
31. A Challenger Arrives! Jo Amon!
Premium Adventure | Secluded Mountain Arena, reached by taxi
Win all nine Coliseum tournaments, including the Championship Match, then enter Premium Adventure after finishing the main story. Leave Purgatory and check your messages. Once Jo’s challenge arrives, take a taxi to the mountain arena. Wins are enough; top ranks are unnecessary.
Before the fight
Upgrade your health and attack, learn Miya’s techniques and stock up on healing and Heat-restoring items. Make a separate save before travelling. Ryukyu Style should be your default because its defensive tools answer Amon’s ranged attacks. Use Dragon Boost for damage when you have a real opening rather than spending it chasing a teleport.
The part that makes the fight take forever
Watch his aura. Heat Actions do very little while it is active. Break it, then spend Heat during the opening. Perfect Guard his gunfire twice to reflect the bullets and remove the aura. When he creates the tornado, face him and use Miyazato Style: Dashing Iron Heart to charge through and knock him out of it. These are damage opportunities, not just attacks to survive.
How to handle each stage
1. Opening melee: Perfect Guard or evade the short combos, then punish. Do not hold block through every finisher. If he flips behind you with the spear, dodge away.
2. Gun phase: Use Ryukyu’s bullet reflection. Once his aura breaks, close in and attack.
3. Tornado phase: Use Dashing Iron Heart through the wind. The counter also restores Heat and Boost.
4. Second health bar: Watch for three red sword waves. They cannot be guarded. Evade rather than trying to trade damage.
5. Final mix: He combines the earlier attacks with new moves. Roll away from the rushing Deadly attack. Perfect Guard the delayed sword-draw attack to stop its healing. Avoid sitting in guard long enough to invite a grab.
Keep bleed active with Ryukyu combos where possible, and heal before a bad exchange can finish you. The late red attacks are the danger point, so stop attacking when their tell starts. If you only want the clear, lowering the difficulty is an option.
Beating Jo completes #31. Defying Fate also requires the separate Amon Riders battle in Bad Boy Dragon. That battle is not another numbered substory.
Yakuza Kiwami 3: all 31 substories
· Games/Yakuza Kiwami 3