Shadowrun personal introduction
Throughout today, I’m going to be talking about Shadowrun a lot. I’ve got some guides and other stuff I put together when I last played these games that I want to go back through and finish up. But first, I want to talk about why this series means so much to me.
I can’t praise these games enough. Some of them are among the best games I’ve ever played in my life. And for me, two of them are the cornerstone of all of it: Shadowrun on Super Nintendo and Shadowrun on Sega Genesis.
Same name. Different games. Both absolutely amazing.
The Super Nintendo game introduced me to the series. It was more story-driven, with a more directed path than the Genesis game, and that story drew me in so deep that I was lost in it for months. The mechanics, the characters, the different parts of the Shadowrun world it brought together. I still don’t know how to explain what that game did for me. To me, it’s one of the most beautifully created games ever made, not just something that was good for its time.
Then there’s the Sega Genesis version.
The Super Nintendo version was amazing. The Sega version was amazing times infinity.
I’ve said before that I’m not usually somebody who beats the same game over and over. Most of the time, I do one really deep playthrough, get everything I want out of it, and move on. Shadowrun on Genesis is one of the biggest exceptions to that. I’ve probably beaten it a hundred times. And I don’t just mean getting to the ending. I played the hell out of it.
The cybernetics. The contacts. The different systems. The story. Taking jobs and spending time in that world. There was so much I wanted to do in that game, and I kept going back to it. Those two games have been a source of inspiration to me since the day I played them, decades ago. The Genesis game especially has been a focal point of so much of my inspiration over the years.
So you can imagine what happened when Harebrained Schemes announced they were bringing Shadowrun back through Kickstarter. The anticipation almost killed me.
And I played the hell out of all three of those games too.
I’ll admit they didn’t recapture the exact magic of the Super Nintendo and Genesis games for me. But that’s not me speaking badly about them. There aren’t many games in existence that could do that. I love the Harebrained Schemes games, and I’m glad we got them. You have no idea how much love I have for this series.
Honestly, talking about it now makes me want to go back and play the originals again. I’ve beaten them so many times already, but that’s how much they mean to me.
One thing I haven’t done yet, and absolutely want to do, is play the newer games on PC and get into the community campaigns and mods. I played the trilogy on PlayStation. I haven’t gone back through it on PC, and there’s a whole other side of those games that I still want to experience. New campaigns, new things to do, even projects that revisit material from the older games. Once I get another PC, that’s something I really want to spend time on.
I’ll get into the whole console-versus-PC thing another day, but I’ve never been somebody who sticks to one system for life. I’ll play Xbox for a long stretch, then PlayStation, then spend a huge amount of time on PC. Sometimes I bounce between them. It depends on what I’m in the mood to play.
Usually, the game decides the system for me. If I’m about to start a series, I look at where I want to play it. Some games are exclusive. Some versions run better. Some have extra content. And on PC, you’ve got mods and all the stuff people build around a game after it comes out. That matters to me.
But anyway, back to Shadowrun. I want to spend some time talking about these games, going through what made them special, and finishing up some of the guides and other material I’ve put together in the past. There’s a lot here that I want to cover, and this is where I wanted to start.
Shadowrun personal introduction
· Games / Shadowrun