← Post History

**Halo Infinite: the western Reformation audio-log and tower sweep**

· Games / Halo Infinite

Read the original post on X

**Halo Infinite: the western Reformation audio-log and tower sweep** There is a difference between finding a recording and finding the location a guide used for that recording. The **Scattered Spartan logs unlock in sequence**, so your first Scattered pickup can have a different title from the one shown at that spot in someone else's video. Use the physical places below as the checklist. Do not skip a location just because you already have the title a guide attached to it. This circuit covers **all ten Scattered pickup locations and nine propaganda towers** across the western landmass and its northern boundary. The companion eastern sweep covers the four remaining regional Spartan pads, four remaining towers, three open-world skulls and three artifacts. The five FOB recordings and four outpost UNSC recordings are in the Reformation objectives guide. **Start around Hotel** **Scattered stop 1 — Crashed Pelican north of Hotel.** Follow the road north and inspect the split aircraft wreckage beside it. The pad is under/among the broken hull, not in the nearby FOB's supply area. **Tower 1 — West of Fortune Squad.** Check the outer edge toward the bridge to the southwestern landmass. **Tower 2 — Northwest of Fortune.** Continue northwest along that boundary to the separate second tower. **Tower 3 — Southwest of Hotel.** Climb the cliff northwest of the southwestern beacon, above the road. **Tower 4 — South/southeast of Hotel.** Check the elevated cliff on the other side of the southern approach. Do not confuse it with the western cliff tower you just destroyed. **Scattered stop 2 — Writh Kul's isolated rock.** Reach the detached cluster of hexagonal columns east of the southwestern beacon, south of Hotel. Search the lower shelf on the side of that formation, near the supplies, rather than only the target's combat area above. An aircraft makes reaching and leaving this ledge much less awkward. **Move through Kilo's southern side** **Tower 5 — South of Annex Ridge.** Leave the outpost toward the southern terrain and look for the tower beyond the base itself. It is not one of the structures you destroy to complete the outpost. **Scattered stop 3 — Raised ground southwest of Kilo.** Reach the elevated land supported by hexagonal columns at the region's outer edge. Check the supplies on that raised shelf. **Scattered stop 4 — Road toward the southern beacon.** From Kilo, follow the route southeast toward the southern beacon. Inspect the small recess against the mountain beside the road; the recording is away from the beacon's indoor console. **Juliet, the swamp and the waterfall** **Scattered stop 5 — Overlook south of Juliet.** Climb the shelf overlooking the FOB from the south/southeast, north of Myriad's position. Search beneath the trees beside the camp supplies. **Scattered stop 6 — Waterfall northeast of Hotel, west of Juliet.** Reach the gap in the Ring structure between those bases. Look on the foundation shelf to the left of the waterfall. This is **not** the Black Eye skull waterfall farther southeast between Kilo and Riven Gate. **Scattered stop 7 — Swamp northwest of Juliet.** Leave the road beside the small pool and check the abandoned supplies around the water. This pad and the next aircraft-wreck pad are different stops in the same broader northwest area. **Scattered stop 8 — Pelican wreck northwest of Juliet.** Follow the route to the crashed ship and inspect beneath its broken hull. If you collected the nearby core, check for the smaller audio pad as well before leaving. **Tower 6 — East of Juliet.** Search beside the road at the mountain base west of Riven Gate. **Tower 7 — Mountain north of Riven Gate.** Climb the highland northeast of Juliet. The tower is near the upper slopes, beyond the climb from the road. **Tower 8 — Northwest of Juliet.** Search the mountain crevice southwest of the northern beacon. Stay off the sheer edge while circling the high ground. **Tower 9 — Graveyards-facing cliff.** Near the bridge toward the central island, climb the tall cliff southeast of that crossing. This is the remaining northern high-ground tower, not the crevice tower farther southwest. **Finish the cave and northern boundary** **Scattered stop 9 — Cavern north of Riven Gate.** Reach the large hole in the mountain northeast of Juliet and descend to the Forerunner ruins. From the ruins, explore the adjoining tunnel/gallery to the dead end containing UNSC supplies and the pad. Collecting the core in the main cavern does not collect this recording. **Scattered stop 10 — High pillar northwest of the northern beacon.** At the boundary facing the Graveyards island, reach the tall land-topped hexagonal formation northwest of the northern Sequence beacon. The pad is at the top. This is also the broader area used to approach Thunderstorm's separate lower pillar; the recording is not on the skull's small perch. Use an aircraft for this last stop if available. Confirm Chief can stand on the ledge before getting out, and keep the return route in sight. The tallest peak east of Riven Gate is a different landmark and will not substitute for this northern boundary stop. **Check the result before crossing the region again** You should have ten physical Scattered pickups checked off and nine towers destroyed from this circuit. The regional tower total is **13**, so four still belong to the eastern sweep if you have not already destroyed them. For a tower, seeing it and getting its map icon is not completion. Destroy the structure and confirm its marker changes. For an audio pad, move close enough to use the pickup prompt; hearing its signal only means you found the right area. If the Scattered collection is still short, revisit an unchecked physical stop, not a supposedly missing title's fixed location. The title order is exactly what makes otherwise reasonable checklists send people back to places they have already cleared.

Browse more posts · Find me on other socials