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Shadowrun: Hong Kong — Extended Edition: every trophy and achievement

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Shadowrun: Hong Kong — Extended Edition: every trophy and achievement PlayStation's 61-entry list includes 16 Shadows of Hong Kong bonus trophies. Platform lists differ; see the source note below. Trophy route: all 61 PlayStation entries Save at the start of City of Darkness; before Gaichu's recruitment; before the Plastic-Faced Man; before Prosperity Tower; before the Qian Ya finale; and before major Shadows of Hong Kong choices. Talk to Gobbet, Is0bel, Gaichu and Racter between runs so their personal missions open while you still have time. For the best Qian Ya persuasion path, sleep after runs for the dream scenes; talk to Duncan until you learn the phrase about listening to understand rather than to reply; complete Is0bel's memory mission and ask about the Walled City Yama King story; talk to Crafty until she sends her Yama King research emails, then read them. After rescuing Raymond, use Duncan's phrase to stop their fight before entering the Walled City. These pieces open the final bargaining route. Detailed ending solution: https://t.co/RtmuqmVaDJ, 100% achievement guide: https://t.co/Zp9TFchECk. Base campaign: combat and upgrades 1. Shadowrunner - Earn the other 44 base set trophies to get the Platinum. The bonus sets are separate. 2. Shoot Straight - Connect with a shot displaying under 30% hit chance. Use a low cost attack until one lands. 3. I Feel Great - Cast Heal Wound once for more than 30 HP. Let a sturdy ally suffer a large recent wound, then heal immediately. 4. Wait For It... - Finish an enemy with burn, bleed or another damage over time tick. Stop attacking after applying the effect to a low health target. 5. Come Forth - Summon five spirits from environmental spirit points across the campaign. 6. (Don't) Conserve Ammo - Get 15 assault rifle kills. The PlayStation wording names an assault rifle; do not assume every rifle qualifies. 7. I Don't Have a Problem - Use five combat stims. They must be consumed, not just carried. 8. More Bullets, More Effective - Hit at least three enemies with one SMG Spray & Pray. Fire into a cluster. 9. Built for the Streets - Install an enhancement into every cyberware slot. Plan Essence and nuyen; the added Hong Kong slot layout makes the implant screen your checklist. 10. Welcome to the Shadows - Die during the first mission, then reload your opening save. 11. Welcome to the Sixth World - Finish 20 enemies with spells. Let spell damage provide the last hit. 12. Calling the Shots - Mark ten enemies with Mark Target. Use it routinely before concentrated fire. 13. Little Helpers - Have drones finish 15 enemies. Prepare targets with the rest of the crew. 14. Boom - Hit four enemies with one area attack. Grenades and area spells work when the whole group is in the highlighted radius. 15. Chunky Salsa - Get five grenade kills, cumulatively. Set up low health groups. 16. Hot Potato - With the Shiawase Loader/Magnet Arm installed, return three incoming grenades. Put that runner in range of grenade carrying enemies and let the arm react. Implant description: https://t.co/qUwcfZZ5xr. 17. Pinball Wizard - Hit at least three enemies with one bouncing magic spell. Wait until they are close enough to chain. 18. Walking Weapon - Kill ten enemies using installed cyberweapons. Affinity unlocks them; the weapon must take the last hit. 19. Bagged and Tagged - Use Duncan's Subdue ability to zip tie three enemies. Bring Duncan, subdue wounded enemies and complete the zip tie action. 20. Wouldn't Want to be That Guy - Put three damage-over-time effects on one living enemy at once. The console achievement thread reports a reliable sequence: cast Acid Stream, apply Fireball, then use Is0bel's pistol to cause bleed. Keep the target alive until the third effect lands. The trophy says “infected,” but the player report says the visible Infection status and Gaichu's Ghoul Spit did not trigger it; Acid Stream did. Save before attempting on a high-HP enemy. Console route: https://t.co/FDX0TygBRs, status discussion: https://t.co/GFCKKHRUVx. 