**Far Cry 5 Collectibles: Twelve Lighters, Ten Bobbleheads and Fifteen Whiskey Casks**
The last few collection items are usually the ones you have walked past twice. A bunker hatch hides behind a shed, a little Cheeseburger figure sits above eye level, and a whiskey marker points at water with very little to distinguish it from the water beside it.
This guide covers the three remaining main collection sets: **12 Vietnam lighters, 10 Cheeseburger bobbleheads and 15 whiskey casks**. The first two have local pickup checklists below. The casks use the purchased in-game location map or a free fifteen-entry map reference, followed by a careful diving sweep.
**Start the right quests**
- **What They Carried:** talk to **Wendell Redler at the Redler Residence** for the lighters.
- **Mint Condition:** talk to **Dave Fowler at Fowler’s Retreat**, near Widow’s Creek, for the bobbleheads.
- **Whiskey River:** talk to **Sherri Woodhouse at the Can of Worms Fishing Store** for the casks.
After accepting each job, its collection map becomes available in shops for **$1,200 in game**. Check the item name before buying. The maps place the missing objects on your world map, which is particularly valuable for the unnamed lighter bunkers and underwater barrels.
These are separate jobs. Collecting something near another quest’s marker does not automatically finish both, and returning to the quest giver is still part of the process.
**All twelve Vietnam lighters**
Most are inside bunkers. Walk around the outside of the building before spending too long searching its rooms; the hatch may be behind the house or inside a small shed.
**The western residences**
- **Woody’s lighter, Rae-Rae’s Pumpkin Farm:** cross beyond the northern fence to the bunker hatch. Inside, check the chair near the sleeping area.
- **Dom’s lighter, Filmore Residence:** use the bunker entrance in the small outbuilding. The lighter is displayed on a shelf.
- **Dusty’s lighter, Miller Residence:** the bunker is behind the shed. Look on the floor beside the tall bedside furniture.
- **Danny’s lighter, Harris Residence:** enter through the small shed northwest of the house and check the bedroom shelves.
**The mountain stops**
- **Smiley’s lighter, Whitetail Park Visitor Center:** this one is in the visitor building, on a shelf, rather than another underground bunker.
- **Stanford’s lighter, Elliot Residence:** finish the access puzzle for **The Holdouts** and search the bunker’s table beneath the map.
- **Lefty’s lighter:** find the unnamed bunker northwest of Widow’s Creek and southwest of Clagett Bay. Inside, check the low table near the small television.
- **Joe’s lighter:** the bunker is west of Cedar Lake and east-southeast of Rattlesnake Trail Bridge, near the elevated lookout structure. Check the bedroom shelves beside the blue barrels.
For The Holdouts, climb into the Elliot house through the rear upstairs window, cross out onto the front roof and enter through the other window. That route reaches the stairs and key downstairs. Bring the key back to the bunker door. Searching the first upstairs room repeatedly will not open the blocked connection inside the house.
**The eastern bunkers**
- **Russel’s lighter, McClean Residence:** enter the bunker behind the house near the hillside. The lighter is on a bunk in the back room.
- **Tim’s lighter, McCoy Cabin:** look for the bunker by the wooden frame with green tarpaulin. The lighter is on the long shelves inside.
- **Kev’s lighter, Counselor’s Cabin:** descend through the hatch behind the cabin and check the shelving below the radio equipment.
- **Crow’s lighter, Abercrombie Residence:** the hatch is behind the house near the woodpile. Check the living-area shelf below the audio equipment.
Return all twelve to Wendell to open his stored supplies. These are the Hope County lighters; the eight pilot lighters in **Hours of Darkness** belong to a separate DLC collection.
**All ten Cheeseburger bobbleheads**
**Holland Valley**
- **Bradbury Tractor Shed:** enter the small outside shed and look inside the refrigerator with its door missing.
- **St. Isidore School:** check the table in the small shed beside the school bus.
**Henbane River**
- **8-Bit Pizza Bar:** in the kitchen, on the high shelf above the microwave.
- **Feeney Residence:** on the counter between the kitchen and living/dining space.
**Whitetail Mountains**
- **Baron Lumber Mill:** on the counter in the main building’s break-room kitchen.
- **Lansdowne Airstrip:** on a shelf inside the hangar. Use the **Hangar Pains** roof-entry route if it is still locked.
- **Whitetail Park Ranger Station:** on the dresser in the living quarters near the bunks.
- **Cedar Lake island north of Grand View Hotel:** inside the island cabin, on the bed.
- **Whitetail Park Visitor Center:** on shelving in the shop building.
- **South Park Entrance:** on the ground beside the outdoor bench/rest area.
The visitor center and ranger station are different stops. So are the shelf inside the airstrip hangar and the buildings near its runway. Check the map label before assuming a familiar-looking cabin is the right one.
After the tenth pickup, return to Dave. If you are still missing one, the outside rest area and the refrigerator are sensible places to recheck because neither looks like a normal display shelf.
**A complete whiskey-cask sweep**
The whiskey job has **fifteen casks** around the Silver Lake waters. Take **Human Fish** before beginning if you want more time underwater, and use a boat or nearby shoreline to recover between dives.
There are two practical ways to identify every dive site:
- Accept Whiskey River and buy its in-game collection map. Put a waypoint directly on each remaining cask icon.
- Use the free [Shacknews fifteen-entry whiskey-cask location reference](https://t.co/AemPW2XhX2). Its numbered map images provide the individual positions, arranged broadly clockwise.
The linked reference supplies the fifteen positions. Use it alongside the sweep below to avoid repeatedly searching the same patch of lake.
Start with the marker nearest your current position and keep one direction around the water. At each site:
1. Stop above or beside the marked position and line up the waypoint before diving.
2. Descend toward the marker rather than immediately sweeping sideways.
3. Check below nearby submerged wreckage or structures if the barrel is not exposed.
4. Collect the cask, then surface and confirm that your quest count increased.
5. Mark the next remaining icon before moving the boat.
If air is running low, surface while you still know the direction. A second deliberate dive is quicker than dying after you have nearly found the object. Keeping the boat close also gives you a clear return point when the shoreline is farther away than it looked from above.
For the cleanup, compare your count with fifteen and zoom in on the lake map. Overlapping icons can conceal the one remaining marker. Inspect the water around islands as well as the mainland shore; do not stop a full-lake sweep at the first section of coast you finish.
Return to Sherri after the fifteenth pickup to complete Whiskey River.
**Combine the trips without losing the count**
Several stops share buildings or roads with the other collections. Elliot Residence has more than one reason to search it. The visitor center, park entrance and airstrip are also worth checking carefully when you are already there.
Keep the current quest selected until the pickup registers, then change to the next job. That small pause is enough to avoid a lot of uncertainty later. When a count is short, retrace a named checklist or numbered map, not a memory of the last dozen houses you entered.
**Far Cry 5 Collectibles: Twelve Lighters, Ten Bobbleheads and Fifteen Whiskey Casks**
· Games / Far Cry 5