**Far Cry 6 Weapons: All 49 Original Uniques and the Standard Arsenal**
A weapon case can be sitting underwater, behind a museum display or at the end of a treasure hunt. The tricky part is often working out which kind of job the missing gun belongs to. Searching more military crates will not solve a quest reward you have never unlocked.
This checklist covers the **49 original campaign unique weapons** and **49 standard weapons**. Resolver weapons and Supremo backpacks have their own guide. Paid packs, Ubisoft Connect rewards, later additions and rotating purchases are outside these original lists. That distinction matters when another guide gives a larger total.
Spoiler note: late campaign operation names appear below, without their story outcomes.
**Start with the missing weapon's clue**
Open the Arsenal, select a weapon category and inspect the locked entries. Use the clue to identify a place, activity or mission, then check it against the list below. The original unique collection is the target of **Armed to the Teeth**; the standard guns are a separate inventory. [Original 49-plus-49 catalogue and illustrated locations](https://t.co/vt5mo8gxvd).
These are compact acquisition directions, not a promise that every entrance and puzzle is reproduced here. The linked illustrated catalogues provide the map close-ups; treasure-hunt puzzles are covered in their own walkthroughs. Mark a weapon complete only after checking the Arsenal, especially if you collected something while visiting a friend's world.
**All 49 original unique weapons**
**Rifles: 12**
- **Death Rites:** Maldito, inside a burned house.
- **Fuck Antón:** Chorizo's Mysterious Key opens the Casas Cove island chest.
- **¡Viva Libertad!:** pink house beside Punto Norte Lighthouse.
- **Camo Quinceañera:** finish **A Rising Tide**.
- **Sharkbite:** Roca Pequeña SAT Station, locked armoury.
- **Noblesse Oblige:** Museum of the False Revolution, southwest display room.
- **One Ping Only:** **The Lion's Den** story operation.
- **Vaya Con Dios:** Gabriel Castillo Airport, control tower.
- **Surf & Turf:** finish **Crocodile Tears**.
- **Hi-Fi:** bedroom in El Rancho Bicho.
- **Urushi:** Esperanza's southeastern docks, beneath an overhang.
- **Zona-51:** La Divinidad Cathedral, upstairs locked weapon room.
**Submachine guns: 7**
- **Iron Curtain:** seabed beside El Tigre Dormido Hotel.
- **Turn of the Century:** Resplandor Agriculture, open storage building.
- **Carriage Carnage:** railcar on the broken bridge near Ancha Lake.
- **Streamline Moderne:** FND 2nd Armored Division; office key opens its bunker.
- **DIY Death:** Concepción's Resolver Quarter garage.
- **SMG-ISSIMO:** pallets at La Raja Bar.
- **The Heroic End:** isolation area behind the People's Pride Clinic.
[Illustrated rifle and SMG locations](https://t.co/OwvYj04RHX).
**Light machine guns: 3**
- **Sink or Swim:** underwater wreck southeast of Nueva Vida.
- **Impact Driver:** Chancletas Resort's southwest walled courtyard.
- **Crackle & Pop:** rooftop south of El Rayo Cinema.
**Sniper rifles: 5**
- **El Depredador:** upgrade the Hunting Lodge to level 3.
- **Sobek Special:** finish **Cache Money**.
- **Double Clutch:** complete a Gran Premio race.
- **El Tirano:** Escila Fort lighthouse; grapple from the neighbouring tower.
- **The Transubstantiator:** manhole southeast of the True Yaran Academy buildings.
**Shotguns: 7**
- **Humidora:** top of Punto Este Lighthouse.
- **El Rubi:** Torre del León, ground floor.
- **Ciervo Macho:** upgrade the Hunting Lodge to level 2.
- **The True Loyalist:** finish **The Truest Yaran**.
- **Excavation Execution:** finish **The Long Drop**.
- **Supercharger:** GDP Oil Platform, accessible shipping container after moving the obstructing container.
- **COM.PEW.TER:** climb the tower at Taíno Peak Relay Station.
[LMG, sniper and shotgun map reference](https://t.co/s10UiFO01Y). At GDP Oil Platform, use the red button in the southwest security office to shift the container blocking access. [Supercharger's container mechanism](https://t.co/OwvYj04RHX).
For El Rubi, a straightforward story opportunity comes during **The Battle of Esperanza**: inspect the tower's ground floor before going upstairs. Do not try to fly into the capital's restricted centre. [Tower pickup during the final assault](https://t.co/dVSCyYIfX9).
**Bows: 2**
- **Bullseye:** caged case between Verde River and Lápida Mogote.
