Uncharted 4 — every collectible, in chapter order
Spoilers for locations throughout the game.
There are 109 treasures, 25 journal entries, 23 journal notes and 36 optional conversations. That's 193 things to account for, not just the shiny treasure pickups. Below, T means treasure, J means journal entry, N means note and C means conversation. Numbers restart in each chapter. Let every optional conversation finish before moving away. Compare your chapter-select counters before leaving an area.
Chapter 2: Infernal Place — 2 treasures
- T1: Outside the prison, descend into the round well; search its recessed side.
- T2: First entrance into the tall prison: right, downstairs, rubble beside the pillar.
Chapter 3: The Malaysia Job — 4 treasures, 2 conversations
- T1: Starting underwater area, right of the large rock, beneath the fallen trunk between rocks.
- T2: Through the paired stone arches; turn back and search between their exits.
- T3: From the cargo container's rear, swim toward its roof-side rocks.
- C1: On the barge, speak to the cargo-unloading worker.
- C2: Speak to the worker on the raised central platform.
- T4: Shelves on that same raised platform.
Chapter 6: Once a Thief — 9 treasures, 3 conversations
- T1: Initial grassy slope: left cliff edge.
- T2: Lemon grove: follow right wall to the window beneath a tree.
- C1: Sam, downhill in the grove.
- C2: Sam, after rappelling and swinging to the arch.
- T3: After meeting Sully, return to the previous room's bureau.
- T4: Party balcony, right-hand ledge.
- C3: Sam on that balcony.
- T5: Catering room: behind corner crates beside pipes and stacked tables.
- T6: Turn around at the bottom of the wooden stairs near the locked gate.
- T7: After vents, descend by fountain; ladder, balcony, pipe, right around corner, drop onto roof.
- T8: After Sam lowers ladder, climb; save, cross porch roof and jump diagonally to opposite balcony pillar.
- T9: Auction exterior climb: first platform, hang left, traverse right and climb to the ledge.
Chapter 8: The Grave of Henry Avery — 11 treasures, 2 entries, 1 note, 2 conversations
- T1: Starting ridge, uphill left around rock.
- T2: Follow right cliff downhill into cave.
- T3: Second Shoreline area, right cliff behind tarp-covered crates.
- T4: After blasting door and moving crate, dynamite the cave's blocking boxes.
- T5: After pole swing over slippery slope, traverse right and drop into shelter.
- T6: Above graveyard door, climb left to statue base.
- J1: Examine open grave below the first inspected gravestone.
- N1: Crypt stairs' bottom, far corner among bones.
- T7: Misty crypt room, left alcove, statue foot.
- C1: Sam after inspecting crucifix statues.
- C2/J2: Sam after completing the light puzzle.
- T8: Beyond graveyard exit, three-guard area, crawl into lower cave.
- T9: After Sam prepares rappel log, jump opposite into cave; crates.
- T10: After bridge breaks, climb up then retrace Sam's route down its far side.
- T11: After beams over shipwreck, underneath wooden platform, right alcove.
Chapter 9: Those Who Prove Worthy — 6 treasures, 2 entries, 1 note, 1 conversation
- J1: Starting cage's sign.
- T1: Before bridge, drop left from right-hand path; enter cave.
- J2: After bucket puzzle, inspect the arm-hole panel.
- C1: Sam at next platform edge.
- T2: Steps beyond: hidden right-side grapple, swing across into skeleton cave. Strange Pendant.
- T3: First cavern swing landing: hang left, climb down.
- T4: Past candle altar after Rafe scene: crawl beneath broken statues in corner room.
- T5: After crate-assisted doorway, right, down beneath broken bridge.
- T6: After crate rappel, climb over barrels/crates.
- N1: Crumbling machinery: lower platform, skeleton's satchel.
Chapter 10: The Twelve Towers — 15 treasures, 4 entries, 2 notes, 2 conversations
- T1: First left-side ruins, climb to pulley.
- N1/T2: Waterfall cave, pull crate down; upper platform's note and barrel treasure.
- J1/T3: First tower: floor emblem, then upstairs crates.
- T4: After winching uphill, left ruins' crate.
- T5: Mud track's right opening, crate inside.
- J2: Enemy tower, detonator-opened door, floor emblem.
- T6: Beyond repaired bridge, left ruined roof.
- T7: Left building near Shoreline trucks: jeep climb, explosive roof, desk inside.
