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Yakuza Kiwami 3

· Games/Yakuza Kiwami 3

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Yakuza Kiwami 3 All right, now we're moving into Yakuza Kiwami 3. I want to keep the version clear on this one, because Yakuza 3, Yakuza 3 Remastered, and Kiwami 3 are not interchangeable when we're talking about guides. The general story will be familiar if you've played the older game, but the combat, side activities, and completion requirements have changed enough that following an old walkthrough can send you looking for the wrong things. This is the 2026 remake, bundled with Dark Ties. I'm covering Kiryu's game first, then Mine's story afterward. There will be spoilers in the individual walkthroughs, but I'm keeping the major ending revelations out of this introduction. The part I want to start with is Morning Glory. I've already talked about how much Kiryu's relationship with Haruka means to me. I like it when they're together, when he's taking care of her and watching out for her. That is one of my favorite dynamics in this entire series, and this part of his life gives us more time with him actually trying to be a parent. After the conflict with the Omi Alliance, Kiryu leaves the Tojo Clan in Daigo's hands and moves to Okinawa with Haruka. He takes over Morning Glory Orphanage, and the kids there become part of the family he is trying to protect. Then a government-backed development project threatens the orphanage, and the trouble in Okinawa becomes tangled up with another fight over power inside the Tojo Clan. You can see why that matters without needing to know every twist. Kiryu has somewhere to come home to. There are people depending on him for the ordinary stuff, and that ordinary stuff is a big part of what I want to talk about with these games. Where they live, how they get along, what they worry about, and how he responds when somebody needs him. Being able to win a fight doesn't automatically mean you know how to help a child who's embarrassed, disappointed, or worried about the future. Those situations give the character something different to work through. They also make it easier to understand why he keeps putting himself in danger when this home is threatened. Kiwami 3 builds a whole side activity around that life. You cook, help with homework, sew, fish, grow produce, catch bugs, and spend time with the children. Daddy Rank tracks Kiryu's progress as a caretaker, and the individual Family Time stories give the kids more room. Taichi's struggles with losing and Riona's interest in fashion are examples of the things Kiryu has to learn how to help with. I'm going to give that its own guide, because there's more to it than doing a couple of chores and leaving. There are cooking requests, ingredients, relationships, and separate activities feeding into the progression. If you're interested in Kiryu as a father, I'd spend time here while working through the story instead of treating it all as something to rush through after the credits. Okinawa also changes what the day-to-day game feels like. You still return to Kamurocho, but Morning Glory and Downtown Ryukyu give this part of the series a different home base. Kiryu is trying to maintain a life away from the world that keeps pulling him back in. The move means something even when the clan politics eventually catch up with him. The other big thing to understand is how much the fighting has changed. Kiryu has Dragon of Dojima: Kiwami and the new Ryukyu style. Dragon gives you his hand-to-hand fighting, while Ryukyu is built around Okinawan weapons. Its shield and short spear are only the starting point. You have tools such as tonfa, sai, nunchaku, and the eiku, with different button inputs bringing different weapons into the attack. The shield can protect you from gunfire, and Dragon Boost expands what those weapons can do. So if you come into this remembering the older game's combat, take the time to learn what this version is asking from you. Don't assume the answer to every enemy is the same combo you used in the previous game. A crowded fight, somebody guarding, and an enemy with a gun are different problems. You have options for them. Miya-san's dojo is part of that learning process. He teaches Kiryu the Ryukyu style, and the promotion exams unlock more techniques. There is also a skill tree, and even decorating Kiryu's phone can affect his abilities. That last part is very much the sort of thing these games do. You can be dealing with a serious criminal conspiracy and still need to spend a little time figuring out what to hang off your flip phone. Then there is Bad Boy Dragon. Kiryu gets involved with the Haisai Girls and helps them deal with the Tokyo Night Terrors. You recruit members, organize squads, upgrade the gang, and fight alongside them. Smaller Baddies Battles and the larger Rumbles have different setups. The larger fights can involve four squads, and each squad's leader matters because losing that leader forces the squad to retreat. That gives you a reason to think about who goes where instead of just filling the available slots with whoever looks strongest. There is plenty beyond those two larger activities too. The remake has its own substories, locker keys, training, street encounters, and city activities. I'm keeping the walkthroughs specific to this version so the locations, unlock conditions, and goals actually match the game somebody is playing. One useful change for the completion side is that this platinum doesn't ask you to clear every possible entry in a huge traditional completion list. You can also do the trophy cleanup in Premium Adventure, and there isn't a difficulty trophy forcing a second Legend run. The catch is that the trophy list covers both Kiwami 3 and Dark Ties. Finishing all of Kiryu's requirements still leaves Mine's campaign and its own challenges to handle. I'll keep those requirements separate from the extra things somebody might want to finish just because they enjoy doing everything. Getting the platinum, finishing every side story, and exhausting every minigame aren't automatically the same goal. For now, this is the part of the series where I want to spend some time on the home Kiryu is trying to build. The fights and the bigger story are there, but so are Haruka and the kids who need him to come back. That is a lot of what makes this stretch of his life worth discussing before we get into all the checklists and walkthroughs.

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