**Halo Infinite: all 18 Connections towers, Fog, Catch and the two artifacts**
The annoying part of cleaning up Connections is not necessarily the fighting. It is passing close to something, assuming the FOB would have marked it, and finding out later that it never did.
This sweep covers **18 propaganda towers, two skulls and two Forerunner artifacts**. Cores, armor lockers and recordings have their own Connections checklists. These are outdoor locations, so you do not need to restart a story mission to reach them.
For the towers, use the numbered [Connections map from FPS Champion](https://t.co/VzaP1t3VlX) alongside the stops below. The numbering follows that map. Other guides can number the same towers differently; the number is a checklist reference, not something printed on the structure in the game.
**Before heading out**
Bring a weapon you can use comfortably at a distance, and keep the Grappleshot ready for the elevated stops. An aircraft is convenient for the outer cliffs, but a tower being on high ground does not mean the entire checklist requires one.
Capturing a FOB does **not** reveal every nearby propaganda tower. Getting close is what adds a tower to the map. Destroy it rather than simply discovering it, then check the result before moving on. The broadcast is useful when narrowing down a position, but the landmark list is more reliable than trying to follow the voice across a whole mountain.
**Northern loop: Tremonius to Bravo**
- **1 — East of Tremonius:** search south of Cobra Squad, near the stones and nearby core location.
- **2 — South of Tremonius:** follow the road downhill to the roadside tower.
- **3 — Western mountain:** climb southwest from the previous road; the tower overlooks the cliff north of Paladin Squad.
- **4 — Reckoning approach:** continue south to the road fork near the Armory of Reckoning.
- **5 — Alpha overlook:** climb the ridge southeast of FOB Alpha and check its edge.
- **6 — Excavation's western approach:** descend toward the fork leading east into the Excavation Site.
- **7 — North of Excavation:** climb the hillside between the excavation area and Bengal Squad.
- **8 — Eastern boundary:** continue toward the outer edge east of Bengal Squad.
- **9 — Bravo approach:** look downhill immediately west of FOB Bravo.
Do not merge stops 7 and 8 into one check. One is on the inland hillside; the other is farther toward the outer boundary. Similarly, Alpha's raised stop and the lower Excavation approach are different towers. Checking them as pairs saves a frustrating return trip.
**Eastern and southern loop**
- **10 — South of Horn of Abolition:** climb the mountainside toward the outer eastern cliff.
- **11 — Thav's road junction:** find the tower at the fork west of Thunder Squad.
- **12 — Charlie approach:** check the road east of FOB Charlie.
- **13 — Northwest of Forge of Teash:** climb the hill outside the outpost.
- **14 — Far western high ground:** search the hill south of Indiana Squad.
- **15 — Southwestern edge:** continue south from that western hill toward the outer cliff, southwest of Ik' Novus.
- **16 — North of Echo:** follow the winding road uphill toward Bluebell Squad.
- **17 — Mountain east of Echo:** climb the high ground west of the Spire, overlooking its approach.
- **18 — South of Delta:** cross beyond the road and look along the terrain east of the Spire.
At the mountain stops, check your elevation before deciding a tower is missing. A marker across a ridge does not mean there is a straight driving route to it. Get to a stable shelf, let the grapple recover, and move up from there instead of attempting one desperate swing across the whole gap.
The final southern pair sit on different sides of the Spire approach. Clearing the obvious one while traveling the road is not evidence that the elevated western one is gone.
**Fog skull: below the western edge of Alpha**
Fog disables the motion tracker when enabled. Collecting it does not mean you have to turn it on for the rest of this sweep.
Start at **FOB Alpha**, travel west toward the Ring's edge and look below the land for the exposed hexagonal structure. The skull is in a cavity inside those columns, not on the summit above them.
On foot, follow the lower cliffside columns toward the small doll landmark. Grapple across the gap, then across the next gap to the right. Work upward along the pillars toward the opening. Inside, look among the discarded armor for the skull. The shorter grapple cooldown helps with these successive jumps. Wait on secure footing whenever you can rather than firing again before the equipment is ready.
An aircraft gives you another approach to the opening, but you still need somewhere safe to stand when exiting. Do not leap out over the void merely because the skull's signal sounds close.
**Catch skull: the isolated northern island**
Travel to the separated land northwest of **Outpost Tremonius**. Flying is the straightforward approach if you already have a suitable aircraft. This is not the little lake used for the northern artifact below.
The skull sits in a **tree stump in a wooded gorge**, guarded by two Hunters. Deal with the surrounding enemies before searching the stump. Keep space to retreat and avoid getting boxed against the rock by both Hunters at once. A skull pickup is not worth losing your progress because you stopped to examine the ground in the middle of their attack.
Look into the stump itself rather than searching only the nearby containers or the Hunters' bodies. Pick up the skull and confirm the discovery. When enabled, Catch makes enemies throw and drop more grenades; leave it off if that is not the sort of collection trip you intended.
**Two artifact stops**
These are the large Forerunner stone formations. Walk up and **analyze** them. Merely standing in the circle or photographing the landmark does not collect its archive.
- **Northern lake:** southeast of Outpost Tremonius, find the small lake north of the Armory of Reckoning. Check the stone formation by its northern shore.
- **Excavation-side mountain:** climb the mountain southeast of the Excavation Site, also southeast of FOB Charlie and Harpoon Squad. Find the formation on the elevated ground rather than searching the machinery at the excavation itself.
The lake visit fits naturally between the northern road towers. The mountain artifact fits better while crossing the central high ground. There is no need to restart the whole circuit just because you collected one earlier.
**Final check**
You should have **18 destroyed towers, Fog, Catch and two analyzed artifacts** accounted for here. That completes this checklist, not every collectible in Connections and not all 40 towers across the whole campaign.
If your totals differ, compare physical locations first. Keep one list with these 18 numbers and mark a stop only when the structure is destroyed. Mixing two websites' numbering systems halfway through the sweep is an easy way to count the same tower twice while leaving another untouched.
**Halo Infinite: all 18 Connections towers, Fog, Catch and the two artifacts**
· Games / Halo Infinite