- T8/N2: Well: winch its pillar down; upper ledges' treasure, skeleton note behind pillar.
- T9: Smoke area: left zigzag hill, ruined building's crate.
- T10: Right-side tunnel camp: explode floor, descend to corner.
- T11: Hill between pillars: blast doorway, hallway rubble.
- J3/C1/C2/T12: Beacon tower: look upward, talk to Sam and Sully separately, climb top.
- J4: Drawbridge tower's floor emblem.
- T13: Big white tower: upstairs, left corner crates.
- T14/T15: Beyond blasted doorway and gate: left behind crates; shoot other corner crates.
Chapter 11: Hidden in Plain Sight — 5 treasures, 1 conversation
- T1: Down starting steps, double back left into alley's end.
- T2: Bargain repeatedly with right-side market antiques seller.
- C1: Buy apple, interact with lemur, let it steal apple, then speak to Sully.
- T3: Bell tower interior, grassy side room, statue base.
- T4: At large bell, climb right-side ledges to upper balcony, across beam left.
- T5: After tower collapse, cross rubble to protruding hand.
Chapter 12: At Sea — 13 treasures, 6 entries, 2 notes, 2 conversations
- J1/N1: Left island beach: grave marker, then cave crates.
- T1: Follow coastline right to next beach's rear.
- N2/J2/T2: Small wreck island: satchel, inspect mast, dive inside ship's upper deck.
- T3: Clockwise around main island, double arch: boat-roof jump to right ledges.
- T4: Next arch, left rocky outcrop's beach path.
- T5/T6/J3: Tower beach: left cave, alcove between palms, mast-bound skeleton.
- T7: Ruined temple's water: right path, steps.
- T8: Broken bridge: opposite platform's arched cave.
- C1: Reunited Sam, cliff edge.
- T9: High tower interior.
- T10: After tower swing, before mud slide, left ledge around corner.
- T11: After slide, climb left; leap/grapple across to fountain. Strange Relic.
- J4: Slide's right side, two platforms down, overlook.
- T12: Second rappel anchor, climb rope and swing to statue base.
- J5: Bottom room's central model.
- C2: Inspect plans and adjacent provisions; speak to Sam.
- T13: Provisions room's water: swim right, return along side path.
- J6: Look up at Avery statue.
Chapter 13: Marooned — 5 treasures, 2 entries, 2 notes
- T1: After signal, climb pillar, jump to rock wall; climb right/up to small shelf.
- T2: Waterfall-side cave after ships appear; lower ledge beside rock.
- J1: Turn around there; pillar to dark platform, inspect wall writing.
- T3: Slide/jump to waterfall, climb; cavern crate.
- N1/J2: After low flooded tunnels, left skeleton's satchel; inspect hanging climber above.
- N2: After combat and grapple, path splits around tree; climb left to skeleton.
- T4: Wooded recess beside that skeleton, far end.
- T5: Ruined building: crawl under crate, right up boards, crawl, drop right twice, crawl back underneath to barrel.
Chapter 14: Join Me in Paradise — 9 treasures, 4 entries, 2 notes, 6 conversations
- T1: Starting window behind you, cart inside.
- C1: Sam after first drop.
- N1: Cross lattice bridge and roofs; window, right room's desk.
- C2: Blacksmith sword, then Sam.
- T2: Opposite building, understairs barrel.
- J1: Rules sign outside blacksmith.
- J2/C3: Stable horse skeleton, then Sam.
- C4: Upstairs street-end building, sit in chair.
- C5/J3: Hurry to stocks when Sam uses them; speak.
- J4: Avery statue marking.
- T3: Jail: far right cell, crawl into middle cell.
- T4: Hideout ladder, right tunnel's end.
- N2/T5: After second fight, swing to tower, adjacent building's lower table; outside above doorway.
- T6: Next swing landing: hang ahead, traverse left, grapple into hidden room.
- T7: Building's large gap: swing, left ledge room, table.
- T8: After mud slide: right stairs, jump gap, table.
- C6: Battlefield: wait as Sam examines waterside body, speak.
- T9: Battlefield far-right end, overturned chair.
Chapter 15: The Thieves of Libertalia — 1 treasure, 1 entry, 3 notes, 2 conversations
- T1: Left shelves, beneath fallen shelving.
- J1: Central statue head.
- C1: Examine impaled guard, then speak to Sam before collecting notes.
- N1–N3: Search drawers, cupboards and chests in this room. Typical positions: central shelving drawer, far-right cupboard, nearby far-right chest. Note placement can vary; confirm three collected.
