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Yakuza 0: Complete Substory Checklist

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Yakuza 0: Complete Substory Checklist This is a quick route through each substory, with the earliest chapter and the main thing you need to do. Substories aren’t permanently missable. A later chapter or Premium Adventure lets you return to unfinished ones. Some dialogue choices change rewards. Save first if you want a particular outcome. Friendship introductions can count as completed substories before the separate friendship meter is full. Availability and completion: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/substories · Friendship distinction: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/overview Original English numbering is used. Numbers overlap between characters and skip some numbers; no entries are missing. This guide covers the original game, without assuming Director’s Cut trophy rules are identical. Kiryu: Chapter 2 onward Start after Kiryu sleeps at his apartment and returns to town the following morning. Individual chains still have their own requirements. Street stories - 2. Arakure Quest: Outside Don Quijote, recover the child’s stolen game. - 4. Kamurocho Undercover: Meet the Shellac reporter; investigate, then fight the gun dealer. - 6. Damned Yanki: Follow the awkward punk to Theater Square; coach his band through their public appearance. - 7. How to Train Your Dominatrix: After #9, help Ayu near Heroine; complete her role-playing lesson. - 8. Password Protected: Follow the merchant’s clues to Monmon; return with the password, Subotenuhigeukiro. - 9. The Show Must Go On: Near the shrine, accept the producer job; handle the shoot and ensuing fight. - 12. Miracle on Tenkaichi Street: After #9, find the film crew near Akaushimaru; protect Miracle during filming. - 17. Underneath It All: Investigate the arguing couple; follow Mina’s lead to Sachiko and resolve the confrontation. - 24. The Girl in the Video: Watch three Gandhara videos; investigate the customer’s lead at Kanrai and help him fight. Street-story details: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-2-substories Disco chain - 28. Don’t Dance Alone: Dance three times at Maharaja, then beat the challenger. - 29. Technique to Die For: After #28, return to Maharaja and beat Maiko. - 30. Maharaja Showdown: After #29, beat Ogita. Disco chain: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-2-substories Pocket Circuit chain Start with the stadium introduction below, then work through these in order. Leave and return when the next event needs to trigger. Later races can wait until you can afford better components. - 36. I Am Kazuma-kun: Win early races, then beat Takuma’s challenge. - 37. The Rocky Road of Romance: After #36, meet the children at Children’s Park; race Hideki. - 38. Gift of Love: After #37, race Mika. - 39. Suspicion of Perversion: After #38, return and race Satoru. - 40. The Prodigious Racer: After #39, beat Sena. - 41. The Woman They Call Professor: After #40, find Harumi at Earth Angel; race her. - 42. The Greatest Glory: After #41, beat Kazuyoshi. - 43. The Fighter’s Crown: Finish #42 and all regular races; beat Pocket Circuit Fighter. Pocket Circuit chain reference: https://staynerd.com/yakuza-0-guida-alle-substory-kazuma-kyriu/ · Race progression: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/pocket-circuit Friendships and training These introduce longer activities. Finishing a friendship meter or all training lessons is additional work beyond the introductory substory. - 46. The Stop-and-Search Specialist: Show Kikuchi an ordinary item when he stops you south of Gandhara. - 47. The Mushroom Merchant: Find the Park Alley seller and defend him. - 50. Pocket Circuit Fighter!: Enter the stadium and complete the racing introduction. - 51. Miho, Convenience Store Clerk: Buy something at Poppo on Tenkaichi Street and talk with Miho. - 89. Bacchus’ Training: After delivering