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**Far Cry Primal collectibles: the complete regional lookup and a practical cave checklist**

· Games / Far Cry Primal

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**Far Cry Primal collectibles: the complete regional lookup and a practical cave checklist** Oros hides collectibles above waterfalls, under rivers and behind cave passages that look solid until you inspect them. A marker gets you to the right hillside. Finding the entrance and the correct height is usually the real work. The five main sets total **184 collectibles**: **100 Daysha Hands, 25 Wenja Bracelets, 25 Izila Masks, 22 Cave Paintings and 12 Spirit Totems**. The links below supply the full regional position lists. Use this as a lookup companion and a plan for clearing the map, not as 184 individual written walkthroughs. **Keep the region attached to the number** Numbers restart in each region and category. Record “north, hand 2” rather than just “2” in your checklist. Open a region's map alongside its numbered category list. Match the marker to the entry before setting out. If a route seems to describe a completely different landscape, check that regional label first; it is an easier mistake to fix than climbing the wrong mountain. **Central Oros** [Central regional map](https://t.co/AV1lUxzKHJ): - **3 Cave Paintings:** [paintings 1–3](https://t.co/N6JfZSWHld). - **20 Daysha Hands:** [hands 1–10](https://t.co/sfDnH2v88o) and [11–20](https://t.co/8lW0KSF7qa). - **9 Wenja Bracelets:** [bracelets 1–9](https://t.co/0grZHATy8h). - **3 Spirit Totems, including the quest totem:** [central totems](https://t.co/HFXhEjueOc). Start near the village and work outward in small loops. This gives you an easy place to replenish between caves and lets you test your checklist before dealing with the larger southern region. The **Spirit Totem village quest** supplies one totem. The central text list therefore has three, while its map marks only the other two. Remember the quest during cleanup. A useful first cave example is **central painting 1 and hand 1**: swim below the wooden obstruction for the hand, continue underneath the next obstruction, then climb out and follow the bone bridge into the painting chamber. Take both before leaving. **Northern Oros** [Northern regional map](https://t.co/Wek3UqPZ2y): - **7 Cave Paintings:** [paintings 1–7](https://t.co/ohaVOfmPAa). - **28 Daysha Hands:** [hands 1–10](https://t.co/TYtnglSg3a), [11–19](https://t.co/Y4lcOP4wyT) and [20–28](https://t.co/J8TMrvmxeY). - **14 Wenja Bracelets:** [bracelets 1–14](https://t.co/Xe4I4Sl3vV). - **3 Spirit Totems:** [totems 1–3](https://t.co/dx9EqSD4As). Prepare for the trip before travelling deep into the snow. Winter clothing belongs on the same planning list as the grappling claw and the supplies needed for poisoned passages. If you have not unlocked a required tool or protection yet, record that obstacle and move on to a reachable target. Avoid turning one missing object into an hour of random wandering. Check the entry's entrance description, then compare your elevation with the marker. A pin on the hillside may belong to the passage underneath you. When you have found the right entrance, spend the time inspecting the route inside rather than repeatedly circling the surface. **Southern Oros** [Southern regional map](https://t.co/bbIUNJyw9t): - **12 Cave Paintings:** [paintings 1–12](https://t.co/AesqGrrf1r). - **52 Daysha Hands:** [hands 1–52](https://t.co/yVR4lIFLew). - **2 Wenja Bracelets:** [bracelets 1–2](https://t.co/o4OsSsW0mp). - **6 Spirit Totems:** [totems 1–6](https://t.co/7AdEF0Pi2x). - **All 25 Izila Masks:** [masks 1–25](https://t.co/MSDGFYr8Uv). This is the biggest section of the checklist. Divide it around convenient return points and finish one manageable patch at a time. Mixing five categories across the entire region makes it much harder to identify the one entry you missed. Destroy Izila Masks instead of picking them up. Look for a clear shot before attempting a climb; you may be able to finish from below. Listen for chanting when searching for a Wenja Bracelet. It grows louder as you approach, so move slowly enough to hear the change. **A cave routine that prevents repeat trips** Each Lost Cave contains a Daysha Hand and a Cave Painting. Collect both, and light the painting before studying it; a burning club supplies portable light. Use a simple working note for difficult caves: - Which entrance did you use? - Did you collect the hand, the painting, or both? - What stopped the route: an unavailable tool, poison, a blocked passage, or a missed climb? - Where is the safe way back out? That note is more useful than “come back later.” It tells you exactly what to check when a village upgrade gives you a new option. Before jumping or swimming into a lower chamber, look for the return route. Keep enough supplies for the exit as well as the pickup. Once you have interacted with the object, mark it complete immediately; a memory of visiting the cave is not the same thing as confirming both rewards. If a route takes longer than expected, stop and compare the entry again. Look for one matching landmark at a time. An entrance, water passage or climb is a better checkpoint than trying to remember a whole paragraph while fighting an animal. **Hunter caches belong on a separate list** Hunter-cache drawings lead to buried resources. They are separate from the 22 Cave Painting collectibles in the main tally. Inspect the drawing before searching its destination: the associated cache becomes available after its picture has been discovered. The [community cache reference](https://t.co/W66Pv57BJd) explains the Hunter Vision clues and provides a map. Use its own legend, not the regional numbers above. Keep resource-hunting and the 184-item cleanup in separate notes. A cache can be a worthwhile detour, but a bag full of materials will not tell you which Wenja Bracelet is still missing. The five category totals give you a much clearer finishing checklist.

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