- C2: Only after everything above, answer Sam when he calls you. This advances the story.
Chapter 16: The Brothers Drake — 3 treasures, 3 conversations
- T1: Starting grounds, follow right boundary to bench.
- C1: Bedroom letter on drawers, then Sam.
- T2: Sarcophagus room, right staircase, box upstairs.
- C2/C3: Conservatory beyond gong: inspect table's book, speak to Sam twice, waiting for second prompt.
- T3: After shifting shelves, climb and jump to opposite balcony's sofa.
Chapter 17: For Better or Worse — 6 treasures, 2 entries, 2 notes, 6 conversations
- C1/T1: After boosting Elena to ladder, speak on path; treasure on left ledge.
- C2: Further upstream, speak after leaving water.
- T2: First elevator fight aftermath: broken stairs, crate below.
- C3/C4: Return upstairs; Elena by elevator, two prompts.
- J1: Jeep reaches lift: examine disconnected waterwheel gears.
- T3: After Elena pulls pillar down: new area, left doorway, crate.
- T4: Jeep leaves lift: walk past it to far cliff's crate.
- N1/T5: After bridge jump: right ladder to house; note inside, treasure outside rear window.
- T6: Waterwheel building, enter from rear, beside wheel.
- C5/C6: Next lift ascent, speak twice before arriving.
- J2: After escaping jeep, right ledge, inspect bridge before climbing.
- N2: Beyond short tunnel/rock crossing: upstream rock ledge, skeleton's satchel.
Chapter 18: New Devon — 8 treasures, 2 entries, 6 notes, 5 conversations
- C1/T1: Starting left-hand fallen sign: Elena conversation; treasure just beyond.
- C2: Grand entrance door, Elena.
- T2: Gibbet climb: move away from wall, descend furthest cage.
- T3/N1: After statue-spear descent: swim left, uphill alcove; nearby building's upstairs bedroom note.
- N2/C3: After combat cave, table under hanging woman; Elena.
- T4: Opposite waterside waterfall, ground.
- C4: After sliding through house, stay swimming beside Elena.
- T5: Approach building behind statues; dive left.
- J1/T6/N3: House: beyond bedroom, right-side vase; opposite sofa's rear; next room's desk.
- N4/J2: Dining-table scene: corner note, central table inspection.
- N5: Next room's fireplace.
- T7: Avery mansion: past entrance/cannons, corner pillar.
- C5: Musical-instrument room, Elena.
- N6: After mansion battle, next corridor, accept Elena's note.
- T8: Next room, right spiral stairs, balcony bureau.
Chapter 19: Avery's Descent — 2 treasures
- T1: After first exploding-mummy section, inspectable safe mummy: descend the hole on its left.
- T2: After obtaining flare and surviving next traps, inspectable mummy pair: left path, right turn, barrels.
Chapter 20: No Escape — 5 treasures, 1 physical note
- T1: First rope anchor: left climbing-spike wall, climb to upper ledge.
- T2: After reunion, town stairs: turn left into room underneath, drawers.
- T3: Broken bridge after spotting plane: drop into water, climb adjoining building, table.
- N1/T4: Beyond skyrail, right red-shuttered house: note downstairs, treasure upstairs on dresser.
- T5: Across street by statue, building with broken corner, rubble.
The chapter-select tracker assigns two notes to Chapter 20, but its second note is physically in Chapter 21. Don't keep searching the town for it.
Chapter 21: Brother's Keeper — 4 treasures, 1 physical note
- T1: First grapple after Sam's tracks: swing backward to elevated ledge.
- N1: Abandoned campfire, skeleton on right. Counts against Chapter 20's tracker.
- T2: After bridge collapse/slide/swing: cave with left climbing wall, lower-right floor.
- T3: Rope above pirate ship: lower fully, swing to small right-side cave beneath overhang. Strange Fruit.
- T4: After long slide into water, cave behind right waterfall.
Chapter 22: A Thief's End — 1 treasure
- T1: Before boarding the ship, swim into the underwater cave on the right.
Epilogue — 1 conversation
- C1: End of beach pier: interact with the dog twice.
Prologue and Chapters 1, 4, 5 and 7 have none of these collectibles. Keep the final completed save; use chapter select to repair individual gaps rather than overwrite it with a blank collection.
Uncharted 4 — every collectible, in chapter order
· Games / Uncharted 4