the homeless men’s drinks, follow Bacchus into the alley and help him. - 90. Kamoji’s Training: Speak to Kamoji at Shichifuku Parking Lot. - 92. Apex Predator: Defeat Mr. Shakedown Egashira after the initial story encounter. - 93. A Dream Unfulfilled: Find and defeat the other Kamurocho Shakedown, Sato. Introductions and Shakedowns: https://gamersheroes.com/game-guides/yakuza-0-substories-guide-kazuma-kiryu/ - 52. Emiri, Mach Bowl Receptionist: Bowl at Mach Bowl and meet Emiri. Her later friendship challenge has additional business requirements. - 53. Sushi Gin’s Chef: Eat at Sushi Gin and meet the chef; meals and fish continue the friendship afterward. - 54. Luka at SEGA HI-TECH LAND: Play Out Run at the Nakamichi arcade and speak to Luka; score challenges continue the friendship. - 91. Miss Tatsu’s Training: Take a taxi to the Tokyo Pier and speak to Miss Tatsu. Emiri: https://yakuza.fandom.com/wiki/Emiri%2C_Mach_Bowl_Receptionist · Sushi Gin: https://yakuza.fandom.com/wiki/Sushi_Gin%27s_Chef · Luka: https://gamefaqs.gamespot.com/boards/816306-yakuza-0/75034998 · Miss Tatsu: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/miss-tatsu Kiryu: Chapter 5 onward Most start after the new suit; business prerequisites follow. - 1. The Visionary Fortune-teller: Complete Majima’s Rise of the Dragon; hear Senryo Avenue gossip; visit the fortune-teller. - 3. Passport to Pizza: Help Samantha in the Champion District; collect pizza, deliver it, then fight. - 5. The Human Trafficking Ring: After #4, return to Shellac; investigate Pink Alley and fight. - 13. The Tax Lady: Defeat the Electronics King; answer the office call and assist the tax investigation. - 15. Help Wanted!: Defeat the Leisure King; see the hiring scene near Mach Bowl, then interview at your office. - 16. Help Wanted! Again...: After #15, return for the next interview. - 19. Heir to the Family: Follow the batting-center lead; spend time with Daigo, then rescue him. - 21. First Impressions: After #16, conduct the third office interview. - 22. A Watery Investment: With real estate open, help the woman near Nakamichi Alley; refuse the sales pitch. - 23. Miracle in Maharaja: After #12 and opening real estate, find Miracle at Maharaja and complete the dance event. - 48. Kamurocho’s Mr. Libido: With a telephone card collected, talk to him near Poppo on Showa/Pink Street. Chapter 5 requirements: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-5-substories Telephone Club outcomes Available after the new suit. Play at Teltel Boys Club, succeed in the conversation, then complete the resulting meeting. Repeated calls can produce different women and outcomes. - 31. The Innocent Hook-up: Meet Riku; choose the girl in front. - 32. The Sexy Hook-up: Meet Ayaka; inspect more closely, then choose the farther woman. - 33. The Flirty Hook-up: Meet Haruki; choose the farther woman and fight her ex. - 34. Sakura Shock: Arrange a meeting with Asakura, Sakurako, or Sakurai; any counts for this entry. - 35. Verbal Warning: Complete Mirei’s encounter. - 44. The Predator’s Call: Complete Maria’s encounter. - 45. A Mother’s Touch: Complete Sayuri’s encounter. Telephone Club: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/telephone-club Kiryu: Chapter 6 onward - 10. Sugar Daddy: Talk to the man north of the batting center; investigate the club worker he thinks is his daughter. - 11. The Shrink-wrapped Dream: Meet the boy near Public Park 3; get to the vending machine without being spotted. - 18. Beyond the Door: Follow the main-story introduction to the underground club after meeting Mr. Moneybags. - 25. Postcard Rookie – Kiryu: After five substories, hear the office radio; submit a suitable completed story and return to hear it broadcast. - 26. Postcard Pro – Kiryu: After the first successful broadcast, submit another suitable story and listen again. - 27. Postcard Master – Kiryu: Get a third story broadcast, then meet Kamiya. - 49. Kamurocho’s Mr. Moneybags: After his story introduction, speak to