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**Far Cry 5 Prepper Stashes: Mountain Climbs, Flooded Bunkers and the Eastern Caves**

· Games / Far Cry 5

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**Far Cry 5 Prepper Stashes: Mountain Climbs, Flooded Bunkers and the Eastern Caves** The northern and eastern stashes make good use of Hope County’s terrain. There are locked cabins above the roads, a hangar entered from the roof, and a bunker with a dredge driven into it. Bring Grapple and a parachute before setting out. Human Fish gives you more breathing room at the underwater stops. These sixteen entries finish the stash set covered by this guide pair. Read the note at each named location and keep that objective selected. The route descriptions explain the obstacle and its solution; the active marker helps with the stretches between them. This is a practical checklist, not a claim that every stop belongs to the region its map position seems to suggest. **The northern mountain circuit** **Cliffhanger: Ozhigwan Falls** Find the note beside the wrecked truck below the bridge. Follow the climbing route up the gorge, using ledges and Grapple to reach the body holding the key. Deal with the cultists above, collect the key, then return to the truck’s locked container. The reward stays down by the wreck. Remember that before jumping off the mountain toward your next objective. **Gone Squatchin’: Dansky Cabin** Read the cabin note, follow the trail to the lookout and inspect the journal there. Continue uphill through the marked climbing and grapple sections. Near the top, descend to Dansky’s body and retrieve the key. Return to the cabin to unlock the stash. Pause before each long jump and find the landing ledge. Having a parachute gives you a recovery option, but it will not put you back on the route automatically. **Hangar Pains: Lansdowne Airstrip** The way in is through the hangar roof. Climb the nearby radio tower and parachute onto the hangar, or approach from the air if you already have suitable transport. Drop through the skylight. Collect the supplies and operate the door switch before trying to take the aircraft outside. **Mayday: Rattlesnake Trail Bridge** Read the note at the bridge and follow the mountain route upward. Grapple past the falls, cross the broken bridge sections and continue to the crashed aircraft. Clear the cultists and take the key from the broken crate; it opens the locked supply container at the crash site. This is a longer climb. Deal with enemies from a stable ledge rather than attempting to fire while setting up the next jump. **The Holdouts: Elliot Residence** Climb the rear porch roof through the gap in the wire. Enter the upstairs window, cross out onto the front roof and use the other window to reach the stairs. The bunker key is downstairs on the kitchen floor. Return outside, shoot the hatch lock near the flag and use the key on the bunker door. The house route involves going outside again halfway through. If the upstairs rooms feel like a dead end, check their windows before searching every wall for another door. **Unwelcome Guest: Frank’s Cabin** The cabin note sends you along a rocky path to a cave. A bear is guarding the body there. Clear the threat, retrieve the key near the corpse and bring it back to the cabin. Give yourself room at the cave entrance. A narrow passage is a bad place to discover that your close-range weapon needs reloading. **Salvage Rites: Salvage Camp** Start at the camp on the island southeast of Elk Jaw Lodge. Dive toward the marked aircraft wreck and find the key beside the fuselage, near the underwater flare. Surface, return to camp and open the locked container. Look for the flare before committing to a deep search. Swimming around the wrong patch of lake uses the same air you need for the actual pickup. **Shipwreck: Tanami Residence** At the island residence, head for the dredge. Swim through the partly submerged opening on its southern side, then follow the interior stairs and blue ladder to the controls. Activate the switch and leave through the window. Dive into the newly accessible tunnel where the dredge meets the island. Surface in the cave, continue to the next pool and swim to the bunker hatch. Watch for the snake in the stash room; collect the keycard to use the easier exit. Make use of the air pockets. There is no advantage in turning two manageable dives into one desperate swim. **The eastern loop and the haunted-house stop** **O’Hara’s Haunted House** This sits southeast of the Henbane River Rail Bridge. The power switch is in the other house. Climb the crates at its rear, reach the roof, drop onto the side ledge and enter the upstairs opening. Switch on the power, return to the attraction and follow its interior route. Climb at the end to reach the stash. The attraction deliberately fills the screen with distractions. Follow the walkway instead of treating every decoration as a new puzzle. **Dead Man’s Treasure: Dead Man’s Mill** Enter the mill from underneath through its broken floor and take the wheel. Use the nearby zipline to reach the waterfall controls, fit the wheel and stop the flow. Grapple down into the cave behind the falls and follow it to the supplies. Collect the wheel before descending. Reaching the cave entrance with the water still running leaves the actual mechanism unfinished above you. **Getaway: McCallough’s Garage** Break the boards into the adjoining part of the building. Operate the garage switch and release the vehicle’s brake to clear the way. Continue through the office and crates to the toilet, where the key is waiting. Use the upper exit to get back outside, then unlock the stash garage. There is a wolverine in this cramped route. Keep a weapon ready before squeezing through the obstacles. **Pooper Scooper: Silver Lake Summer Camp** Climb into the main building through the boarded window. Search the dog mess for the cabin key; check the pile near the sleeping dog. Return outside and open the second cabin behind the notice-board area to claim the stash. Leave the dogs alone. The search is unpleasant enough without starting an unnecessary fight in a crowded house. **Animal Control: Howling Cave** Work through the cave’s lower passage and water section, then climb using the blue-rope ledges and grapple anchors. Continue upward past the cages toward the helicopter near the upper exit. The stash is in that upper area. Check above you when the passage seems to finish. This cave’s route changes height several times, so a ground-level sweep alone will miss the way forward. **Overwatch: Taft Lookout Tower to Raptor Peak** Read the note inside the tower, then take the Raptor Peak trail. Follow the climbing ropes and grapple points, crouch through the low section, cross the cave and balance along the fallen trunks. After the final climb, look behind the tent for the stash. Expect eagles near the summit. Keep your footing during the last fight. You have already done the difficult climbing by then; backing off a ledge while tracking a bird is an expensive mistake. **Side Effects: Bright Warden Radon Spa** The spa is southeast of Hope County Jail. Enter the mine and follow the left-hand route deeper inside. Reach and activate the generator, then fight back toward the entrance. The stash door near the beginning is now open. Pay attention to junctions on the way in. The return trip has more pressure, and remembering the doorway you passed saves time when visibility and enemies start competing for attention. **The Angel’s Grave: Horned Serpent Cave** Find the cave east of Moonflower Trailer Park. Grapple up to the entrance and descend into the cave using the marked ledges. Jump across the small platforms rather than entering the dangerous water. Continue through the grapple and zipline sections, clear the enemies at the far end and collect the stash. Take each jump separately. Look at the next landing, line it up and move. Rushing because the far side looks close is how a simple crossing becomes a reload. **Finish the room, then finish the trip** Before leaving, collect the magazines rather than just opening the door. Search the shelves and containers, check for any separate collectible in the same building, and confirm the stash’s completed state in your journal. That final check is easier while you are standing beside the hatch than after you have flown halfway across the county. The twelve western stashes and these sixteen entries account for the full set without counting boundary locations twice. If one is missing, compare the names first. Regional totals can send you back to a place you have already searched when the real problem is one unopened container elsewhere.

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