21. Pays for Itself - Equip the Auto-Loader Cyber-Arm and skip ten reloads through its passive. Use a gun with frequent reloads rather than ending each fight before the magazine empties. 22. Clear! - Stun five enemies with Shock Glove or Shock Hand. Use the actual stun ability; ordinary electric damage is not necessarily the condition. 23. God Puncher - Punch Qian Ya in the last boss fight with a bare hand. A player report says Shock Hand did not trigger it, while an ordinary punch did. Player discussion: https://t.co/HE2klre0iw. Base campaign: missions, crew and decisions 24. They're Not Worth It - Finish City of Darkness with no Yellow Lotus deaths. Avoid friendly fire, protect them from enemy attacks and keep an opening save for a retry. 25. Punching Deck - In a high security Matrix system, steal the paydata before leaving. Bring Is0bel or a protagonist decker and interact with the data objective. 26. Ronin - Recruit Gaichu during the Whampoa Gardens job; hear him out and accept him. 27. By the Book? - Reload that choice and kill Gaichu in Whampoa Gardens. This conflicts with his recruitment and later crew trophies. 28. Just In Case - During a Blocker IC hack, fill all pips before completing the hack. Delay the final input until the pip meter is full. 29. Wrong Order - In Shangri-La, poison the Talon's food before concluding the mission. Explore the food/service route before triggering the target encounter. 30. Screw the Job - Kill one of Strangler Bao's Yellow Lotus in the Walled City. Save first, since this deliberately breaks the clean route. 31. No Mercy - Kill the Plastic-Faced Man when confronted. 32. Just a Pawn - Reload and spare the Plastic-Faced Man. The two outcomes exclude each other on a single branch. 33. Making Amends - In one main ending, let Raymond sacrifice himself to shut down the Fortune Engine. Save before Qian Ya's resolution. 34. Lessons Learned - Talk to Gobbet after runs until she disappears from the safeboat. Ask Is0bel where she went, finish Gobbet's Rat King mission (The Sinking Ship), then talk to Gobbet about it back on the boat. The follow-up conversation is the trigger. Personal-story routes: https://t.co/Zp9TFchECk. 35. Memory Lane - Keep talking with Is0bel until her DeckCon 2056 mission opens. Complete it, ask her afterward about her Walled City memories and the Yama King story, then speak with her again after the final mission. The reported trophy trigger is the post-finale conversation. Personal-story routes: https://t.co/Zp9TFchECk. 36. I Don't Get Paid Enough for This - After rescuing Raymond from Prosperity Tower, persuade the final Tsang guards to let you pass. Keep dialogue open rather than starting a last firefight. 37. Seven Times a Ronin - Spare and recruit Gaichu in Outsider. Talk with him on the safeboat after each run until his Renraku mission opens. Bring him, complete that mission, then speak with him again afterward. Personal-story routes: https://t.co/Zp9TFchECk. 38. Tastes Like Chicken - Drink blood in Exit Stage Left and eat human flesh in Grendel on one character's run. Both interactions are needed. 39. No Stone Unturned - Bring Is0bel or a strong protagonist Decker to Prosperity Tower. Hit ten nodes at five jack-in points: on B3 Security Station, Security Network B3 and B3 Secure Data Store; on Floor 26 Security Station, Security Network 26 and Floor 26 Secure Data Store; in the Floor 26 VP of Operations office at the southeast corner, Tsang Business Archive and Foreign Accounts; on Floor 49 Security Station, Security Network 49 and Floor 49 Secure Data Store; in the Floor 49 VP of Thaumaturgical Research office near the north elevator, ASIST Machine Operations Data and Special Projects Communications Archive. The VP office routes can force combat, so clear each floor's Security Station first and save before entering. Ten-node walkthrough: https://t.co/xgzfQaPGqR. 