Fukushima at Vincent. Investments continue the separate friendship. Chapter 6 requirements: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-6-substories Kiryu: Chapter 10 onward Both open after the Tojo HQ fight. - 14. Destiny Calls: Help the telephone-club clerk on Pink Street; take the call, then meet and fight the caller at West Park. - 20. A Shining Example: Help the schoolgirl east of Kamuro Shopping Area; follow the West Park events, then rescue your new acquaintance. Chapter 10 requirements: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-10-substories Kiryu: Finale - 94. The Head of the Clan: After the final Kuze fight and Kiryu’s other 59 substories, respond to the pager message. Take a taxi to the bullfighting arena and defeat So Amon. Finale requirements: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/finale-substories Majima: all 40 substories The chapter headings give the earliest unlock chapter, not a deadline. In Chapter 3, first obtain Slugger through the story. Friendship introductions can complete their substory before the friendship meter is full; the extra steps below cover their useful follow-through too. Numbers follow the original English release, so 49–54 also occur on Kiryu’s separate list. Chapter 3 - 49. From the Heart: Speak outside Le Marche; connect the customer with the Shofukucho South forger, then visit the office and fight. - 50. The Entertainer’s Throne: Meet the statue performer by Iwao Bridge; return, distract his audience, and handle the troublemaker. - 51. Rise of the Dragon: Help the pantsless man near eastern Shofukucho; defeat the hunter by Magutako, return the trousers, then revisit Magutako. - 52. Be My Boyfriend: Meet the woman near Zuboraya; agree to the pretend relationship and finish dinner with her father. - 53. Man with a Stranger’s Face: Revisit the family encounter in Ashitaba Park; find the missing boy at Bunzaemon Mall, return, and fight. - 54. Disciple of the New Order: Help the mother outside Ashitaba Park; infiltrate the cult, speak with Iori, and defeat its leader. - 55. Calling the Future: Use the northwest payphone; supply a battery and healing drink, defeat the attackers, then meet the owner near M Store. - 56. A Taxing Issue: Intervene near the temple; defeat the men, then finish the tax discussion. - 57. Crossed Words: Help the couple outside Kani Douraku finish their crossword conversation. - 58. Stadium Jumper Strut: Give the fallen man south of Iwao Bridge a healing drink; protect him across the bridge. Keep the Encounter Finder reward. - 62. The ¥10 Million Drug Test: Read the alley poster near Areshi’s training area; visit Ashitaba Park and survive three handicapped fights. - 63. Errands on the Run: After bumping into the runner, revisit M Store Shofukucho; provide a drink, then sneakers, then deliver his parcel and fight. - 64. Toilet Talk: Reply to the Ashitaba Park restroom graffiti across repeat visits; attend the proposed payphone meeting and defeat the ambush. - 65. The Obatarian Strikes: Revisit the Sotenbori Street takoyaki queue until the older woman needs rescuing; defeat her attacker. - 78. The Doll Girl: Meet the girl outside the arcade, return, and defeat the men. Friendship: give red squirrel, blue squirrel, pink Bunchan; rescue her mother. - 79. Komian’s Chef: Eat at Komian to meet him. Friendship: keep dining, then supply salmon, eel, and softshell turtle when requested. - 80. STIJL’s Barkeep: Order a drink to meet him. Friendship: keep ordering, then cover the bar and answer the customers’ questions. - 81. Gandhara’s Clerk: Watch a video to meet him. Friendship: keep visiting; bring Oden Soup to the woman in white and return her tape. - 82. Kyoko at SEGA HI-TECH LAND: Play Space Harrier to meet Kyoko. Friendship: revisit and beat her one-million and two-million score challenges. - 96. Fei Hu’s Training: Complete the initial Dragon & Tiger equipment search; speak with Fei Hu and take his first training lesson. - 98. Play-Money Shakedown: Find