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**Halo 5 — Blue Team: intel, Black Eye and the two special challenges**

· Games / Halo 5: Guardians

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**Halo 5 — Blue Team: intel, Black Eye and the two special challenges** **Mission spoilers.** Blue Team has eight intel items and the Black Eye skull. Its two mission challenges are separate from collecting those items: one needs another player, and the other changes which Hunters you fight at the end. Several intel entries are consoles rather than loose pads. Use the interaction prompt at each stop, then check the mission's counter after the run. **Eight intel stops, in route order** 1. **Station Warning:** the console at the top of the opening walkway ramp, before the first combat room. 2. **Station log 1/4:** in the early Covenant combat area, beyond the weapon rack. Inspect the console at the far end. 3. **Asteroidea 59B:** before crossing the Central Control catwalk, climb the stacked containers on the right to the high platform and pad. 4. **Asteroidea 61F:** in the later dark storage area, look behind stacked boxes on the left. Break through the vent and search the passage beyond it. 5. **Station log 2/4:** after seeing Covenant ships outside the windows, check the flickering console on the continuing corridor route. 6. **Asteroidea 472A:** in the Hunter laboratory, inspect the body and pad on the lab floor. Collect it before leaving through the override route. 7. **Station log 3/4:** at the reactor chamber, inspect the console on the left side near the large cylinders. 8. **Station log 4/4:** after destroying the cooling pipes, check the console in the corridor toward the Prowler hangar. For the sixth item, the landmark is the laboratory itself, not the later reactor floor. If you're bypassing the Hunters, remember that this stop still puts you near them. You can always separate that achievement attempt from a slower collectible sweep. **Black Eye: above the reactor room** Find the machinery and weapon-rack area along the reactor chamber's left side. Climb onto it, then up to the thick pipe running along the wall. Follow the pipe toward the control-room end and jump to the ledge marked **Keep Clear**. Climb into the higher recess. There is a breakable floor vent; use Ground Pound to smash down through it. The skull is in the small room below, on a canister. Pick it up before using the room's exit into the control area. Clear the dangerous firing angles in the main chamber before making the climb. There is no advantage in trying to line up a pipe jump while the room is still shooting at you. Black Eye changes shield regeneration when activated. Finding the skull doesn't mean you have to turn it on for the rest of this run. **On My Mark — two players, two assassinations** This requires **co-op** and two Elites assassinated at the same time. Two ordinary melee kills aren't the objective; use the held melee input from behind to start the assassination animation. The early rooms provide a convenient attempt. Quietly remove the initial Grunts, then have two players climb into the vent above the left Grunt's position. Split through the vent's exits so each player approaches a different Elite from behind. Get both players into position before starting. Count down together, drop behind the targets and hold the assassination input at the same moment. If one player attacks early and alerts the room, regroup for another clean attempt rather than assuming a much later second assassination will count as simultaneous. This is a good reason to choose an easier difficulty for cleanup. The challenge is coordination, not surviving a Legendary firefight after the room wakes up. **I Thought I'd Lost You — save the Hunters for later** At the laboratory, **do not kill the first pair of Hunters**. Use the raised equipment to move past them and reach the override/vent exit. Continue through the reactor and cooling section. The Hunters return in the Prowler hangar, where you encounter them again. That is the intended setup for the achievement. It isn't an instruction to kill two unrelated Hunters elsewhere in the mission. There is already a Hunter pair in the final defense, so bringing the earlier pair along means preparing for four. Take heavy ammunition into the hangar and avoid spending it all before the Hunters arrive. Keep enough space to change sides of the room rather than letting two pairs pin you against the same piece of cover. This challenge can be done separately from the co-op assassinations and separately from Legendary completion. If the hangar is giving you trouble, make the cleanup attempt on a lower difficulty and leave your solo Legendary checklist as its own job. **Before moving to Glassed** - Finish Blue Team for **Argent Moon**. - Confirm **8/8 intel** for the mission. - Confirm Black Eye has been collected. - Check On My Mark if you completed the synchronized co-op assassinations. - Check I Thought I'd Lost You if you escaped the laboratory pair and fought them again in the hangar.

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