**Halo Infinite Connections: every audio-pad stop, without the title confusion**
Connections has **27 blue UNSC/Spartan pads and nine Banished pads** to account for. The useful breakdown is five FOB pads, eight UNSC outpost pads, two Prisoner pads and **12 scattered Spartan pads**; the nine red pads are eight outpost recordings plus Excavation's Demon.
Older screenshots and guides sometimes show 26 blue and ten red. Follow the physical inventory below rather than searching for a nonexistent tenth red pad. Outpost Tremonius's In Your Honor recording is covered with that mission and is not an extra red recording inside Connections' four outposts.
**Spartan recordings and Infinity's Approach unlock sequentially within their sets.** A guide calling a particular wreck “Renewal” does not guarantee that is the title you will receive there. This route names the physical stop first. Mark places visited, not just titles heard.
**Five FOB pads**
Capture the base if necessary, then collect its pad separately. All five are on the main platform; none requires searching a cave underneath it.
1. **Echo:** the yellow container on the platform, near the central capture position.
2. **Charlie:** the supply crate on the platform near the capture terminal.
3. **Alpha:** on the platform floor, leaning against a container.
4. **Bravo:** leaning against the brown supply bags on the platform.
5. **Delta:** on the platform floor beside a box. Deal with the cloaked sword guards before searching.
These are five different Infinity's Approach pickups. Fast-travel to each completed base if your physical checklist is incomplete; a captured FOB can still have an uncollected recording.
**Seven scattered pads around Echo, Forge and Charlie**
**6. Echo's northeastern hill**
Leave Echo toward the road northeast of the base. Climb onto the low hill beyond the road and check beside the fallen Marine, near the rock. This is outside the FOB, so it is not the yellow-container pad from stop one.
**7. Pyramid's cliffside position**
At Pyramid's rescue area west of Echo, search southeast of the squad marker on the grassy ledge near the dead Marine. Stay on the landward side while scanning the ground. Finishing the rescue does not collect the recording.
**8. Riverbank south of Titan**
Go to the river south of Titan, southwest of Forge. Check beside the large rock on the bank. This stop sits on the western side of the river route between the nearby locker locations; it is not the raised sleeping-bag platform farther east.
**9. Raised riverside camp southwest of Forge**
Follow the stream toward the hexagonal wall southwest of Forge, southeast of Titan. Climb partway onto the raised ring-foundation ledge. The pad is at the makeshift camp by the bedding and ammunition supplies. Search above the river level, not only along its bank.
Stops eight and nine are close enough to merge in memory, but they are two physical pickups. One is beside a bank-side rock; the other requires the raised platform.
**10. Balkarus-side Forerunner ledge**
Between Charlie and Balkarus, find the large Forerunner structure. Search the ledge on its western side, east of the target's position. The recording is at the small makeshift camp on the raised foundation. Check the ledge below the main structure rather than expecting a pad inside the building.
**11. Hill east of Charlie**
Follow the road east from Charlie toward the propaganda tower, then continue past it and climb the opposite hillside. The pad is tucked near the rock on the small elevated position. The tower itself is a different activity and destroying it will not award the recording.
**12. Crashed Pelican west of Thunder**
Approach Thunder's cave from the west/northwest and inspect the downed Pelican beside the route. Go into the wreck for the pad. The cave rescue, the aircraft recording and the mountain locker route are separate stops around the same general area.
**Five scattered pads on the northern and eastern heights**
**13. Roadside truck northwest of Excavation**
Follow Excavation's western approach road northwest to the ruined truck at the fork. Search beside the wreck and fallen timber. This is the roadside Spartan pad included as a nearby extra in the Excavation guide, not the Prisoner recording inside the mining machine.
**14. Mountain northwest of Bravo**
Climb the high ridge northwest of Bravo, northeast of Excavation. Search its eastern-facing edge beside the sniper equipment. Do not descend into the nearby Forerunner bunker: that has a Spartan Core, while this recording is on the mountain above.
**15. Foxhound's summit supplies**
Reach Foxhound's rescue position on the tall mountain north of the Spire. After the fighting, check the supply box at the squad's camp for the blue pad. Take the time to scan before descending; this is a long climb to repeat for a tiny recording.
**16. Ship wreck south of Outpost Tremonius**
From Outpost Tremonius, climb the hill immediately south/southwest of the main wrecked ship. Enter the separate broken hull on that upper terrain and collect the pad inside. This is not the ship's mission elevator or the landing platform.
The little wreck can blend into the larger wreckage below. Confirm that you have actually entered the separate hull rather than circling the mission structure again.
**17. Escape pod southeast of Tremonius**
Go southeast from the outpost toward the Forerunner structure near the eastern road. On its western side, inspect the crashed UNSC escape pod and collect the pad inside. The nearby cave core is under the structure; the audio pad is in this separate wreck outside.
That completes the 12 scattered physical stops: seven in the first circuit and five in the second. Their displayed titles can differ from screenshots without anything being missing.
**The two Prisoner pads**
18. **She Was Smiling:** inside Excavation's mining machine, at the western end of its main interior corridor. This is one of the mission site's two recordings; the other is the red Demon pad.
19. **Easy to Break:** beside the damaged UNSC vehicle west of the Spire's northern approach. Collect it outside before the lift, or return to the exterior later.
These are fixed Prisoner recordings, unlike the sequential Spartan sets. Do not treat Easy to Break as another Foxhound/Reverie pad simply because it is found in the open world.
**Eight blue outpost pads — cross-check, not eight extra collectibles**
The Connections outpost guide supplies the objective routes and exact local circuit. Its blue-pad stops are:
20. **Redoubt, Escape Plan:** northern-gate cave, east of the gate, near the passage's far end.
21. **Redoubt, Last-Ditch Effort:** small hill north/northwest of the compound.
22. **Forge, The Ally:** campsite cave beyond the northeastern boundary, reached by the narrow path above the rocks.
23. **Forge, Digging Deeper:** southeastern lookout hill, beside the grenade supply box.
24. **Armory, Miscommunications:** eastern/northeastern rocky passage, near the wrecked pod at its end.
25. **Armory, No Entry:** wrecked Warthog behind the northwestern building.
26. **Horn, Nowhere to Hide:** southeastern high lookout, beside the bedding.
27. **Horn, They Are Listening:** rock beneath a tree beside the eastern/northeastern path, near the pistol.
If you collected these during the outpost circuit, keep them marked complete. They are part of the 27, not an additional 27-plus-eight total.
**Nine red pads**
Check **Demon** inside Excavation's mining machine, opposite the drill-control area. Then reconcile the pairs in each outpost:
- **Redoubt:** That Which Remains in the southwestern supply structure; Remain Vigilant in the squad leader's holding building.
- **Forge:** Secrets Below on the repair building's ground floor; RE: Damnable Eyes in the eastern underground entrance area by the weapon supplies.
- **Armory:** Of Unrest and Unggoy behind the eastern building's barrier; A Warning beside the upper gravity-lift landing reached through the printer tunnel.
- **Horn:** the two pads in the lockdown-control building and the rear of the array-control building, completing A Boon and Our New Home.
Nine red pads and 27 blue pads finish this article's inventory. Artifacts produce their own Forerunner entries and are handled with the skull/tower route, not counted as extra blue data pads here.
**Halo Infinite Connections: every audio-pad stop, without the title confusion**
· Games / Halo Infinite