and defeat Kawahashi, Sotenbori’s red-shirted Mr. Shakedown. - 99. The Ultimate Plan: Find and defeat Oe, Sotenbori’s black-shirted Mr. Shakedown. Sources: CyricZ, Chapter 3: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-3-substories, Gamers Heroes, Majima substories: https://gamersheroes.com/game-guides/yakuza-0-substories-guide-goro-majima/, SteamSolo friendship guide: https://steamsolo.com/guide/friendships-guide-yakuza-0/, Rise of the Dragon / Fei Hu: https://jeuxvideo.com/wikis-soluce-astuces/607810/quetes-secondaires-du-chapitre-3.htm, Drug Test: https://yakuza.fandom.com/wiki/The_10_Million_Drug_Test, Errands on the Run: https://yakuza.fandom.com/wiki/Errands_on_the_Run, Kyoko: https://yakuza.fandom.com/wiki/Kyoko_at_SEGA_HI-TECH_LAND. Chapter 4 - 66. Party at Maharaja: Dance three times, leave, and return. Speak to Isobe, then defeat Kengo in the first dance battle. - 67. Disco Transformation: After 66, revisit Maharaja’s bar and beat the next challenger. - 68. Disco Dancing Goddess: After 67, return and defeat Isobe in the final dance battle. - 77. Sotenbori’s Mr. Libido: After his story introduction, visit Gandhara. Friendship: watch 15 different videos, speak between batches, then bring his requested Habu Drink. - 95. Sparring with Komeki: After the Akko outing, visit Komeki in Ashitaba Park and complete his first training session. - 97. Areshi’s Training: After learning Breaker, find Areshi in the southwest alley and complete his first lesson. Source: CyricZ, Chapter 4: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-4-substories. The chapter’s new activities are available by the massage-parlor objective. Chapter 7 Recruit the relevant platinum hostess through Cabaret Club Czar, then finish her special training to unlock each of 69–74. - 69. Paternal Instincts: Finish Yuki’s training, then follow her outing and observe the meetings. - 70. A Moment Shared: Finish Chika’s training, then complete the walk and conversation. - 71. Of Love and Ramen: Finish Mana’s training, then complete the date and defeat the troublemakers. - 72. The First Friend: Finish Ai’s training, then complete the conversation at Bishamon Bridge. - 73. A Little Brotherly Love: Finish Hibiki’s training, then complete the meeting with her brother. - 74. Dream Chaser: Finish Saki’s training, then go outside and defeat her harassers. - 75. Mystery Caller: After Sunshine’s first night, answer the southern payphone and deliver a 9mm Automatic Pistol. Further deliveries advance Simon’s friendship. - 76. Sotenbori’s Mr. Moneybags: After Sunshine’s first night, meet him outside the Grand and invest ¥10 million. Further investments become available as the main story progresses. Source: CyricZ, Chapter 7: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-7-substories. Chapter 8 - 59. Postcard Rookie – Majima: Complete at least five substories. Use Sunshine’s staff-room radio and desk, submit a suitable story, leave, return, and listen. - 60. Postcard Pro – Majima: After the first postcard airs, submit another successful story and listen after returning. - 61. Postcard Master – Majima: Get a third postcard aired, then finish Kamiya’s visit. Choose three completed stories from From the Heart, Be My Boyfriend, A Taxing Issue, Crossed Words, The ¥10 Million Drug Test, or Toilet Talk. Their postcard titles can differ from their substory titles. Source: CyricZ, Chapter 8: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/chapter-8-substories. Finale - 100. Sotenbori in Peril: Complete Majima’s other 39 substories and reach the finale’s late free-roam window. In Sotenbori, receive the pager challenge, stock healing items, and take a taxi to the bullfighting arena. Defeat Jo Amon; Mad Dog’s Demonfire counter is a strong option. Do not use the harmful Stanamin Spork he throws into your inventory. Source: CyricZ, Finale substories: https://gamefaqs.gamespot.com/ps4/816306-yakuza-0/faqs/74451/finale-substories.

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