- **El Capirote:** build the level-1 Hunting Lodge.
**Launchers: 4**
- **La Guaracha:** Segunda, courtyard stage beside the horse-and-palm mural.
- **El Caballero:** F.I. Escudo Steel Plant's eastern armoury; key in northwest office.
- **La Petite Mort:** finish **Sword-Crossed Lovers**.
- **Into Orbit:** finish **Liquid Courage**.
**Pistols: 6**
- **Blood Drunk:** upstairs office in José's Villa.
- **The Autocrat:** Fort Quito basement; break the side wooden panel.
- **Lethal Dose:** finish **The Mongoose and the Man**.
- **El Florecer:** Fontana Fort, beneath southeastern stairs.
- **El Regalo de Clara:** **Against the Wall** story operation.
- **Pistola Sportiva:** El Maratón Field, commentator's booth.
**Auto-pistols: 3**
- **Rococo Loco:** Los Bandidos Operations reward; check the board's reward preview.
- **El General:** FND Munitions Storage bunker; collect the entrance-room keycard.
- **Snapshot:** top of Golfo Vasto Lighthouse.
[Illustrated bow, launcher and sidearm locations](https://t.co/cGnIx0i940). That reference also includes paid Blood Dragon guns; they are deliberately excluded from this 49-weapon campaign checklist.
**Chorizo's key: finish the chain before returning to Santuario**
The rifle's crude name does not help much if the chest is locked. Complete **Who's a Good Boy?**, then start **Fetch Quest** by petting Chorizo. Follow him around Montero Farm and collect what he shows you. The Mysterious Key is one of those rewards, inside the large house.
Once you have it, return to **Guau-Guau Island in Casas Cove on Isla Santuario** and open the chest. Finish following Chorizo through the remaining stops too; the quest also makes him available as an Amigo. [Fetch Quest and the key's destination](https://t.co/ZYZPkbfMG9).
This is worth treating as one chain in your notes: recruitment quest, fetch quest, key, island chest. Otherwise it is easy to remember meeting the dog and assume the weapon should already be unlocked.
**The 49 standard weapons**
Use this as a category checklist. Acquisition exceptions follow it.
- **Rifles, 13:** 45/70-T, AK-47, FAL, MS16 S, AK-M, AR-C, BP-2, BP-RUC, M16 A1, AS VAL, MS16 L, SKS, SSGP-58.
- **SMGs, 7:** BP-SMG, BZ19, MP40, MP5K, MP34, PPSH-41, MP7.
- **LMGs, 4:** RPD, M60 NV, MG21, MG42.
- **Sniper rifles, 4:** Yaran SR-A, .308 Carbine, SVD, MBP .50.
- **Shotguns, 6:** 1887 Sawed-Off, M133, SBS, SPAS-12, KSG, RMS-18.
- **Bows, 2:** Recurve Bow, Compound Bow.
- **Launchers, 4:** M-79, RPG-7, MGL-6, RAT4.
- **Pistols, 6:** M9, PMM, 1911, MARK VI, Desert Eagle, P226.
- **Auto-pistols, 3:** Skorpion, SMG-11, 6P13 Auto.
The Guerrilla Garrison is the main shopping route for many of these. Upgrade it to expand its stock, but do not assume every missing standard gun must appear there. Some have specific campaign or treasure-hunt rewards. FND caches and Los Bandidos also contribute equipment. [Standard weapon inventory](https://t.co/hzZTJM97vl), [reward exceptions](https://t.co/vt5mo8gxvd).
The useful guaranteed reward chains are:
- **AR-C:** A Little Birdie Told Me.
- **M16 A1:** High Supply.
- **MG42:** Sweet Fifteen.
- **SPAS-12:** Passing the Torch.
- **MGL-6:** Parting Gifts.
- **1911:** And the Beat Goes On…
- **Desert Eagle:** The Last One to Leave.
- **P226:** The Lion's Den.
PMM, FAL and MS16 S belong to the opening progression. Check those first if comparing a fresh save against a completed inventory.
**A sensible cleanup route**
Divide your remaining entries into three short lists: **places**, **activities** and **story rewards**. Group the places by the region you are already visiting. Put treasure hunts together so that you arrive expecting a puzzle rather than a quick crate pickup. Leave story rewards attached to their operations.
Keep a working combat loadout while collecting. Finding a named gun is a good reason to inspect it, not a requirement to replace something already doing its job. Read the ammunition and attached effects, try it when the situation suits it, and keep collecting without turning every pickup into a complete rebuild.
**Far Cry 6 Weapons: All 49 Original Uniques and the Standard Arsenal**
· Games / Far Cry 6