40. Posthuman - Recruit Racter on the safeboat, keep talking to him between runs, and bring him to Ares Asia Holdings/Misdirection. After the final Walled City mission, finish his concluding dialogue on the boat. Personal-story route: https://t.co/Zp9TFchECk. 41. Monster Squad - In Outsider, spare Gaichu and persuade Porter with the evidence so Gaichu joins the crew. In Exit, Stage Left, reach Ku Feng through Neville Ma's penthouse computer, reduce her to 20 HP or less in the rooftop duel, spare her and offer to help her realize her potential; bringing Gaichu lets him train her. Deploy Gaichu for the final Walled City mission. Friendly Ku Feng joins there. If you only sent her into hiding without training, the editor-based guide reports that Charisma 6, Gang Etiquette or ¥1,000 can convince her. Killing her or leaving her with Neville blocks this recruitment. The trophy triggers when both are on the team. Achievement route: https://t.co/Zp9TFchECk, editor-based mission conditions: https://t.co/reF9562itc. 42. Good Fortune - Gather the Duncan, Crafty and Is0bel information described above. After the Qian Ya fights, claim the audience she promised, hear the offer, question her about the other Yama Kings, and threaten to open the rift to them. When she bargains to take her claimed people, challenge that claim and send her away without Raymond. Full route: https://t.co/RtmuqmVaDJ. 43. Pyrrhic Victory - Follow the same coercion path, but allow Qian Ya to take those she claims, including Raymond. Reload the final choice from Good Fortune. 44. It's Just One City - Accept Qian Ya's deal rather than coercing her. Make a save before answering; this state is also the setup for Charmed Life in the bonus campaign. 45. Law Breaker - In the Maximum Law confrontation, run him out of town or kill him. Save before the dialogue to control the branch. Shadows of Hong Kong bonus campaign: all 16 The Extended Edition adds a follow on campaign, not just a few extra base missions. Use a main campaign save with the desired ending state when launching it. Publisher description: https://t.co/LvtctrqEvj. PlayStation groups these in two eight trophy bonus sets; Steam's 60 achievements place them in a single list. PlayStation sets: https://t.co/98D0CySz6S. 46. Street Justice - During the opening interrogation flashback, attack the HKPF patrol that has civilians at gunpoint. 47. A Pirate's Life for Me - Reach the Benteng after the Tiger's Den police station mission; the pirate shelter follows that mission. 48. Patient Zero - In the underwater research facility, jack into the Matrix to unlock the safe, then return to meatspace and take the SARS III sample from it. 49. Rats! Rats! Rats! - Ask Jomo about Ratparty.sim and buy it before his mission. During DETENTION, find the Odd Machine star hologram in the large hall near the tea parlor and insert the sim. Bring Gobbet if you want her reaction. 50. Full Circle - After dealing with Krait, Cheng contacts you. Follow her instructions to move the Yellow Lotus to the Redmond Barrens. 51. You're On Your Own, Kid - At the end of DETENTION, refuse both Fuchi and Yamatetsu. Save before the corporation choice. 52. Like a Powder Keg - In Tiger's Den, get the overcharge access from the Matrix. After the command center confrontation, take the stairs down to the motor pool and destroy at least one police vehicle. Drone Control 6 is reported as another way to detonate them. 53. Heavy Metal - In Tai Po, collect the tank hacking item from the guarded rail crate area left of the main warehouse. In the last warehouse area with four Spider Tanks, use a computer and that item to seize one. 54. We're Both Professionals - In Tai Po, hack the office terminal on the right side of the map for the file on Ares's plan for Krait. After the warehouse battle, use it to persuade her to stand down; Shadowrunner Etiquette is reported as a route. A high Intelligence check or the Qian Ya deal import may also work. 55. Home Again - Side with Qiu after Krait, regain your SIN and return to Seattle. The researched guide says Raymond must have died in the main campaign for this variant. 56. No Loose Ends - Leave Qiu to die at the relevant choice. Keep a save to explore the other result. 57. Together Again - Side with Qiu after Krait, regain your SIN and return to Raymond in Seattle. Import a main campaign ending where Raymond survived, such as Good Fortune. 58. The Promised Land - On the first floor of Tiger's Den, talk past the guard to the prisoner in the far cell. With Gang Etiquette, trade Cram for the roof code. If you lack Cram, rescue the beaten prisoner through the nearby drone vent; he gives the briefcase code for drugs. After the command center, choose the lower right door to the roof. 59. It's Called Being Thorough - Blow up every police vehicle in the Tiger's Den motor pool after getting overcharge access. Complete this before leaving; one vehicle earns Like a Powder Keg, all of them earn this. 60. Behind the Curtain - In Options, enable Developer/Audio Commentary before starting. Activate all 24 points in the route below, including the Intro button in Options and the easy-to-miss Matrix Changes point in Prosperity Tower. PC players report that starting each recording is enough and progress can span saves on one device; PlayStation persistence was not independently tested. 24-point location guide: https://t.co/fc9eTVhI6M, console discussion: https://t.co/gDH39CbLgM. 61. Charmed Life - Finish Shadows of Hong Kong from a main campaign ending where you accepted Qian Ya's deal. Preserve that branch save; a finale reload in the bonus campaign cannot create the earlier choice. Developer commentary: all 24 locations Enable the option before beginning the route. Start each node's recording when you find it. The location guide: https://t.co/fc9eTVhI6M lists them in this order: 1. Intro: the commentary button beside the enable setting in Options. 2. Docks: beside you when the opening scene first gives control. 3. Duncan: by the MTR exit on the first visit. 4. Heoi: right of Law's Techno Palace boat, above Swift Winds mahjong parlor. 5. Kindly Cheng: center of the mahjong parlor. 6. Jenga and Filth: just inside the Walled City on the first visit. 7. Strangler Bao: directly behind Bao in the Lotus Den. 8. Safeboat: on the table just inside the Bolthole. 9. CSI Hong Kong: trash can at the start of Whampoa/Outsider. 10. Is0bel: start of her DeckCon trust mission. 11. Encountering Shadowrunners: Ares Holding/Misdirection, near Taylor's lab on floor 27. 12. Chop Chop Kitchen: start of Neville Ma's Repulse Bay job, Exit, Stage Left. 13. Gaichu: just inside the building on his Renraku trust mission. 14. Gobbet: start of The Sinking Ship. 15. Freighter: start of the MV Nalchi mission. 16. Ho Chung Village: start of MV Nalchi's second map. 17. Rooster and the Fist That Isn't: start of Uninvited Guests. 18. Geomantic Sabotage: start of the second Bad Qi map. 19. The Mummy Dimension: start of The Dig basement. 20. The Plastic-Faced Man: start of The Extraction. 21. Prosperity Tower: garage or lobby, depending on entry route. 22. Matrix Changes: Matrix in the Floor 49 Thaumaturgical Research security room. Get the security-room key from the elevator guards or send the captured Servitor to the laboratory to draw guards away. This node is particularly easy to miss. 23. City of Death: start of the second Walled City visit. 24. Qian Ya: start of the Prosperity Project room in the Walled City. Source and verification note All names, conditions and the base/bonus split come from the PlayStation list: https://t.co/98D0CySz6S, cross checked against Steam: https://t.co/W0OvRkUsAS and Xbox: https://t.co/Ui9Sg9Lydw. The publisher: https://t.co/LvtctrqEvj confirms the edition features. The ten-node Prosperity Tower route: https://t.co/xgzfQaPGqR, 24-point commentary guide: https://t.co/fc9eTVhI6M, console status-effect route: https://t.co/FDX0TygBRs and 100% achievement guide: https://t.co/Zp9TFchECk support the detailed methods. No console playthrough was conducted. Remaining uncertainty: whether commentary tracking persists across saves on PlayStation and whether the reported Acid Stream sequence covers every console patch.

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